Commit Graph

2147 Commits (c63be981d264d9aadfa68a2995afcc7c04cabc93)

Author SHA1 Message Date
David Cernat ed2176c984 [Client] Reuse 1 BaseEvent over and over instead of creating new ones 8 years ago
David Cernat d4ff136837 [Client] Add comments about spellcasting as a result of merge conflict 8 years ago
David Cernat 38ccc2671c Merge pull request #164 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
8 years ago
scrawl eefe1ed1a8 Fix being affected by Silence in god mode 8 years ago
David Cernat a1988ac6ef Merge pull request #161 from OpenMW/master
Add OpenMW commits up to 21 Feb 2017
8 years ago
scrawl 7e02bb7348 Preload summoned creature models before the spell is cast 8 years ago
David Cernat 0d75264221 Merge pull request #155 from OpenMW/master
Add OpenMW commits up to 17 Feb 2017, part 2
8 years ago
Allofich 3897c49e30 Fix loading 0-duration Follow and Escort packages
(Fixes #3755)
8 years ago
David Cernat c32c004516 Merge pull request #151 from OpenMW/master
Add OpenMW commits up to 16 Feb 2017
8 years ago
scrawl c4a89065a2 Preload VFX of spells selected by AI actors 8 years ago
David Cernat 2ed9ae5739 Merge pull request #149 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017
8 years ago
scrawl 183c46b0ef Fix summoning effects 8 years ago
David Cernat a5d7c5fd39 Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
8 years ago
scrawl 051b4038d9 Merge pull request #1203 from Allofich/magic
Make AI not go hostile when absorbing/reflecting
8 years ago
scrawl cdf65ef681 Merge pull request #1201 from Allofich/hit
Prevent AI actors from hitting unintended targets
8 years ago
Allofich 72c3ee0a3d Make AI not go hostile when absorbing/reflecting 8 years ago
Allofich 6b53541571 Prevent AI actors from hitting unintended targets
(Fixes #3254)
8 years ago
scrawl 9fa8e88366 Revert "Don't create a CharacterController for objects with no animations"
This reverts commit cce42b6e9d.
8 years ago
David Cernat d528a0edb5 Merge pull request #147 from OpenMW/master
Add OpenMW commits up to 11 Feb 2017
8 years ago
scrawl 03a10f217a Catch exceptions in AiSequence::execute 8 years ago
scrawl 5a12407436 Revert "Rearranged check for better performance"
This reverts commit 332ceb51a2.
8 years ago
Allofich e047679595 Fix trying to access stats on non-actors 8 years ago
David Cernat 6763718412 Merge pull request #146 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwclass/npc.cpp
#	apps/openmw/mwmechanics/actors.cpp
8 years ago
scrawl 332ceb51a2 Rearranged check for better performance 8 years ago
scrawl 8752ae9c6a Fix include 8 years ago
scrawl bbcba57495 Disable hitAttemptActorId saving code for now 8 years ago
Allofich 5d2090684a Store mHitAttemptActorId in save files 8 years ago
Allofich 25c64dbb0f Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
8 years ago
David Cernat e703dd42aa [Client] Rename LocalEvent into WorldEvent 8 years ago
David Cernat 27242cdab9 Merge pull request #142 from OpenMW/master
Add OpenMW commits up to 6 Feb 2017
8 years ago
scrawl bc29a99a53 Fix broken timer 8 years ago
scrawl cce42b6e9d Don't create a CharacterController for objects with no animations 8 years ago
scrawl fe0cf5be05 StatsWindow: don't rebuild all skill widgets when one skill changes 8 years ago
David Cernat 3a29b2d41d Merge pull request #141 from OpenMW/master
Add OpenMW commits up to 5 Feb 2017
8 years ago
scrawl 3065600a86 Skip expensive visitEffectSources call if no summoned creatures or summon effects are active 8 years ago
scrawl a2cede8f34 Add timer for updateEquippedLight 8 years ago
scrawl 1eb3384043 Avoid rotating by zero in CharacterController 8 years ago
Koncord f78c749981 [Client] Use "NULL" instead "nullptr"
nullptr keyword introduced in C++11
8 years ago
David Cernat 703f253712 [Client] Delete new LocalEvents after sending them 8 years ago
David Cernat 9f1e491a75 [General] Make WorldEvents store information about multiple objects 8 years ago
David Cernat 624b85347a [Client] Create LocalEvent class and use it instead of WorldEvent 8 years ago
David Cernat 63c8a98083 [General] Stop using virtual functions in BasePlayer 8 years ago
David Cernat 83277a1512 Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET 8 years ago
David Cernat be851f5e1a Send packet with spells gained at character generation 8 years ago
David Cernat fa8650f99a Merge pull request #128 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/combat.cpp
8 years ago
NeveHanter e82d542d89 Merge remote-tracking branch 'upstream/master' into bugfix-3617 8 years ago
NeveHanter 811e9ad9f3 Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
David Cernat f376b8416e Merge pull request #127 from OpenMW/master
Add OpenMW commits up to 15 Jan
8 years ago
Allofich f2240dde9c Allow command spells to work when cast by AI on AI
(Fixes #3723)
8 years ago
Allofich e825010107 Apply command spell effects on impact
Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
8 years ago