Commit Graph

15757 Commits (ceff1defb432d50259ab521d4786d9f3bcde7b9c)

Author SHA1 Message Date
elsid 16170131b7
Add enum type for door state 5 years ago
Alexei Dobrohotov 43a58e181f
Merge pull request #2455 from Capostrophic/input
Revert questionable input manager decisions
5 years ago
Andrei Kortunov bd18655d23
Merge pull request #2439 from Capostrophic/jumping
Fix jumping mechanics framerate dependency (bug #4991)
5 years ago
Andrei Kortunov b58c632c20
Merge pull request #2502 from akortunov/master
Optimize custom bones search visitor
5 years ago
Andrei Kortunov fe71ce9cb2 Optimize custom bones search visitor 5 years ago
Andrei Kortunov ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
Sneaking consistency fixes (bug #5103)
5 years ago
Andrei Kortunov 661d11c83e
Merge pull request #2465 from Capostrophic/duration
Human-readable light source duration (feature #5091)
5 years ago
Andrei Kortunov d0bc06b849
Merge pull request #2438 from Capostrophic/camera
Rewrite messed up playerlooking switch handling (bug #5078)
5 years ago
capostrophic e5331aab28 Escape number signs in object names for tooltips 5 years ago
elsid ad05de44ae
Use 3d coordinates to detect stuck
To able water and flying creatures move to player going up or down.
5 years ago
elsid 7b94183d83
Revert "Take in account actor half extents for obstacle check"
This reverts commit 5434e92437.
5 years ago
Andrei Kortunov f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
Allow SwimRunForward state WalkForward fallback (bug #5126)
5 years ago
Andrei Kortunov ca724d45a1
Merge pull request #2498 from akortunov/master
[Regression] inject bones for NPC's with custom animation models
5 years ago
Andrei Kortunov 6156ab45de [Regression] inject bones for NPC's with custom animation models 5 years ago
Alexei Dobrohotov 1eac6f67db
Merge pull request #2496 from Capostrophic/reverb
Change the default reverb preset to improve underwater FX transition
5 years ago
Andrei Kortunov 0afb142b8e [Regression] restore ammo inventory sounds 5 years ago
capostrophic 99710e8f55 Allow SwimRunForward state WalkForward fallback (bug #5126) 5 years ago
Andrei Kortunov 786a6c6d42 Use a common doors rotation code in the "lock" command handler 5 years ago
capostrophic f779529cab Change the default reverb preset to improve underwater FX transition 5 years ago
elsid 4d86bf3bf2
Update rotated world objects in navigator 5 years ago
Alexei Dobrohotov 17991164e4
Merge pull request #2489 from ArgonianAccount/class-quiz
Class quiz fixes
5 years ago
Andrei Kortunov deeccb2783
Merge pull request #2461 from Capostrophic/geteffect
Use up-to-date magic effects for GetEffect (bug #3894)
5 years ago
ArgonianAccount 53facf7baa Class quiz fixes 5 years ago
Alexei Dobrohotov e10bbea7c0
Revert 3.4-breaking 8b1ed6c 5 years ago
Alexei Dobrohotov 5640a305e2
Merge pull request #2487 from akortunov/arrows
Corrections for extended weapon animations feature
5 years ago
Andrei Kortunov 6019f6507d Corrections for extended weapon animations feature 5 years ago
Julien Valentin 8b1ed6c357
fix Sunglare bug with osg 3.6 5 years ago
Andrei Kortunov 1f7d2f8da0 Revert "Do not use a separate GlowUpdater for every arrow in quiver"
This reverts commit b7c214b1bc.
5 years ago
Andrei Kortunov b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
Don't "jump" with 0 vertical velocity in all cases (bug #5106)
5 years ago
Alexei Dobrohotov 307e9ba666
Merge pull request #2413 from akortunov/weapon
Refactor weapon types behaviour
5 years ago
capostrophic 26f59e47db Improve readability 5 years ago
capostrophic a9c4b18d38 Make sure cast chance checks mana when necessary (bug #5112) 5 years ago
Andrei Kortunov 134631ad72
Merge pull request #2463 from Capostrophic/crit
Vanilla-friendly ranged crits (bug #5067)
5 years ago
Andrei Kortunov fcd6e915d4 Fallback for long animation groups 5 years ago
Andrei Kortunov 123ca175c8 Fallback for short weapon groups 5 years ago
Andrei Kortunov afaff8231d Use the Weapon Bone as fallback 5 years ago
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov 07cf93f4db Update weapon state when we cancel attack animation (bug #5124) 5 years ago
Alexei Dobrohotov ed364a1e29
Merge pull request #2476 from akortunov/arrows
Use magic glow for enchanted arrows
5 years ago
Andrei Kortunov b7c214b1bc Do not use a separate GlowUpdater for every arrow in quiver 5 years ago
Andrei Kortunov 8557346fbd Use glow for enchanted arrows (feature #5122) 5 years ago
unknown 2a53f6bc3e Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn 5 years ago
Andrei Kortunov 1eed511b4e Use enchanted glow for pulled arrows 5 years ago
Andrei Kortunov 4c92f0c4e1 Move getEnchantmentColor() from Animation to Class 5 years ago
unknown 6baa5da6c9 Fix scripts not executing on respawn 5 years ago
Andrei Kortunov 06ba80e19b
Merge pull request #2469 from Capostrophic/instant
Apply instant effects of permanent spells in AddSpell immediately (bug #5055)
5 years ago
capostrophic cac05ef826 Sneaking consistency fixes (bug #5103)
Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
5 years ago
Andrei Kortunov ad8b10c8db
Merge pull request #2464 from Capostrophic/enchant
Ignore on-strike enchanted projectile charge (#5104)
5 years ago
capostrophic 6928adcee1 Prevent front() and operator[] from causing undefined behavior 5 years ago
Alexei Dobrohotov 4d4a21ff09
Merge pull request #2460 from Capostrophic/swim
Don't force-trace down swimming actors (bug #5089)
6 years ago