David Cernat
ed2176c984
[Client] Reuse 1 BaseEvent over and over instead of creating new ones
8 years ago
David Cernat
d4ff136837
[Client] Add comments about spellcasting as a result of merge conflict
8 years ago
David Cernat
38ccc2671c
Merge pull request #164 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
8 years ago
scrawl
eefe1ed1a8
Fix being affected by Silence in god mode
8 years ago
David Cernat
a1988ac6ef
Merge pull request #161 from OpenMW/master
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Add OpenMW commits up to 21 Feb 2017
8 years ago
scrawl
7e02bb7348
Preload summoned creature models before the spell is cast
8 years ago
David Cernat
0d75264221
Merge pull request #155 from OpenMW/master
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Add OpenMW commits up to 17 Feb 2017, part 2
8 years ago
Allofich
3897c49e30
Fix loading 0-duration Follow and Escort packages
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(Fixes #3755 )
8 years ago
David Cernat
c32c004516
Merge pull request #151 from OpenMW/master
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Add OpenMW commits up to 16 Feb 2017
8 years ago
scrawl
c4a89065a2
Preload VFX of spells selected by AI actors
8 years ago
David Cernat
2ed9ae5739
Merge pull request #149 from OpenMW/master
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Add OpenMW commits up to 14 Feb 2017
8 years ago
scrawl
183c46b0ef
Fix summoning effects
8 years ago
David Cernat
a5d7c5fd39
Merge pull request #148 from OpenMW/master
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Add OpenMW commits up to 13 Feb 2017
8 years ago
scrawl
051b4038d9
Merge pull request #1203 from Allofich/magic
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Make AI not go hostile when absorbing/reflecting
8 years ago
scrawl
cdf65ef681
Merge pull request #1201 from Allofich/hit
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Prevent AI actors from hitting unintended targets
8 years ago
Allofich
72c3ee0a3d
Make AI not go hostile when absorbing/reflecting
8 years ago
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
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(Fixes #3254 )
8 years ago
scrawl
9fa8e88366
Revert "Don't create a CharacterController for objects with no animations"
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This reverts commit cce42b6e9d
.
8 years ago
David Cernat
d528a0edb5
Merge pull request #147 from OpenMW/master
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Add OpenMW commits up to 11 Feb 2017
8 years ago
scrawl
03a10f217a
Catch exceptions in AiSequence::execute
8 years ago
scrawl
5a12407436
Revert "Rearranged check for better performance"
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This reverts commit 332ceb51a2
.
8 years ago
Allofich
e047679595
Fix trying to access stats on non-actors
8 years ago
David Cernat
6763718412
Merge pull request #146 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/actors.cpp
8 years ago
scrawl
332ceb51a2
Rearranged check for better performance
8 years ago
scrawl
8752ae9c6a
Fix include
8 years ago
scrawl
bbcba57495
Disable hitAttemptActorId saving code for now
8 years ago
Allofich
5d2090684a
Store mHitAttemptActorId in save files
8 years ago
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
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(Fixes #2678 , Fixes #3705 )
8 years ago
David Cernat
e703dd42aa
[Client] Rename LocalEvent into WorldEvent
8 years ago
David Cernat
27242cdab9
Merge pull request #142 from OpenMW/master
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Add OpenMW commits up to 6 Feb 2017
8 years ago
scrawl
bc29a99a53
Fix broken timer
8 years ago
scrawl
cce42b6e9d
Don't create a CharacterController for objects with no animations
8 years ago
scrawl
fe0cf5be05
StatsWindow: don't rebuild all skill widgets when one skill changes
8 years ago
David Cernat
3a29b2d41d
Merge pull request #141 from OpenMW/master
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Add OpenMW commits up to 5 Feb 2017
8 years ago
scrawl
3065600a86
Skip expensive visitEffectSources call if no summoned creatures or summon effects are active
8 years ago
scrawl
a2cede8f34
Add timer for updateEquippedLight
8 years ago
scrawl
1eb3384043
Avoid rotating by zero in CharacterController
8 years ago
Koncord
f78c749981
[Client] Use "NULL" instead "nullptr"
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nullptr keyword introduced in C++11
8 years ago
David Cernat
703f253712
[Client] Delete new LocalEvents after sending them
8 years ago
David Cernat
9f1e491a75
[General] Make WorldEvents store information about multiple objects
8 years ago
David Cernat
624b85347a
[Client] Create LocalEvent class and use it instead of WorldEvent
8 years ago
David Cernat
63c8a98083
[General] Stop using virtual functions in BasePlayer
8 years ago
David Cernat
83277a1512
Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET
8 years ago
David Cernat
be851f5e1a
Send packet with spells gained at character generation
8 years ago
David Cernat
fa8650f99a
Merge pull request #128 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
8 years ago
NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
8 years ago
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
David Cernat
f376b8416e
Merge pull request #127 from OpenMW/master
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Add OpenMW commits up to 15 Jan
8 years ago
Allofich
f2240dde9c
Allow command spells to work when cast by AI on AI
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(Fixes #3723 )
8 years ago
Allofich
e825010107
Apply command spell effects on impact
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Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
8 years ago