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641 commits

Author SHA1 Message Date
Mads Buvik Sandvei
c9e761eb88 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-07-21 13:58:52 +02:00
psi29a
46db69a349 Merge branch 'swimming' into 'master'
Swimming-related fixes

See merge request OpenMW/openmw!247

(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)

738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
2020-07-09 20:05:59 +00:00
Mads Buvik Sandvei
69b4a4741f Formatting errors 2020-07-05 12:18:54 +02:00
Mads Buvik Sandvei
58d73e14e6 Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
#	apps/openmw/mwbase/environment.cpp
#	apps/openmw/mwbase/environment.hpp
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwinput/inputmanagerimp.hpp
#	apps/openmw/mwrender/animation.cpp
#	apps/openmw/mwrender/camera.cpp
#	apps/openmw/mwrender/camera.hpp
#	apps/openmw/mwrender/renderingmanager.cpp
#	apps/openmw/mwrender/renderingmanager.hpp
2020-06-28 11:59:07 +02:00
Petr Mikheev
a455b99ed6 Fix incorrect speed for creatures, that is caused by https://gitlab.com/OpenMW/openmw/-/merge_requests/245/diffs?commit_id=eebbacd8b4ab22b3e824538df2d7faec0038c1a1 2020-06-27 23:56:48 +02:00
Petr Mikheev
63f828fea8 Bugfix for "turn to movement direction" 2020-06-26 20:04:02 +00:00
Petr Mikheev
b4c699348f Improved strafe movement 2020-06-22 15:22:34 +02:00
Andrei Kortunov
5468fcb29f Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
Capostrophic
95cd473352 Reenable weapon animation lower body animation blending in FPV (#5441)
Disabling it is a non-vanilla behavior that breaks things that aren't broken in vanilla
2020-05-26 17:01:45 +03:00
elsid
a59e25e093
Optimize MWRender::Animation::hasAnimation
Use a set to check for group start existence.
Reduce time taken from 2.6% to 0.08% and
MWMechanics::MechanicsManager::update from 7% to 5%
in relative CPU time usage for a scene with ~100 actors.
2020-05-21 16:21:11 +02:00
Mads Buvik Sandvei
cbbc82f053 Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/engine.cpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwinput/inputmanagerimp.hpp
#	apps/openmw/mwphysics/physicssystem.cpp
#	apps/openmw/mwrender/water.cpp
#	apps/openmw/mwrender/water.hpp
#	apps/openmw/mwworld/worldimp.cpp
2020-05-17 23:47:28 +02:00
Mads Buvik Sandvei
6474d703ae GUI fixes. Animation fixes, i now understand movement accumulation better and was able to clean up some of the hacks with a better result. Lockpicks and probes now work. Haptics. Ready to be playtested. 2020-05-17 16:25:51 +02:00
Capostrophic
ece0db4f82 Cap movement animation playback speed 2020-05-11 15:11:32 +03:00
Capostrophic
6731843691 Consider the first person movement sneaking if it's actually sneaking 2020-04-21 09:32:34 +03:00
Mads Buvik Sandvei
d658065fe7 Show full player body when knocked out or dead 2020-03-28 16:30:56 +01:00
Mads Buvik Sandvei
68c75f66eb Improvements on combat 2020-03-23 23:32:47 +01:00
Mads Buvik Sandvei
893b75d767 Realistic combat, first draft 2020-03-15 15:31:38 +01:00
Mads Buvik Sandvei
e573a260cb Rudimentary menu interactions 2020-03-08 14:14:24 +01:00
Mads Buvik Sandvei
287886d545 Touch input of activation now makes character point forward. 2020-02-16 14:53:35 +01:00
capostrophic
29c6a8975a Don't combine sneak idle with scripted/wander idles (bug #4284) 2020-01-05 15:09:02 +03:00
Capostrophic
86c8fe386b Fix idle state reset 2019-12-03 20:50:57 +03:00
Andrei Kortunov
d0643d266a Do not use fallthrough in switches 2019-11-19 16:10:18 +04:00
Capostrophic
9c78e8cc56 Make sure movement not controlled by animation has valid velocity
Fixes erroneously always normalized movement speed in first person
2019-11-12 17:33:44 +03:00
Andrei Kortunov
15cd305253 Reset idle animation only when play movement animation (bug #5196) 2019-10-27 12:33:28 +04:00
Andrei Kortunov
d3a3b2f1f6 Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
Capostrophic
4d381d0804 Use random attack strength if there's no wind up anim (bug #5059) 2019-09-24 22:42:04 +03:00
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
2019-09-04 16:42:34 +03:00
Andrei Kortunov
bd18655d23
Merge pull request #2439 from Capostrophic/jumping
Fix jumping mechanics framerate dependency (bug #4991)
2019-08-18 10:57:11 +04:00
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
Sneaking consistency fixes (bug #5103)
2019-08-18 08:57:22 +04:00
capostrophic
99710e8f55 Allow SwimRunForward state WalkForward fallback (bug #5126) 2019-08-16 20:46:22 +03:00
Andrei Kortunov
b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
Don't "jump" with 0 vertical velocity in all cases (bug #5106)
2019-08-09 21:03:24 +04:00
Andrei Kortunov
fcd6e915d4 Fallback for long animation groups 2019-08-09 19:40:30 +04:00
Andrei Kortunov
123ca175c8 Fallback for short weapon groups 2019-08-09 19:40:30 +04:00
Andrei Kortunov
f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
Andrei Kortunov
07cf93f4db Update weapon state when we cancel attack animation (bug #5124) 2019-08-09 09:17:36 +04:00
capostrophic
cac05ef826 Sneaking consistency fixes (bug #5103)
Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
2019-08-05 20:22:03 +03:00
capostrophic
f8c07ca9dc Don't "jump" with 0 vertical velocity in all cases (bug #5106) 2019-08-02 18:16:47 +03:00
Capostrophic
4e54ed86b3 Fix jumping mechanics framerate dependency (bug #4991) 2019-07-29 15:45:57 +03:00
jeremy
962462c1c5 Removed unnecessary calls to stopSound3D
playSound3D (the one taking a ptr) already stops the sound if it's playing.
2019-07-04 22:54:39 +02:00
Alexei Dobrohotov
9dfee1dfe2
Fix invisibility/chameleon alpha (thanks Hrnchamd) 2019-06-30 16:13:11 +03:00
Alexei Dobrohotov
3cbe4ab85d
Fix idlestorm blend mask (bugs #4240, #5071) 2019-06-22 23:05:20 +03:00
Alexander Perepechko
19b0b056e5 Remove spell FX and VFX after playing the death animation (bug #5060) 2019-06-13 21:42:25 +00:00
Capostrophic
e7208bb80e Improve face shielding behavior in general case (bug #4240) 2019-05-30 12:16:25 +03:00
Capostrophic
40c1db32bd Apply analogue speed mult to fatigue loss 2019-05-24 12:50:16 +03:00
Capostrophic
1de984364a Hardcode the correct first person sneaking anim speed (bug #4787) 2019-05-15 01:46:55 +03:00
Andrei Kortunov
c610a58cf0 Improve reset of idle animations (bug #4847) 2019-04-28 22:28:24 +04:00
Capostrophic
8abe92fe41 Don't recover normalise speed setting every frame 2019-04-24 16:22:56 +03:00
Capostrophic
34ea9ea813 Add an option to restore MCP-like movement behavior 2019-04-24 16:21:12 +03:00
Alexei Dobrohotov
89a0b2d2d4 Merge branch 'issue-4805' into 'master'
Bug #4805: NPC movement speed calculations do not take race Weight into account

See merge request OpenMW/openmw!89

(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)

61682570 Bug #4805: NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805: NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale
2019-04-17 14:28:49 +00:00
Andrei Kortunov
35facc5cde Add an option to use casting animations for magic items (feature #4962) 2019-04-08 15:41:29 +04:00