scrawl
8b596dfcbe
Remove support for OSG 3.2
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Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
scrawl
48ac0bef3e
Repair save games affected by bug #3080 ( Fixes #3160 )
9 years ago
scrawl
be6ea3d607
Account for UV coordinate flip in UVController ( Fixes #3203 )
9 years ago
scrawl
6bfeb118d7
Fix cleanup issue
9 years ago
scrawl
d3808580b0
Rename lightRoot to sceneRoot
9 years ago
scrawl
fb219fea17
Fix respawning of NPCs/creatures when they were moved to a different cell
9 years ago
Marc Zinnschlag
da6dcfc49e
Merge remote-tracking branch 'scrawl/resource'
9 years ago
scrawl
5e876b1379
Add missing include
9 years ago
Rob Cutmore
61b6806a62
Allow toggling of cell markers
9 years ago
scrawl
98c5e072f2
Swap the terrain cache update order to make more sense
9 years ago
scrawl
9f729667fb
Remove debug output
9 years ago
scrawl
0865cea211
Preload terrain
9 years ago
scrawl
98848c752a
Make getLayerInfo thread safe
9 years ago
scrawl
8aba74e6ee
Remove GridElement
9 years ago
scrawl
596fe56bfd
Make Land::loadData thread safe
9 years ago
scrawl
1457a0de78
Use the UnrefQueue to delete BulletShapeInstances
9 years ago
scrawl
afe533e670
Accept a const Object in UnrefQueue
9 years ago
scrawl
3552b3a82c
Don't create a BulletShapeInstance for actors
9 years ago
scrawl
246566cef4
Preload instances in BulletShapeManager
9 years ago
scrawl
e28dc3e72f
Preload instances in SceneManager
9 years ago
scrawl
2e62298bd3
Clean up ObjectCache includes
9 years ago
scrawl
ce3cce24a5
Remove unneeded dynamic_cast
9 years ago
scrawl
8ece1885cd
Animation: don't create the NodeMap if we don't need it
9 years ago
scrawl
ae031b23d4
Do not detach NPC parts in destructor
9 years ago
scrawl
40a6e05e17
Use a deque instead of vector in UnrefQueue
9 years ago
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
scrawl
f6f9eff9a6
Preload levelled creatures
9 years ago
scrawl
6806741d9b
Add settings for disabling the individual preloading types
9 years ago
scrawl
10a3e270a3
Preload fast travel destinations
9 years ago
scrawl
1cda2bf796
Preload sky & water from the main menu
9 years ago
scrawl
f9082502f8
Move construction of WorkQueue to RenderingManager
9 years ago
scrawl
d16450bff2
Fix correctActorModelPath in preloader not being used
9 years ago
scrawl
1b8e82e929
Preload NPC body parts
9 years ago
scrawl
84dcf59c50
Fix preloading of equipment parts that don't separate gender
9 years ago
scrawl
effe022bb2
Move preload model list to MWClass, preload NPC head/hair
9 years ago
scrawl
84f01b7527
Remove unneeded forward declaration
9 years ago
scrawl
b2019d31c7
Mark thread safe methods in BsaFile
9 years ago
scrawl
fc0be77e4c
Preload keyframes
9 years ago
scrawl
ef5de94548
Fix correctActorModelPath
9 years ago
scrawl
e4e313fe12
Remove outdated comment
9 years ago
scrawl
c8054424c9
Preload items equipped by NPCs
9 years ago
Rob Cutmore
a34a08c212
Render cell markers
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Adds rendering of cell markers. Markers are displayed at center of
cell and contain cell's coordinates.
9 years ago
scrawl
a81b10b415
Make the cache expiryDelay configurable
9 years ago
scrawl
41233fc8e5
Keep a reference to the original scene template for as long as the instance is used
9 years ago
scrawl
778bce3ae9
Remove unused ObjectCache functions
9 years ago
scrawl
5efaa9817c
Add preloading settings
9 years ago
scrawl
610257cd3a
Preload the exterior cell grid
9 years ago
scrawl
49ecac4ced
Add a mutex lock around the SharedStateManager
9 years ago
scrawl
c3ad4dad75
Fix applying of filter settings on terrain textures
9 years ago
scrawl
8b981ab507
Crash fix
9 years ago