Chris Robinson
be337ef7cc
Return SoundPtr objects from playSound[3D]
...
Note that each Sound object currently contains "precious" resources even after
the sound is stopped. The reference should be reliquished as soon as it's no
longer needed (the SoundManager will make sure the sound continues to play
until it's finished).
2012-03-28 06:08:25 -07:00
Chris Robinson
a3291ef360
Add a sound method to update the volume
2012-03-28 05:19:35 -07:00
Chris Robinson
7008bd2fe1
Store some sound properties in the Sound class
2012-03-28 04:58:47 -07:00
Chris Robinson
5cb90ab704
Add some dummy copy constructors and assignment operators to prevent implicit versions from being used
2012-03-24 03:49:03 -07:00
Chris Robinson
1965b5bc79
Rename some Sound class member functions
2012-03-18 12:03:15 -07:00
Chris Robinson
f7ac94d686
Pass the new position to the sound update method
2012-03-17 23:41:45 -07:00
Chris Robinson
5563f583ff
Add and implement methods to update tracked sounds on an object
2012-03-17 09:51:03 -07:00
Chris Robinson
cac07d0fbf
Remove some unnecessary methods
2012-03-17 09:27:31 -07:00
Chris Robinson
2429755bf1
Make the sound's Play method return void
2012-03-17 03:20:43 -07:00
Chris Robinson
637617056b
Make a skeleton Sound class
2012-03-17 02:45:18 -07:00