scrawl
fbb8998184
Account for not yet listed cells in getInteriorPtrs
10 years ago
scrawl
14923f3e8b
Fix for broken unsetRefNum
10 years ago
scrawl
c98b7db4c1
Fix swim height, use fSwimHeightScale GMST
10 years ago
scrawl
86165d38d2
Add exception handling in addObjectToScene
10 years ago
scrawl
cbe135c60f
Don't require magicka for casting spells in God Mode ( Fixes #2331 )
10 years ago
scrawl
7542fb5cd9
Show map notes on door marker leading to the cell with the note ( Fixes #2284 )
10 years ago
scrawl
bd0a0e64a9
Fix overwriting script records not working
10 years ago
scrawl
5a9b30a8ca
Don't show VFX on the map ( Fixes #2324 )
10 years ago
scrawl
e712b0353b
Terrain refactoring, reduce game startup time and memory usage
10 years ago
scrawl
f4c8064d39
Fix camera not being attached properly when player becomes vampire ( Fixes #2319 )
10 years ago
scrawl
431f540791
ESSImport: fix NPC factions
10 years ago
scrawl
9d3f0b2ed5
Remove some unused code, include cleanup
10 years ago
scrawl
697ab16ec5
Fix for coverity defects
10 years ago
scrawl
72f7c2e555
Move weather reset to clear() method
10 years ago
scrawl
79d2eebe54
Store selected enchant item in savegame ( Fixes #1702 )
10 years ago
scrawl
c883a73d30
Several warning fixes
10 years ago
scrawl
0fd5575efe
Improve warning message in ContainerStore::readState
10 years ago
scrawl
c7d15e6f74
Revert "Revert "Light charge handling fix""
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This reverts commit b95748d044
.
10 years ago
scrawl
d13335ba40
Ensure the item can be equipped in the given slot when loading inventory
10 years ago
scrawl
c65f9cb3c0
Revert "Change save format to store relative equipment index"
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This reverts commit 89d9649b50
.
10 years ago
scrawl
b95748d044
Revert "Light charge handling fix"
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This reverts commit 5e0428243b
.
10 years ago
scrawl
5e0428243b
Light charge handling fix
10 years ago
scrawl
89d9649b50
Change save format to store relative equipment index
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Store the index for the allowedSlots vector instead of the absolute slot index. This will more gracefully handle edge cases like the available slots for an item having changed when loading the game, or the "allows stacking" property having changed. However the main reason this was done is to ease work on the essimporter.
10 years ago
scrawl
9014dc48ee
Don't require the object type id for reading references from savegames
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This is redundant, since we can look it up from the RefID.
10 years ago
scrawl
235683e449
Remove LightState from openmw save format to streamline inventory loading
10 years ago
scrawl
fc6aa256bf
Add comment
10 years ago
scrawl
6b2df95167
Fix for some coverity defects
10 years ago
scrawl
edbac30a57
Change another dynamic_cast to static_cast (coverity)
10 years ago
scrawl
cef72385d4
Fix extreme frame drop when running into certain corners ( Fixes #2023 )
10 years ago
scrawl
52ed3d92a8
Fix btCompoundShape scaling ( Fixes #1683 )
10 years ago
scrawl
883f7ec7ce
Move workaround for hiding markers from NIF loader to Scene
10 years ago
scrawl
fafc14d5a0
Add proper air movement mechanics ( Fixes #2077 )
10 years ago
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
10 years ago
scrawl
82eaa9f1bc
Fix loading crash (don't apply viewmode before player is set up) ( Fixes #2272 )
10 years ago
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
10 years ago
scrawl
4d4f2fc475
Add maximum distance for teleporting followers on using a door
10 years ago
Marc Zinnschlag
289a912817
Merge remote-tracking branch 'scrawl/master'
10 years ago
dteviot
7aa0f887c0
Minor changes to ESM::RefNum
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1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
10 years ago
scrawl
579f5d232f
Move interactive messageBox to separate function
10 years ago
Marc Zinnschlag
595c08817f
Merge remote-tracking branch 'scrawl/master'
10 years ago
Marc Zinnschlag
e439065897
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
eb99ed697b
Reduce includes
10 years ago
scrawl
dfdf26e95e
Add assertion to Store
10 years ago
dteviot
64cd1396ac
Fixed minor issues.
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1. Renamed "hightRatio" to "heightRatio".
2. Replaced magic numbers with named constants.
10 years ago
dteviot
7fe2f86d06
Slaughter fish attacks when player only knee deep in water ( Fixes #2076 )
10 years ago
scrawl
65ab31eae6
Remove now redundant Store::setUp implementation
10 years ago
scrawl
c77660ba20
Remove some nonsense code
10 years ago
scrawl
2ddbe22da3
Fix for NPC store clearDynamic bug
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It was clearing the whole mShared vector, instead of only the dynamic part. Actually, that whole overload was pointless to begin with. All it does is making sure the Player record isn't cleared, but ESMStore::clearDynamic re-inserts the player record anyway after clearing.
10 years ago
scrawl
d31ae2b345
Fix mIds mapping for dynamic records being lost on save/reload
10 years ago
scrawl
d02e075bab
Add setting for exterior cell grid size ( Fixes #1537 )
10 years ago