Commit Graph

21875 Commits (c89876538d3d3e49d33c81be354d52356ea18dba)
 

Author SHA1 Message Date
Capostrophic 786f3e5fc3 Remove unused and unfinished blendmap packing feature 6 years ago
bzzt c2176945bd Do not use the delayed map cells update 6 years ago
Bret Curtis bbbdefce5f
Merge pull request #2275 from elsid/fix_map_iteration
Use auto for map value_type in range-based for loops
6 years ago
Bret Curtis 92bed66e5f
Merge pull request #2276 from elsid/aiwander
Improve AiWander pathfinding for locations without pathgrid
6 years ago
elsid 5434e92437
Take in account actor half extents for obstacle check 6 years ago
elsid 1e8bf3846e
Remove unused argument 6 years ago
elsid 287433efa8
Stop walking for water and flying creatures after single stuck 6 years ago
elsid a65f60e1f1
Build path only by navmesh for wandering near spawn 6 years ago
elsid ff67a9e233
Build straight path for wandering flying and water creatures 6 years ago
elsid ebdff5d96e
Check for height map when cast ray for AiWander path 6 years ago
elsid e033b0c565
Avoid build path through the ground for flying wandering creatures 6 years ago
elsid e82d65a2c7
Use if-continue to skip build path 6 years ago
elsid fa7b304e78
Use auto for map value_type in range-based for loops
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
6 years ago
Capostrophic af47ec7756 Skip extra text after variable declaration (bug #4867) 6 years ago
Bret Curtis 5e12073b47
Merge pull request #2272 from akortunov/optimize_terrain
Do not block loading while compiling composite maps
6 years ago
Bret Curtis 0c11f903ab
Merge pull request #2274 from akortunov/terrain
Enable light sources directly to avoid virtual calls
6 years ago
Andrei Kortunov b466bfee40 Enable light sources directly to avoid virtual calls 6 years ago
Andrei Kortunov 0e1f5f68b6 Do not allow different threads to compile the same composite map 6 years ago
Andrei Kortunov cad45e96ac Remove redundant mCompile set - we do not use data from it anyway 6 years ago
Chris Djali e14682e353
Merge pull request #2273 from AnyOldName3/conformant-comparator
Use irreflexive, asymmetric comparator as required by the spec.
6 years ago
AnyOldName3 32da9a8ab1 Use irreflexive, asymmetric comparator as required by the spec. 6 years ago
Bret Curtis a38c5cd240
Merge pull request #2271 from Capostrophic/animation
Minor NpcAnimation cleanup
6 years ago
bzzt c2986b3bd7 Do not block the loading thread while compiling composite maps in the
draw thread
6 years ago
Capostrophic 695cd5bb49 Minor NpcAnimation cleanup 6 years ago
Bret Curtis 7ccfec4d21
Merge pull request #2270 from akortunov/animfix
Fixes for werewolf animations
6 years ago
Andrei Kortunov be12d241da Reset current attack during force update (bug #4922) 6 years ago
Andrei Kortunov e171d34192 Init NPC type properly in the NpcAnimation 6 years ago
Bret Curtis cc43315fad
Merge pull request #2269 from elsid/fix_warnings
Add override to fix warnings
6 years ago
elsid ccb325c663
Add override to fix warnings 6 years ago
Bret Curtis fa8e7b8037
Merge pull request #2246 from Capostrophic/osgqt
Merge upstream osgQt changes
6 years ago
Bret Curtis 26feedfcae
Merge pull request #2268 from akortunov/scanfix
Fix some issues from the Coverity Scan report
6 years ago
Bret Curtis 19dcbf2b3d
Merge pull request #2266 from Capostrophic/vsync
Vsync tweaks
6 years ago
Andrei Kortunov 7501f18d21 Avoid the 'structurally dead code' warning 6 years ago
Andrei Kortunov b2fca46206 Fix a couple of minor issues in shadows 6 years ago
Andrei Kortunov 7995a92672 Initialize missing variables 6 years ago
Andrei Kortunov fd5e9cf271 Catch possible boost::bad_any_cast exception 6 years ago
Bret Curtis 0c95ffab8f
Merge pull request #2265 from Capostrophic/material
Fix shader specular lighting (again)
6 years ago
Capostrophic 9b65f0dbca Vsync tweaks
Try to use adaptive vsync if available
Don't use vsync if unavailable
6 years ago
Capostrophic 02242ce66b Fix shader specular lighting (again) 6 years ago
Bret Curtis b819690e82
Merge pull request #2264 from akortunov/optimize_terrain
Delete composite map layers in the background thread
6 years ago
bzzt aa5a071aef Delete composite map layers in the background thread 6 years ago
Bret Curtis e2ed90e67b
Merge pull request #2262 from akortunov/guifixes
[Regression] Fix missing \n characters on the active effects tooltips
6 years ago
Bret Curtis d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
6 years ago
Bret Curtis 4e3de9b00c
Merge pull request #2206 from Capostrophic/title
Loop title screen music (bug #4896)
6 years ago
Bret Curtis 45221418bd
Merge pull request #2260 from elsid/fix_clean_unused_navmeshes
Fix clean unused navmeshes
6 years ago
Bret Curtis b80e55fd3e
Merge pull request #2261 from elsid/navigator_stats
Navigator stats
6 years ago
bzzt 5ec28e09c9 Do not recreate shaders to update transparency 6 years ago
Andrei Kortunov c6cb91ce61 Limit maximum FOV value 6 years ago
Andrei Kortunov 540709fdae Add a changelog entry for terrain optimization 6 years ago
bzzt 6029ed4ecc Reject empty quad tree nodes at the cell level without land data 6 years ago