Miloslav Číž
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477e1437d2
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Resolve conflicts
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7 years ago |
Miloslav Číž
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d629c30fdb
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Merge branch 'master' into screenshot360
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7 years ago |
Miloslav Číž
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c3d7ee5a9e
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Resolve merge conflicts
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7 years ago |
Miloslav Číž
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db8aaa74d6
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Start cell border debug drawing
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7 years ago |
Andrei Kortunov
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24863f620b
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RotateWorld: rotate around world axis (bug #4426)
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7 years ago |
scrawl
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cfdf99f601
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Revert "Merged pull request #1573"
This reverts commit 7324bd368f , reversing
changes made to 810e4416f6 .
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7 years ago |
scrawl
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99ffaafe30
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Revert "Merge pull request #1701 from akortunov/standfix"
This reverts commit da47fc79f5 , reversing
changes made to 7324bd368f .
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7 years ago |
Bret Curtis
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da47fc79f5
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Merge pull request #1701 from akortunov/standfix
Do not apply queue movement for standing actors
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7 years ago |
Marc Zinnschlag
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7324bd368f
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Merged pull request #1573
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7 years ago |
Capostrophic
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867a5938ca
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Don't reset sneaking camera offset while in GUI (fixes #4420)
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7 years ago |
Andrei Kortunov
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3636cf2015
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Do not apply queue movement for standing actors
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7 years ago |
Andrei Kortunov
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22fb1f3403
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Play spellcasting effects from objects
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7 years ago |
scrawl
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c02920bcd1
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Merge pull request #1634
Conflicts:
apps/openmw/mwworld/worldimp.hpp
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7 years ago |
Andrei Kortunov
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53ef345680
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Update magic effect particles after building new animation (bug #2254)
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7 years ago |
Andrei Kortunov
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a0a30cdbf5
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AI: hide torches during bad weather (bug #4334)
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7 years ago |
Miloslav Číž
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db6107f12f
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Merge branch 'master' into screenshot360
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7 years ago |
scrawl
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b1b8e31562
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Use unique_ptr over new/delete (Fixes #4305)
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7 years ago |
Miloslav Číž
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4fc532d873
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reference screenshot settings only from one place
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7 years ago |
Miloslav Číž
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319ed2f9b8
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disable 360 screenshots in vanity/preview mode
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7 years ago |
Miloslav Číž
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d4fd08a63f
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save 360 screenshots in the configured directory
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7 years ago |
Miloslav Číž
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7feba7e498
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basic setup for 360 screenshots
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7 years ago |
AnyOldName3
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03fc3353b9
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Tidy up indentation 2
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7 years ago |
AnyOldName3
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f3e6b26e6b
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Tidy up indentation
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7 years ago |
AnyOldName3
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2abff22c08
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Make MWWorld::World final to enable compiler optimisations
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7 years ago |
AnyOldName3
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7440cf37bc
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Remove redundant virtual keywords implied by override keywords
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7 years ago |
AnyOldName3
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69da89be39
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Mark a method I missed out the first time as override
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7 years ago |
AnyOldName3
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2aad5bed7a
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Mark worldimp functions as override to stop distracting Travis CI warnings and prevent future typos
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7 years ago |
MiroslavR
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f15de6d3ca
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ESS-Importer: Convert magic projectiles (Closes #2320)
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7 years ago |
scrawl
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a629d48df6
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Update the facedObject after the camera is updated
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8 years ago |
scrawl
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80eb2ea35d
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Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
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8 years ago |
Bret Curtis
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d785344fad
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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8 years ago |
Andrei Kortunov
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3190f28710
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Spell priority: make AI do not cast target spells under water
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8 years ago |
scrawl
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57b585570a
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Preload magic effect visuals of the player's selected weapon/spell
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8 years ago |
scrawl
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026a05718f
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Construct the WorkQueue in Engine
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8 years ago |
Allofich
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6b53541571
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Prevent AI actors from hitting unintended targets
(Fixes #3254)
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8 years ago |
scrawl
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066aa2e60e
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Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
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8 years ago |
scrawl
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34deb6e7b1
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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8 years ago |
NeveHanter
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811e9ad9f3
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
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8 years ago |
scrawl
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16a913c549
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
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8 years ago |
MiroslavR
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5e46121046
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Implement fleeing AI (Closes #1118)
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8 years ago |
Allofich
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df03b32205
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Coverity fixes
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8 years ago |
Allofich
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eecf412b85
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Recreate vanilla-like behavior for telekinesis and touch spells
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8 years ago |
Allofich
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f8270f6bd5
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Consolidations and cleanup for multi-effect spells
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8 years ago |
Allofich
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37f07f7435
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Combine into one multi-effect magic projectile
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8 years ago |
Allofich
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10842462c7
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Send lists of models and sounds to launchMagicBolt
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8 years ago |
Allofich
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a6216d883f
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Don't allow casting Water Walking in deep water
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8 years ago |
Allofich
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7a0f9a7989
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Clean up, remove unnecessary code changes
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9 years ago |
Allofich
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4e54338ce0
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Implement and use getDistanceToFacedObject()
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9 years ago |
Allofich
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c1236f4113
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Simplified code
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9 years ago |
Allofich
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c02695e56d
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Cleanups and fixes
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9 years ago |