Grigorii Latyshev
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ce32462358
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Move code to apps/openmw/mwmechanics/spellcasting.cpp, move reduce mana code to CastSpell::cast(const ESM::Spell*)
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2017-11-26 13:58:04 +01:00 |
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Grigorii Latyshev
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32096ae0cc
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Fix displayed spell success chance in God Mode
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2017-11-25 01:47:18 +01:00 |
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Grigorii Latyshev
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a7c953b318
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Display 0 chance for spell if player does not have enought magic energy
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2017-11-24 15:06:07 +01:00 |
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Andrei Kortunov
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4f190bf7f4
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Do not show carriage return characters (bug #3696)
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2017-11-23 14:58:20 +04:00 |
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scrawl
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719255c5c6
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Merge pull request #1557 from akortunov/journalfix
[Feedback needed] Handle 128px Tx_menubook_topics textures
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2017-11-20 23:07:18 +00:00 |
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Andrei Kortunov
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60d0c83cca
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Handle 128px Tx_menubook_topics textures
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2017-11-20 17:39:28 +04:00 |
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Miloslav Číž
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ea2bbce68a
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Fix memory leak in WindowManager
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2017-11-18 19:27:09 +01:00 |
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scrawl
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36f4f0ef85
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Don't increase simulationTime while the game is minimized (Fixes #4211)
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2017-11-16 18:48:49 +00:00 |
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scrawl
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cf40d19d7d
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Merge pull request #1551 from thegriglat/abs
Change abs to std::abs
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2017-11-15 17:34:59 +00:00 |
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scrawl
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60fba7acd8
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Fix reorder warning
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2017-11-15 17:20:08 +00:00 |
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scrawl
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c36d250044
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Parse dialogue text for keywords after the resultscript runs (Fixes #4210)
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2017-11-15 17:20:06 +00:00 |
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scrawl
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7c5d2a1ac4
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Update dialogue topics list after result script is run
Regression from 0.42.
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2017-11-15 17:20:06 +00:00 |
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Grigorii Latyshev
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6e4f6c4bd5
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Change abs to std::abs
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2017-11-13 21:36:55 +01:00 |
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scrawl
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a7fd27f413
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Merge pull request #1544 from rexelion/archerrangefix
use fProjectileMaxSpeed for ranged weapons distance (fixes #4192)
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2017-11-11 22:30:59 +00:00 |
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scrawl
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98b4f9c596
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Merge pull request #1549 from akortunov/itemmodels
Item models reworking
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2017-11-11 22:12:07 +00:00 |
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Andrei Kortunov
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8c0dcd8b2b
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Do not track a nearest actor during combat and pursue (bug #4179)
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2017-11-11 19:46:59 +04:00 |
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rexelion
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f0649849b8
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changed variable name to be more descriptive
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2017-11-11 12:00:23 +00:00 |
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Andrei Kortunov
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03f129b53c
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remove redundant allowedToInsertItems() function from ItemModel
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2017-11-11 11:58:22 +04:00 |
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Andrei Kortunov
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99517d83ea
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Bound items detection refactoring
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2017-11-11 11:58:22 +04:00 |
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Andrei Kortunov
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a02124f884
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Handle item owners during pickpocketing
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2017-11-11 11:58:18 +04:00 |
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scrawl
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f1aeb416ec
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Disable Activate key when textinput is active (Bug #4151)
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2017-11-10 22:54:53 +00:00 |
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scrawl
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b06512a60d
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Fix error message that referred to the wrong file (Bug #4159)
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2017-11-10 22:51:32 +00:00 |
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scrawl
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1afbf99f74
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Make movement keys not function in text input mode
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2017-11-10 22:51:31 +00:00 |
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rexelion
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69a56eaea3
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don't initialise rangeAttackOfTarget
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2017-11-10 10:44:53 +00:00 |
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Andrei Kortunov
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3694b6ec90
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Move onClose() check to item models
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2017-11-10 10:58:43 +04:00 |
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Andrei Kortunov
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ac33ff9482
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Move onDropItem() check to item models
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2017-11-10 10:58:43 +04:00 |
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Andrei Kortunov
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3604b73d60
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Move onTakeItem() to item models
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2017-11-10 10:58:40 +04:00 |
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rexelion
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983c33c4c8
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don't use a pointer for ActionWeapon
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2017-11-09 14:23:26 +00:00 |
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scrawl
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9ecdcc187f
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Clarify a warning message refers to inventory objects
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2017-11-08 00:26:09 +00:00 |
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scrawl
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95b3c1181a
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Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190)
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2017-11-08 00:24:52 +00:00 |
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scrawl
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e42bd71081
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Add missing WaitDialog::clear() (Fixes #4196)
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2017-11-08 00:24:04 +00:00 |
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rexelion
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cab0002461
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Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
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2017-11-07 17:57:23 +00:00 |
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rexelion
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a1d9f11b04
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use fProjectileMaxSpeed for ranged weapons distance
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2017-11-07 11:43:21 +00:00 |
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scrawl
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801f2d42d5
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Merge pull request #1537 from drummyfish/guardfix
Check the real distance to target in AIPursue (issue #4184)
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2017-11-05 23:24:59 +00:00 |
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Miloslav Číž
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f98a821482
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fix possible bug in aipursue
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2017-11-05 23:46:15 +01:00 |
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scrawl
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87c79d7102
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Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
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2017-11-05 20:27:54 +00:00 |
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scrawl
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45993d3da2
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Merge pull request #1529 from drummyfish/animfix
Stop character landing animation when turning (issue #4177)
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2017-11-05 20:24:24 +00:00 |
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Miloslav Číž
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430d01a39a
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additional animation refactor
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2017-11-05 20:19:47 +01:00 |
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rexelion
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de7a7d842b
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mTimeUntilWake is initialised in the constructor
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2017-11-05 18:30:34 +00:00 |
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scrawl
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e6303c578c
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Merge pull request #1530 from rexelion/curseitemfix
Trigger OnActivate when item is picked up through the inventory (Issue #3726)
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2017-11-05 15:35:39 +00:00 |
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rexelion
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48ec680f23
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use game time instead of real time
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2017-11-04 19:37:20 +00:00 |
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Miloslav Číž
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f34223fce9
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check the real distance to target in aipursue
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2017-11-04 20:02:21 +01:00 |
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rexelion
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ab66034ed1
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use uniform_int_distribution instead of rand()
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2017-11-04 02:15:56 +00:00 |
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rexelion
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ee2f3db9a8
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fixed randomness
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2017-11-04 01:31:15 +00:00 |
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rexelion
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8c2cc0f42f
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break invisibility first
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2017-11-04 00:44:16 +00:00 |
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rexelion
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bcbfa5fe1e
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prevent activation, leave the rest to the script
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2017-11-04 00:38:33 +00:00 |
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rexelion
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de83ad0116
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use real time; wait random number of seconds
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2017-11-04 00:24:09 +00:00 |
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rexelion
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5b8610b34b
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knocked out characters wait some time before getting up
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2017-11-01 23:44:50 +00:00 |
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rexelion
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a9e5e19482
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OnActivate is triggered when the item is picked up
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2017-10-31 22:33:26 +00:00 |
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Miloslav Číž
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ff1265c0e7
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refactor jump animation
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2017-10-31 14:22:24 +01:00 |
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