Commit Graph

16071 Commits (cdccf03228065e2351d20291dae45ab1a2bf9a11)
 

Author SHA1 Message Date
scrawl cdccf03228 Fix mismatched delete 9 years ago
scrawl 52f4c07648 Enable -Wundef 9 years ago
scrawl 5e105da3ba Generate texture coordinates per-pixel when normal map + environment map are used 9 years ago
scrawl 5f4ace1bc2 Implement support for sphere map NiTextureEffects (Fixes #1827) 9 years ago
Marc Zinnschlag 01497ac8db Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag 9f14247562 Merge remote-tracking branch 'aesylwinn/topic-info-editor-improvements' 9 years ago
scrawl 062410bd8c Don't incorrectly remove TexEnv state 9 years ago
Aesylwinn 1ae402476d Journal verifier 9 years ago
Aesylwinn f4ed389496 InfoCondition autocompletion 9 years ago
scrawl d05603c7fe Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 9 years ago
scrawl 5cdee454ef Fix degree/radians mixup (Fixes #3213) 9 years ago
scrawl 90a99991d1 Use empty() instead of !size() 9 years ago
scrawl 8bd16e4d5a Don't compute the world matrix multiple times 9 years ago
scrawl 055d35a2b0 Revert "Warn about particle emitters that have multiple parent node paths"
Not working correctly because osg won't ignore camera nodes.

This reverts commit 1667c807be.
9 years ago
scrawl a6621626aa Don't use multiple parent node paths in CSVRender::Object 9 years ago
scrawl 1667c807be Warn about particle emitters that have multiple parent node paths 9 years ago
scrawl c5d3e6c993 Disable preloading of levelled lists 9 years ago
Marc Zinnschlag f9f91d5386 Merge remote-tracking branch 'origin/master' 9 years ago
scrawl cee608e31b Make it work with appveyor's outdated OSG build 9 years ago
scrawl 900b522d13 Rename viewPos to viewDirection 9 years ago
scrawl 8e826eefe6 Add missing initialization 9 years ago
scrawl 09684adeff Update settings documentation 9 years ago
scrawl e25e0a0600 ShaderVisitor: assume the first texture unit is the diffuseMap 9 years ago
scrawl e7682e04ae Cleanup 9 years ago
scrawl cdefee3e64 Add call to MultiObjectCache::releaseGLObjects 9 years ago
scrawl 4ca6e91292 Fix in-code default settings so that we don't attempt to use shaders in OpenCS 9 years ago
scrawl 8f81df2bd3 Cleanup 9 years ago
scrawl 0db7163363 Add specular mapping for terrain 9 years ago
scrawl 171e293641 ShaderManager: insert #line directives when including files 9 years ago
scrawl f01e8a6950 Add specular mapping for objects 9 years ago
scrawl 5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
Aesylwinn 20942e6658 Fixes to testing if condition is always or never true 9 years ago
scrawl 6a0ac824bd Fix terrain error in OpenCS 9 years ago
scrawl 7071d286e8 Fix inverted check for 16-bit indices 9 years ago
scrawl 4e5462bc19 Don't attempt to create a collision shape for an empty TriShape 9 years ago
Aesylwinn 5315866f61 Corrections to condition ranges and several other minor fixes 9 years ago
Aesylwinn 9d392487a9 Fix names to be unique and condition values to be set to 0 9 years ago
scrawl e2dc46c92e Update settings 9 years ago
scrawl ca0e1fe0e0 Set the osg::Material on the terrain root node 9 years ago
scrawl 6000e48bba Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
9 years ago
scrawl 17c4dfdb62 Use the lowest unused texture unit for the enchanted item glow texture 9 years ago
scrawl 5e12a1b4ef Add enchanted item glow to the shader 9 years ago
scrawl 268594dcf1 Recreate shader in NpcAnimation::setAlpha 9 years ago
scrawl 1232607385 Remove pointless widget names in settings layout file 9 years ago
scrawl a73512afb7 Add shader settings to settings.cfg 9 years ago
scrawl 3969675afa Remove unused settings 9 years ago
scrawl e5a37a7023 Add normal map code 9 years ago
scrawl 18e80d5627 Add per-pixel lighting code 9 years ago
scrawl 1223bca3d4 Move doLighting to separate file 9 years ago
scrawl 21c4dffed2 Add #include support in shaders 9 years ago