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136 commits

Author SHA1 Message Date
scrawl
a7bd050928 Accurate attack timings in AiCombat 2015-07-03 05:58:12 +02:00
scrawl
d07b176b36 Take into account hit recovery, knockdown and other animations for AiCombat attack timing 2015-07-03 02:18:35 +02:00
scrawl
a1432b0255 Move attackingOrSpell flag to the CharacterController 2015-07-02 19:14:28 +02:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
4bb3cbf0fb Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
scrawl
2235d2978b Restore animation text key handling 2015-05-22 04:36:33 +02:00
scrawl
83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
dteviot
407cd50890 fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
scrawl
edc128572d Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
scrawl
d962f0918d Implement NPC head tracking (Fixes #1720) 2014-12-16 20:47:45 +01:00
scrawl
60aa209144 Implement drowning when knocked out underwater (Fixes #1228) 2014-12-12 17:42:56 +01:00
scrawl
d034a079e6 Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
bc85bb32c2 Fix vampirism magic effect not applying immediately (Fixes #1984) 2014-12-12 02:39:59 +01:00
terrorfisch
0871d45790 Draft how to move temporary package state to CharacterController.
Example for a few values shown in AiWander.
2014-10-08 10:58:52 +02:00
scrawl
3ce3f31452 Adjust turning animation speed multiplier based on turning speed 2014-09-17 07:02:19 +02:00
scrawl
6debd21ec6 Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep 2014-09-17 07:02:19 +02:00
scrawl
b6a89c7845 Fix idlestorm animation conflict with torch animation 2014-09-17 07:02:19 +02:00
scrawl
157c53bed4 Handle spellcasting for creatures with no casting animation (Fixes #1856) 2014-09-15 10:42:44 +02:00
MiroslavR
b1a449a0b9 Fix wolfrun sound playing all the time when running is default 2014-09-06 05:52:47 +02:00
scrawl
ee81698089 Always control movement by animation except for first person or in-air 2014-07-08 10:30:45 +02:00
scrawl
693a097b21 Implement idlestorm animation (Feature #41) 2014-06-24 18:37:38 +02:00
scrawl
0966755a0c Store death animation index in CreatureStats 2014-05-26 20:52:32 +02:00
scrawl
dfacf8c044 Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
scrawl
688415ce54 Play deathknockout/deathknockdown animations when appropriate 2014-03-26 18:55:16 +01:00
mrcheko
a6be72673c improves animation-controlled velocity check 2014-02-08 16:59:15 +02:00
scrawl
5ee105c812 Fix typo 2014-02-05 05:18:10 +01:00
scrawl
df78357e05 Handle knockout separately (Closes #1151) 2014-02-05 05:18:09 +01:00
Marc Zinnschlag
1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
mrcheko
fe0268062d merge with master 2014-01-27 22:38:01 +02:00
mrcheko
45b3aa3d93 corrected things connected to determining attack type 2014-01-26 23:32:57 +02:00
scrawl
b1066de81d Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1, reversing
changes made to 047bbe43b2.

Conflicts:

	apps/openmw/mwmechanics/aicombat.cpp
2014-01-26 00:31:44 +01:00
scrawl
03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
mrcheko
87e83a92f8 refactoring of setting an attack type 2014-01-23 23:14:20 +02:00
scrawl
16f5f5862d Feature #956: Implement blocking melee attacks 2014-01-21 23:25:24 +01:00
scrawl
fec26342cd Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..) 2014-01-19 21:11:48 +01:00
scrawl
4e360136b1 Merge remote-tracking branch 'mrcheko/master'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
2014-01-19 14:01:39 +01:00
scrawl
13646a651b Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 2014-01-19 13:32:58 +01:00
mrcheko
a11a6b616b Merge remote-tracking branch 'upstream/master' 2014-01-17 21:00:55 +02:00
scrawl
228254c890 Handle creature attack animations in character controller 2014-01-17 16:31:27 +01:00
mrcheko
d5f794d4fb update to combat ai behaviour 2014-01-15 22:56:55 +02:00
mrcheko
46519062d3 hit recoils/knockdowns feature 2014-01-08 16:05:14 +02:00
scrawl
62774fcc4a Merge branch 'master' into HEAD
Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
mrcheko
79e972bdb6 resolved accompanying minor problems 2014-01-02 21:54:41 +02:00
mrcheko
09a0a69b04 more improvements 2014-01-01 21:40:31 +02:00
mrcheko
a8fb1ae51c improved, added knockdown after falling 2013-12-31 17:55:04 +02:00
mrcheko
d6345bce91 added npc hit reactions 2013-12-31 13:24:20 +02:00
scrawl
7265b427fe Bug #1013: Rewrote fall height detection 2013-12-27 21:21:18 +01:00
mrcheko
fd9f8c34f6 bug fix http://bugs.openmw.org/issues/428 2013-12-15 18:50:25 +02:00
scrawl
37a7ee8fcd Set alpha value of character animations according to Invisibility / Chameleon effects. 2013-12-08 23:05:21 +01:00
scrawl
0b5f5351b5 Fix continuous FX getting removed instantly 2013-11-14 13:30:48 +01:00