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10891 commits

Author SHA1 Message Date
scrawl
cc59493cb2 Don't restart the jump animation when equipping a different weapon (Fixes #2286) 2015-07-16 20:03:16 +02:00
scrawl
b5c79738f1 Fix enchantments casting more than once per button press, broken by a1432b0255 2015-07-16 19:56:09 +02:00
scrawl
f6f82d433c Fix bug with loop key assignment
Animations with time of "loop start" == time of "loop stop" were not getting their loop times assigned correctly.

This fixes incorrect playing of the jump animation, one aspect of Bug #2286.
2015-07-16 19:55:05 +02:00
scrawl
17ada63fcb Don't play turning animations on the upperbody when in first person mode (Fixes #2287) 2015-07-15 16:43:11 +02:00
scrawl
3656851750 Remove the now unused changeBlendMask 2015-07-15 16:43:11 +02:00
scrawl
83cceeee72 Use the extended animation priority for Block animations, allow starting attacks during a block animation (Fixes #2761) 2015-07-15 16:43:11 +02:00
scrawl
cf14d1748c Use the extended animation priority for Hit animations 2015-07-15 16:33:10 +02:00
scrawl
50db6ed396 Use the extended animation priority for weapon animations 2015-07-15 14:40:36 +02:00
scrawl
e93a578f23 Extend the animation priority system to one priority value per bone group / distinct blend mask 2015-07-15 14:18:31 +02:00
scrawl
335ef97cf5 Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
2015-07-15 13:49:16 +02:00
scrawl
de6dc21552 Create hardware cursors in advance (Fixes #2660) 2015-07-13 23:36:25 +02:00
Marc Zinnschlag
d22f8703e5 Merge remote-tracking branch 'dteviot/refactoringAiWander' 2015-07-13 09:09:01 +02:00
dteviot
ddeabcdfbe Removed unused field that was giving compiler warning. 2015-07-12 17:15:41 +12:00
dteviot
e294cd95cd extracted function playIdleDialogueRandomly() 2015-07-12 17:15:14 +12:00
dteviot
22059d68f6 Remove duplicated code. 2015-07-12 17:14:48 +12:00
dteviot
0b089a5564 extracted function evadeObstacles() 2015-07-12 16:38:36 +12:00
dteviot
1ef78b1e56 extracted playGreetingIfPlayerGetsTooClose() 2015-07-12 16:37:31 +12:00
dteviot
df421fce92 extracted function setPathToAnAllowedNode() 2015-07-12 16:35:15 +12:00
dteviot
b508846a64 Renamed mStoredAvailableNodes to mPopulateAvailableNodes.
Don't call getAllowedNodes() needlessly.
2015-07-12 16:32:48 +12:00
Marc Zinnschlag
dacb93c57f Merge remote-tracking branch 'scrawl/coverity_scan' 2015-07-11 11:53:43 +02:00
scrawl
0ed3e3e489 Fix cout/cerr mixup 2015-07-11 04:27:41 +02:00
scrawl
24ae1d5ace Fix some issues found by coverity 2015-07-11 03:34:08 +02:00
scrawl
667c80fb2a Add brackets around a correct expression to fix coverity warning 2015-07-11 03:34:08 +02:00
scrawl
ebdd5dc993 Fix code that I forgot to uncomment (thanks coverity) 2015-07-11 03:34:08 +02:00
Alexander "Ace" Olofsson
12f413ba9b Don't instantiate specialized templates
This fixes the VS2012 build issue
2015-07-10 20:21:55 +02:00
Marc Zinnschlag
ba9a9d16bb Merge remote-tracking branch 'scrawl/master' 2015-07-10 09:06:04 +02:00
Marc Zinnschlag
08d2b196bd Merge remote-tracking branch 'ace/explicit-instantiation' 2015-07-10 08:58:53 +02:00
scrawl
f12619b86a Implement fStromWindSpeed (Fixes #2764) 2015-07-10 02:34:00 +02:00
Alexander "Ace" Olofsson
b3b55a5842 Explicitly instantiate MWWorld::Store 2015-07-09 19:22:04 +02:00
Alexander "Ace" Olofsson
b1cc74dd9a Explicity instantiate MWMechanics::Stat 2015-07-09 14:41:37 +02:00
Marc Zinnschlag
87a089d6b6 Merge remote-tracking branch 'dteviot/Bug2726' 2015-07-09 07:49:42 +02:00
dteviot
f1774ee7c3 Fixed compile failing on OSX and Linux. 2015-07-08 19:34:33 +12:00
dteviot
52cf8541f5 End point tolerance restored to 64 units.
Corrected problem pointed out by Scrawl.
Destination needs tolerance of 64 to avoid overcrowding.
2015-07-08 18:41:03 +12:00
Alexander "Ace" Olofsson
3655ef16af Explicitly instantiate ESM::StatState 2015-07-07 19:19:37 +02:00
dteviot
40a925ad37 Merge branch 'Bug1317MakeExtraWaypoints' into Bug2726 2015-07-07 18:16:15 +12:00
MiroslavR
13f289d1a5 Fix calculation of selected blocks in ScriptEdit 2015-07-06 16:35:45 +02:00
Marc Zinnschlag
e89614a35d Merge remote-tracking branch 'origin/master' 2015-07-06 13:10:04 +02:00
Marc Zinnschlag
88f1220a77 Merge remote-tracking branch 'dteviot/Bug2726' 2015-07-06 13:07:40 +02:00
scrawl
49c07de773 Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
2015-07-05 22:24:24 +02:00
Alexander "Ace" Olofsson
aaaee74a4d Fix the comments 2015-07-05 21:56:04 +02:00
Marc Zinnschlag
e0781a5d70 Merge remote-tracking branch 'scrawl/master' 2015-07-05 20:47:04 +02:00
Marc Zinnschlag
6c5dc5c7a0 Merge remote-tracking branch 'smbas/fix-cell-creating' 2015-07-05 20:43:59 +02:00
scrawl
531bca1273 Add a threshold for changing aicombat targets (Fixes #2755) 2015-07-05 18:09:13 +02:00
Marc Zinnschlag
432384d280 Merge remote-tracking branch 'scrawl/aicombat' 2015-07-05 14:47:20 +02:00
Marc Zinnschlag
ea1ddb5c9f Merge remote-tracking branch 'smbas/feature-dialogue-edit-id' 2015-07-05 14:44:33 +02:00
Stanislav Bas
3ffa0aa185 Count of nested columns can be retrieved for a collection with no records 2015-07-05 15:36:41 +03:00
dteviot
1239667cb4 AiWander uses points between PathGrid points (Fixes #1317)
When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points.
2015-07-05 18:21:35 +12:00
dteviot
eb2aa965b9 Extracted function SetCurrentNodeToClosestAllowedNode() 2015-07-05 18:17:18 +12:00
dteviot
76f20b8b20 fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning. 2015-07-05 18:10:02 +12:00
dteviot
0095737c40 Use correct type of variable. Remove unnecessary casts. 2015-07-05 18:09:14 +12:00