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289 commits

Author SHA1 Message Date
Mads Buvik Sandvei
14bb0f0208 Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
2020-03-30 01:37:29 +02:00
Mads Buvik Sandvei
68c75f66eb Improvements on combat 2020-03-23 23:32:47 +01:00
Mads Buvik Sandvei
893b75d767 Realistic combat, first draft 2020-03-15 15:31:38 +01:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
Mads Buvik Sandvei
31f5b76394 Drop items at location 2020-03-10 22:39:11 +01:00
Mads Buvik Sandvei
e573a260cb Rudimentary menu interactions 2020-03-08 14:14:24 +01:00
Mads Buvik Sandvei
2ae7255fac Pointing beam to visualize what the player is pointing at 2020-03-08 00:44:39 +01:00
Andrei Kortunov
24ce242941 Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
Andrei Kortunov
a4d196f33f Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168) 2019-09-19 21:48:43 +04:00
Capostrophic
0b074f2211 Rewrite messed up playerlooking switch handling (bug #5078) 2019-07-29 15:44:17 +03:00
Andrei Kortunov
a302ec9c65 Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
Andrei Kortunov
3032b177a1 Remove redundant includes 2019-02-23 08:02:12 +04:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
2019-02-20 15:35:49 +00:00
elsid
1d3668cd22
Add Navigator interface 2019-02-16 15:37:06 +03:00
AnyOldName3
8482236a82 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2019-01-24 23:09:23 +00:00
elsid
3572edab72
Update navmesh in a separate method 2019-01-20 19:28:23 +03:00
AnyOldName3
3785ba6aa0 Merge upstream/master 2018-10-30 22:38:09 +00:00
elsid
ff478aba6d
Use actor half extent for interior cells 2018-10-13 22:16:33 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
elsid
70a369f70e
Add command to enable NavMesh render
togglenavmesh or tnm
2018-10-13 22:16:28 +03:00
AnyOldName3
25e92481f4 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-08-21 14:00:58 +01:00
Andrei Kortunov
8516aee6e0 Implement getHalfExtents() for non-actor objects 2018-08-17 12:40:01 +04:00
AnyOldName3
553094669b Merge upstream/master (& fix merge conflicts) 2018-06-20 00:11:23 +01:00
Miloslav Číž
477e1437d2 Resolve conflicts 2018-06-14 15:30:28 +02:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360 2018-06-13 21:16:28 +02:00
Miloslav Číž
c3d7ee5a9e Resolve merge conflicts 2018-06-13 08:22:37 +02:00
Miloslav Číž
db8aaa74d6 Start cell border debug drawing 2018-06-13 01:48:31 +02:00
scrawl
cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f, reversing
changes made to 810e4416f6.
2018-05-26 11:39:30 +00:00
AnyOldName3
44b2cf2b7f Merge upstream. 2018-05-11 19:15:04 +01:00
Andrei Kortunov
22fb1f3403 Play spellcasting effects from objects 2018-04-30 17:12:06 +04:00
Chris Robinson
01dbac7b15 Don't use a different setting for distant viewing distance 2018-03-04 11:37:57 -08:00
Chris Robinson
41669467ae Make settings for distant fog parameters 2018-03-04 11:37:57 -08:00
Chris Robinson
154cc8c659 Use alternate fog parameters when distant land is enabled
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
2018-03-04 11:37:57 -08:00
Chris Robinson
6d557fec8e Increase the far clip plane when distant terrain is enabled 2018-03-04 11:37:57 -08:00
AnyOldName3
e233dae1cd Hook up the new shadow technique 2018-02-26 22:27:09 +00:00
Miloslav Číž
fc507c66f7 remove no longer needed stuff 2017-11-16 22:17:00 +01:00
Miloslav Číž
56c74fb96f add scene switch node 2017-11-16 12:46:46 +01:00
Miloslav Číž
226fb9c26b render cubemaps in OGL coordinates 2017-11-15 16:07:01 +01:00
Miloslav Číž
1c3d45f641 dirty 360 screenshot GPU setup 2017-11-15 15:20:59 +01:00
Miloslav Číž
4fc532d873 reference screenshot settings only from one place 2017-11-11 14:32:28 +01:00
Miloslav Číž
1f49612ca3 enable water effects for 360 screenshots 2017-11-10 19:18:16 +01:00
Miloslav Číž
319ed2f9b8 disable 360 screenshots in vanity/preview mode 2017-11-10 15:23:44 +01:00
Miloslav Číž
8f32114025 segfault fix 2017-11-09 18:26:27 +01:00
Miloslav Číž
d4fd08a63f save 360 screenshots in the configured directory 2017-11-09 16:49:46 +01:00
Miloslav Číž
ce55d7c2f5 basic cubemap rendering 2017-11-07 15:02:01 +01:00
Miloslav Číž
7feba7e498 basic setup for 360 screenshots 2017-11-07 13:07:11 +01:00
Miloslav Číž
8a1e0e74fd update uniform from one place 2017-10-17 09:59:53 +02:00
Miloslav Číž
da47653625 move rain intensity uniform to water node 2017-10-17 09:59:45 +02:00
Miloslav Číž
4999c667b6 fix rain ripple bug 2017-09-29 19:56:16 +02:00
Miloslav Číž
8416feaf5b link rain water ripple effect to actual rain 2017-09-28 19:04:31 +02:00