Koncord
536715cf46
Cleanup tes3mp headers
2016-12-16 16:59:15 +08:00
David Cernat
3a733eb122
Make tes3mp includes consistent
2016-11-17 17:16:25 +02:00
Stanislav Zhukov
81dfd21d9a
Merge pull request #76 from TES3MP/tes3mp-minimap
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Show dedicated players on minimap
2016-10-22 17:21:02 +08:00
Koncord
b704519078
Show dedicated players on minimap
2016-10-22 17:06:26 +08:00
Koncord
2e81034e53
Started work on the map markers
2016-10-07 13:17:44 +08:00
Allofich
53e94b7c3f
Fix shadowing warnings
2016-10-06 23:33:52 +09:00
MiroslavR
ddbfe0c944
Fix disabled door markers appearing on the map ( Fixes #3348 )
2016-08-12 03:14:36 +02:00
scrawl
b9b73d7b12
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
2016-07-02 19:48:11 +02:00
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
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Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
scrawl
8e5398d85b
Add missing initializations
2016-02-05 14:35:29 +01:00
scrawl
7d647088ab
Make the local map cell distance configurable
2016-02-05 01:19:45 +01:00
scrawl
bd655c20fd
Refactor local map updates
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We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
2016-02-05 01:19:45 +01:00
scrawl
ef20962fc5
Disable fog of war rendering on the HUD map by default
2016-01-11 22:58:08 +01:00
scrawl
ca4e859f61
Remove unused argument
2016-01-11 22:58:01 +01:00
scrawl
0f347eccbf
Flip the origin of global map texture
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Now it's consistent with the overlay texture.
2015-11-15 21:36:41 +01:00
scrawl
e8c9d3ea2a
Fix cell names on world map not always being translated ( Fixes #2832 )
2015-08-13 17:08:21 +02:00
scrawl
1156668843
Render certain map markers on top of the player arrow ( Fixes #2559 )
2015-07-19 00:45:02 +02:00
scrawl
77f1387da8
Include cleanup
2015-07-18 20:36:28 +02:00
scrawl
6e493500c9
Show custom map markers on the tooltip of the world map marker ( Fixes #2711 )
2015-07-18 00:14:11 +02:00
scrawl
41bed4c7d9
Use multimap to speed up custom map marker code
2015-07-17 20:49:10 +02:00
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
2015-07-07 19:19:37 +02:00
scrawl
e23775e338
Fix -Woverloaded-virtual clang warnings
2015-06-04 20:31:28 +02:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
6d3528af70
Port global map exploration
2015-05-29 01:49:52 +02:00
scrawl
7a1408cfed
Restore display of global map overlay, no exploration yet
2015-05-28 18:49:24 +02:00
scrawl
72d0a69132
Fix global map markers not being cleared on a new game
2015-05-28 18:44:34 +02:00
scrawl
c811ac6afe
Port fog of war
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Not optimized yet, need to work on fog texture's DataVariance.
2015-05-28 03:50:49 +02:00
scrawl
3dcb167066
Map rendering
2015-05-26 16:40:44 +02:00
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
2015-05-21 22:46:44 -05:00
scrawl
75ace9f8b5
Global map base layer
2015-05-16 14:48:20 +02:00
scrawl
bec9abd319
Remove name extension for internal MyGUI textures
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Since they're no longer loaded from disk, the extension makes no sense.
2015-05-15 23:21:29 +02:00
scrawl
033719ccd7
Correct the icon used for custom map markers
2015-05-11 16:38:15 +02:00
scrawl
ca53457a1c
Correct the map icons used for detect spells ( Fixes #2519 )
2015-05-11 16:38:15 +02:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
dteviot
e6cd8484a2
fixing MSVC 2013 warning C4244: & C4305
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fixes for mistakes in last commit.
2015-03-08 13:22:56 +13:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
scrawl
0c6e2170db
Include cleanup
2015-02-05 04:18:42 +01:00
scrawl
7542fb5cd9
Show map notes on door marker leading to the cell with the note ( Fixes #2284 )
2015-01-31 22:40:41 +01:00
scrawl
c883a73d30
Several warning fixes
2015-01-23 15:34:47 +01:00
scrawl
f9cf31fcd5
ESSImport: convert custom map markers, not working for interiors yet
2015-01-19 09:29:21 +01:00
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
2015-01-11 18:01:06 +01:00
scrawl
728b842e72
Use MyGUI::utility in favor of boost lexical_cast
2015-01-10 03:01:01 +01:00
scrawl
eecea4131f
Reduce MyGUI includes
2015-01-10 02:50:43 +01:00
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
2014-12-30 23:01:45 +01:00
scrawl
5d7dcafa53
Make local map widget size configurable
2014-12-24 15:45:14 +01:00
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
2014-12-19 11:26:54 +01:00
scrawl
81a9dc0655
Hotfix for not being able to scroll the world map
2014-10-02 22:44:06 +02:00
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
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The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
790e0150b1
Fix global map markers being duplicated when cell is visited again
2014-09-26 16:51:48 +02:00
scrawl
18be152ab1
Allow dragging map even when a marker is hovered
2014-09-26 14:27:52 +02:00
scrawl
97df7c9b22
Get rid of markers.png and use original MW texture, cleanup
2014-09-26 13:40:10 +02:00
scrawl
4f0fc79ea4
Change global map cell size from 24 to 18 and make it configurable
2014-09-26 12:47:33 +02:00
Marc Zinnschlag
9b7f61b4ba
Merge remote-tracking branch 'scrawl/myguiplugin'
2014-09-14 10:45:26 +02:00
Marc Zinnschlag
94a7e38194
Merge remote-tracking branch 'ragora/fixglobalcompassorient'
2014-09-13 15:55:06 +02:00
scrawl
2c58a879ec
Fix minor exploit when map window is shown with transparency
2014-09-13 07:59:29 +02:00
Ragora
282e7abd16
Map Arrow Correction; now rotate global map arrow to whatever the local map arrow orientation is
2014-09-12 18:26:38 -04:00
Ragora
35571bb108
Global compass arrow rotates regardless of indoor or outdoor presence
2014-09-12 17:31:37 -04:00
Ragora
25f99c5d5a
Discarded use of a static variable and renamed event function to be less ambiguous
2014-09-12 15:06:37 -04:00
Ragora
58d70c2895
Removed Unused includes from experimentation
2014-09-12 05:20:03 -04:00
Ragora
4ecac31752
Map keeps focus on wherever it was last moved when resizing map window
2014-09-12 05:16:33 -04:00
scrawl
271c921cf8
Add missing confirmation dialog for deleting map notes
2014-09-07 18:55:59 +02:00
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
2014-08-26 17:45:23 +02:00
scrawl
c065a4b203
Add ManualResourceLoader for global map overlay ( Fixes #1736 )
2014-08-14 19:01:03 +02:00
scrawl
44b517f66d
Implement hiding inventory windows by double click on caption ( Fixes #1690 )
2014-08-06 20:13:58 +02:00
scrawl
8eab3abb15
Fix initial view offset for large world maps ( Fixes #1523 )
2014-06-19 19:03:12 +02:00
scrawl
1244da85df
Make Detect Life spell detect NPCs when in werewolf form ( Fixes #1527 )
2014-06-17 16:27:33 +02:00
scrawl
028e00c98f
Add missing status report for some toggle commands
2014-05-16 09:21:28 +02:00
scrawl
961c4d4dc4
Fixes #772 : Give scripts a chance to run before updating map, so that disabled objects are not visible
2014-05-11 18:01:47 +02:00
scrawl
7b46e9f914
Get rid of no longer needed widget names
2014-05-11 01:05:49 +02:00
scrawl
dab4db87ff
Fix a bug in marker placement for interior maps
2014-05-10 23:47:00 +02:00
scrawl
9fb5cef287
Oops, committed debug code
2014-05-10 21:31:49 +02:00
scrawl
5163358478
Fix a crash when exiting OpenMW while the mouse cursor is over a local map marker
2014-05-10 01:14:12 +02:00
scrawl
d86585b153
Fix clearing of local map markers
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destroyWidget changes the child count, so the for loop is flawed.
2014-05-10 01:07:40 +02:00
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
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The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
scrawl
30666f2cce
Fixes #1297 : Store global map markers in savegame
2014-04-26 13:42:32 +02:00
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
2014-02-21 11:35:46 +01:00
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
scrawl
365ae15532
Drag&Drop: auto-hide windows that can't be drop targets on mouseover
2014-01-29 15:37:26 +01:00
scrawl
e0de76a6f7
Save/load global map
2014-01-25 19:06:14 +01:00
scrawl
f09328ca84
Clear global map overlay when starting/loading a game
2014-01-25 13:34:56 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scrawl
5729672262
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
scrawl
3604b9d171
Closes #566 : In interior cells, update global map position marker using the first exterior teleport door
2013-12-31 18:35:46 +01:00
scrawl
16e5477c60
Fix an uninitalized member
2013-11-19 02:17:44 +01:00
scrawl
d3d6dfbde8
Refactored loading screen
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- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
fstp
a3b2a76e60
Added virtual destructors to classes LocalMapBase and EffectEditorBase.
2013-06-09 23:08:57 +02:00
Britt Mathis
7eee86ab66
No more using namespace
2013-04-17 18:56:48 -04:00
Britt Mathis
60fadaeaf0
Cleaned up includes in implementation files
2013-04-16 20:16:22 -04:00
Britt Mathis
f7383905b7
Finally eliminated calls to MWBase::WindowManager in constructors
2013-04-10 14:46:21 -04:00
Britt Mathis
ce9bc6d9ba
MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions
2013-04-10 00:32:05 -04:00