scrawl
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a7bd050928
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Accurate attack timings in AiCombat
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2015-07-03 05:58:12 +02:00 |
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scrawl
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d07b176b36
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Take into account hit recovery, knockdown and other animations for AiCombat attack timing
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2015-07-03 02:18:35 +02:00 |
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scrawl
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a1432b0255
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Move attackingOrSpell flag to the CharacterController
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2015-07-02 19:14:28 +02:00 |
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scrawl
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882e359008
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Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
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2015-06-26 05:15:07 +02:00 |
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scrawl
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4bb3cbf0fb
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Remove last remains of Ogre
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2015-06-03 23:04:35 +02:00 |
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scrawl
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2235d2978b
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Restore animation text key handling
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2015-05-22 04:36:33 +02:00 |
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scrawl
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83c6ba97c0
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Disable skinning updates for actors beyond the AI processing distance
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2015-04-30 00:10:24 +02:00 |
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dteviot
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407cd50890
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fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
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2015-03-06 21:36:42 +13:00 |
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scrawl
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edc128572d
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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2014-12-24 15:45:14 +01:00 |
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scrawl
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d962f0918d
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Implement NPC head tracking (Fixes #1720)
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2014-12-16 20:47:45 +01:00 |
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scrawl
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60aa209144
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Implement drowning when knocked out underwater (Fixes #1228)
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2014-12-12 17:42:56 +01:00 |
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scrawl
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d034a079e6
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Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
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2014-12-12 16:49:22 +01:00 |
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scrawl
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bc85bb32c2
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Fix vampirism magic effect not applying immediately (Fixes #1984)
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2014-12-12 02:39:59 +01:00 |
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terrorfisch
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0871d45790
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Draft how to move temporary package state to CharacterController.
Example for a few values shown in AiWander.
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2014-10-08 10:58:52 +02:00 |
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scrawl
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3ce3f31452
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Adjust turning animation speed multiplier based on turning speed
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2014-09-17 07:02:19 +02:00 |
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scrawl
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6debd21ec6
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Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep
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2014-09-17 07:02:19 +02:00 |
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scrawl
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b6a89c7845
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Fix idlestorm animation conflict with torch animation
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2014-09-17 07:02:19 +02:00 |
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scrawl
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157c53bed4
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Handle spellcasting for creatures with no casting animation (Fixes #1856)
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2014-09-15 10:42:44 +02:00 |
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MiroslavR
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b1a449a0b9
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Fix wolfrun sound playing all the time when running is default
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2014-09-06 05:52:47 +02:00 |
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scrawl
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ee81698089
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Always control movement by animation except for first person or in-air
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2014-07-08 10:30:45 +02:00 |
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scrawl
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693a097b21
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Implement idlestorm animation (Feature #41)
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2014-06-24 18:37:38 +02:00 |
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scrawl
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0966755a0c
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Store death animation index in CreatureStats
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2014-05-26 20:52:32 +02:00 |
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scrawl
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dfacf8c044
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
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scrawl
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688415ce54
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Play deathknockout/deathknockdown animations when appropriate
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2014-03-26 18:55:16 +01:00 |
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mrcheko
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a6be72673c
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improves animation-controlled velocity check
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2014-02-08 16:59:15 +02:00 |
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scrawl
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5ee105c812
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Fix typo
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2014-02-05 05:18:10 +01:00 |
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scrawl
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df78357e05
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Handle knockout separately (Closes #1151)
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2014-02-05 05:18:09 +01:00 |
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Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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2014-02-01 18:16:32 +01:00 |
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mrcheko
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fe0268062d
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merge with master
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2014-01-27 22:38:01 +02:00 |
|
mrcheko
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45b3aa3d93
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corrected things connected to determining attack type
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2014-01-26 23:32:57 +02:00 |
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scrawl
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b1066de81d
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Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1 , reversing
changes made to 047bbe43b2 .
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
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2014-01-26 00:31:44 +01:00 |
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scrawl
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03cf383be7
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Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
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2014-01-24 18:28:35 +01:00 |
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mrcheko
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87e83a92f8
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refactoring of setting an attack type
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2014-01-23 23:14:20 +02:00 |
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scrawl
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16f5f5862d
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
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scrawl
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fec26342cd
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Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
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2014-01-19 21:11:48 +01:00 |
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scrawl
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4e360136b1
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Merge remote-tracking branch 'mrcheko/master'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
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2014-01-19 14:01:39 +01:00 |
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scrawl
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13646a651b
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Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
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2014-01-19 13:32:58 +01:00 |
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mrcheko
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a11a6b616b
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Merge remote-tracking branch 'upstream/master'
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2014-01-17 21:00:55 +02:00 |
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scrawl
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228254c890
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Handle creature attack animations in character controller
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2014-01-17 16:31:27 +01:00 |
|
mrcheko
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d5f794d4fb
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update to combat ai behaviour
|
2014-01-15 22:56:55 +02:00 |
|
mrcheko
|
46519062d3
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hit recoils/knockdowns feature
|
2014-01-08 16:05:14 +02:00 |
|
scrawl
|
62774fcc4a
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Merge branch 'master' into HEAD
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
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2014-01-06 00:23:17 +01:00 |
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mrcheko
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79e972bdb6
|
resolved accompanying minor problems
|
2014-01-02 21:54:41 +02:00 |
|
mrcheko
|
09a0a69b04
|
more improvements
|
2014-01-01 21:40:31 +02:00 |
|
mrcheko
|
a8fb1ae51c
|
improved, added knockdown after falling
|
2013-12-31 17:55:04 +02:00 |
|
mrcheko
|
d6345bce91
|
added npc hit reactions
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2013-12-31 13:24:20 +02:00 |
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scrawl
|
7265b427fe
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Bug #1013: Rewrote fall height detection
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2013-12-27 21:21:18 +01:00 |
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mrcheko
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fd9f8c34f6
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bug fix http://bugs.openmw.org/issues/428
|
2013-12-15 18:50:25 +02:00 |
|
scrawl
|
37a7ee8fcd
|
Set alpha value of character animations according to Invisibility / Chameleon effects.
|
2013-12-08 23:05:21 +01:00 |
|
scrawl
|
0b5f5351b5
|
Fix continuous FX getting removed instantly
|
2013-11-14 13:30:48 +01:00 |
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