Alexei Dobrohotov
cf812d4a0d
Merge pull request #2801 from elsid/update_recastnavigation
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Update recastnavigation to 57610fa6ef31b39020231906f8c5d40eaa8294ae
2020-04-24 22:50:04 +03:00
elsid
847cd41b01
Update recastnavigation to 57610fa6ef31b39020231906f8c5d40eaa8294ae
2020-04-24 20:40:22 +02:00
psi29a
3b9a51b8ac
Merge branch 'bzzt_1_waterculling' into 'master'
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waterculling
See merge request OpenMW/openmw!184
2020-04-24 10:38:16 +00:00
Bret Curtis
55afa444a9
Merge pull request #2797 from Capostrophic/changelog
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Remove issue that hasn't been solved properly from the changelog
2020-04-24 08:47:07 +02:00
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
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Only disarm traps with keys when the door/container is locked (bug #5370 )
2020-04-24 08:46:24 +02:00
Bret Curtis
ed970f4d17
Apply suggestion to components/terrain/terraingrid.hpp
2020-04-24 06:26:08 +00:00
Alexei Dobrohotov
10d323e32c
Merge pull request #2798 from elsid/log_shader_name
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Log shader template name on parse error
2020-04-23 22:48:48 +03:00
elsid
7aaec5e989
Log shader template name on parse error
2020-04-23 19:52:17 +02:00
Bret Curtis
756ec7117b
make mGrid (and friends) private again, create accessor method to return bool of mGrid.empty()
2020-04-23 17:40:10 +02:00
Capostrophic
89ff1974ee
Remove issue that hasn't been solved properly
2020-04-23 13:14:48 +03:00
Bret Curtis
48713915cb
re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0.
2020-04-23 11:12:10 +02:00
Bret Curtis
407fbe320e
cleanup and use C++ version of FLT_MAX
2020-04-23 10:10:50 +02:00
bzzt
ed20d869b4
waterculling for both terrain
2020-04-23 08:53:21 +02:00
Bret Curtis
e791e65684
Merge pull request #2793 from Capostrophic/distancebias
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Pick the correct aggressive actor in fight distance bias calculation
2020-04-23 00:09:36 +02:00
Bret Curtis
a4d1068d1a
Merge branch '13' into 'master'
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terrainshadowclusterculling
See merge request OpenMW/openmw!141
2020-04-22 21:42:50 +00:00
David Cernat
65a669344b
Merge branch 'magic_numbers' into 'master'
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compromise on magic numbers making things easier to follow
See merge request OpenMW/openmw!181
2020-04-22 19:29:19 +00:00
David Cernat
728b92c4d8
Merge branch 'bzzt_6_fix_shadows_in_screenshot_with_octreeoclusion' into 'master'
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fix shadows in save game screenshot
See merge request OpenMW/openmw!183
2020-04-22 19:24:43 +00:00
Bret Curtis
c359406473
taking anyoldname3 review comments to heart; typo fixes plus rebase
2020-04-22 20:29:50 +02:00
bzzt
1cd4b9ee68
fixes shadows on savegame screenshot
2020-04-22 20:18:29 +02:00
Bret Curtis
6316227594
hpp not cpp; review
2020-04-22 15:57:24 +02:00
Capostrophic
40766d746c
Pick the correct aggressive actor in fight distance bias calculation
2020-04-22 16:06:42 +03:00
Bret Curtis
68549828b4
create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand
2020-04-22 13:34:19 +02:00
Bret Curtis
e1a5435531
Merge commit '8a8107e8'
2020-04-22 13:22:54 +02:00
Bret Curtis
9fa4136575
Merge branch 'gl_shared_windows_runners' into 'master'
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[PoC] give shared windows runners a try
See merge request OpenMW/openmw!180
2020-04-22 10:29:15 +00:00
Bret Curtis
6f1767c374
just get the thing working and leave it up to someone with more win10 knowledge than myself :)
2020-04-22 10:36:11 +02:00
Andrei Kortunov
9dfa43866d
Merge pull request #2792 from Capostrophic/fatalerror
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Fix outdated bug tracker links
2020-04-22 08:29:43 +04:00
Capostrophic
9106e3646c
Fix outdated bug tracker links
2020-04-22 01:45:11 +03:00
Bret Curtis
b38459e505
powershell hell 2
2020-04-22 00:30:08 +02:00
Bret Curtis
0021dabd8e
powershell hell
2020-04-22 00:22:48 +02:00
Bret Curtis
ade265ec6b
give shared windows runners a try
2020-04-21 23:44:55 +02:00
Bret Curtis
a205c924b6
Merge pull request #2791 from Capostrophic/animspeed
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Consider the first person movement sneaking if it's actually sneaking
2020-04-21 12:24:45 +02:00
Capostrophic
6731843691
Consider the first person movement sneaking if it's actually sneaking
2020-04-21 09:32:34 +03:00
Alexei Dobrohotov
8fc56e4614
Merge pull request #2788 from Capostrophic/pickup
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Make sure non-carriable light sources can't be picked up
2020-04-20 23:54:20 +03:00
Alexei Dobrohotov
96dce1a1c9
Merge pull request #2789 from Capostrophic/changelog
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Fix changelog particle lighting entry
2020-04-20 23:53:21 +03:00
Capostrophic
af335d7127
Fix changelog particle lighting entry
2020-04-20 23:51:00 +03:00
Chris Djali
71c46204ec
Merge pull request #2781 from mp3butcher/partsysfix
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Particle System shading and lighting (fixing bug#3676 and #4949 )
2020-04-20 21:29:50 +01:00
Julien Valentin
886fd5efc9
enable particle shading and force particle normal to (0.3,0.3,0.3)
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and update changelog
2020-04-20 22:15:34 +02:00
Capostrophic
dab09180ae
Make sure non-carriable light sources can't be picked up
2020-04-20 22:13:37 +03:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
AnyOldName3
02b8dffdd0
Merge branch 'floattest' into 'master'
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Use approximate comparison for floating point in test
See merge request OpenMW/openmw!163
2020-04-20 18:25:17 +00:00
Bret Curtis
63bdc84f91
Merge branch 'remove_evil_const_cast' into 'master'
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clean up code; purge const_cast
See merge request OpenMW/openmw!175
2020-04-20 09:22:34 +00:00
Bret Curtis
7ade0cb2c3
Merge pull request #2784 from Capostrophic/specular
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Disable specular lighting for 4.0.0.2 and earlier files
2020-04-19 22:21:20 +02:00
Bret Curtis
dcb3992cd3
Merge branch 'fix-partial-build' into 'master'
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Fix build of standalone OpenMW
See merge request OpenMW/openmw!176
2020-04-19 20:19:59 +00:00
Alexey Sokolov
ddab86d940
Use approximate comparison for floating point in test
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This fixes test suite on my machine
2020-04-19 19:11:38 +01:00
fredzio
0630cc482c
Compile helpviewer in components only when USE_QT is defined
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It fixes build of OpenMW alone (wihtout launcher or OpenCS)
2020-04-19 19:37:40 +02:00
Bret Curtis
91c2dea2a7
use OSG 3.6.5 from our PPA
2020-04-19 17:35:01 +02:00
Bret Curtis
8c2f3ff007
clean up code; purge const_cast
2020-04-19 16:31:54 +02:00
Andrei Kortunov
7aca6d72e4
Merge pull request #2785 from Capostrophic/underwaterfog
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Don't radialize underwater fog
2020-04-19 09:06:28 +04:00
Bret Curtis
4ae0bd1fae
Merge branch 'helplink' into 'master'
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Link to readthedocs documentation from OpenCS
See merge request OpenMW/openmw!171
2020-04-18 20:54:21 +00:00
Frederic Chardon
513ac8986d
Add link to opencs documentation on readthedocs, available through
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context menu.
The documentation opens in default browser.
There are 3 contexts:
- global: opens the OpenMW CS User Manual main page
- when a record is selected: opens the "Tables" page
- when the filter field is selected: opens the "Record Filters" page
There is also a link to the OpenCS tutorial in the help menu.
2020-04-18 20:54:21 +00:00