Commit Graph

378 Commits (d1736ad0c8f10cea05baec60bede218e4fd1f6b0)

Author SHA1 Message Date
Miloslav Číž 477e1437d2 Resolve conflicts 7 years ago
Miloslav Číž d629c30fdb
Merge branch 'master' into screenshot360 7 years ago
Miloslav Číž c3d7ee5a9e Resolve merge conflicts 7 years ago
Miloslav Číž db8aaa74d6 Start cell border debug drawing 7 years ago
Andrei Kortunov 24863f620b RotateWorld: rotate around world axis (bug #4426) 7 years ago
scrawl cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f, reversing
changes made to 810e4416f6.
7 years ago
scrawl 99ffaafe30
Revert "Merge pull request #1701 from akortunov/standfix"
This reverts commit da47fc79f5, reversing
changes made to 7324bd368f.
7 years ago
Bret Curtis da47fc79f5
Merge pull request #1701 from akortunov/standfix
Do not apply queue movement for standing actors
7 years ago
Marc Zinnschlag 7324bd368f Merged pull request #1573 7 years ago
Capostrophic 867a5938ca Don't reset sneaking camera offset while in GUI (fixes #4420) 7 years ago
Andrei Kortunov 3636cf2015 Do not apply queue movement for standing actors 7 years ago
Andrei Kortunov 22fb1f3403 Play spellcasting effects from objects 7 years ago
scrawl c02920bcd1
Merge pull request #1634
Conflicts:
	apps/openmw/mwworld/worldimp.hpp
7 years ago
Andrei Kortunov 53ef345680 Update magic effect particles after building new animation (bug #2254) 7 years ago
Andrei Kortunov a0a30cdbf5 AI: hide torches during bad weather (bug #4334) 7 years ago
Miloslav Číž db6107f12f
Merge branch 'master' into screenshot360 7 years ago
scrawl b1b8e31562
Use unique_ptr over new/delete (Fixes #4305) 7 years ago
Miloslav Číž 4fc532d873 reference screenshot settings only from one place 7 years ago
Miloslav Číž 319ed2f9b8 disable 360 screenshots in vanity/preview mode 7 years ago
Miloslav Číž d4fd08a63f save 360 screenshots in the configured directory 7 years ago
Miloslav Číž 7feba7e498 basic setup for 360 screenshots 7 years ago
AnyOldName3 03fc3353b9 Tidy up indentation 2 7 years ago
AnyOldName3 f3e6b26e6b Tidy up indentation 7 years ago
AnyOldName3 2abff22c08 Make MWWorld::World final to enable compiler optimisations 7 years ago
AnyOldName3 7440cf37bc Remove redundant virtual keywords implied by override keywords 7 years ago
AnyOldName3 69da89be39 Mark a method I missed out the first time as override 7 years ago
AnyOldName3 2aad5bed7a Mark worldimp functions as override to stop distracting Travis CI warnings and prevent future typos 7 years ago
MiroslavR f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 7 years ago
scrawl a629d48df6 Update the facedObject after the camera is updated 8 years ago
scrawl 80eb2ea35d Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
8 years ago
Bret Curtis d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 8 years ago
Andrei Kortunov 3190f28710 Spell priority: make AI do not cast target spells under water 8 years ago
scrawl 57b585570a Preload magic effect visuals of the player's selected weapon/spell 8 years ago
scrawl 026a05718f Construct the WorkQueue in Engine 8 years ago
Allofich 6b53541571 Prevent AI actors from hitting unintended targets
(Fixes #3254)
8 years ago
scrawl 066aa2e60e Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
8 years ago
scrawl 34deb6e7b1 Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
NeveHanter 811e9ad9f3 Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
scrawl 16a913c549 Add emission of water ripple particles for water-walking actors (Fixes #3608) 8 years ago
MiroslavR 5e46121046 Implement fleeing AI (Closes #1118) 8 years ago
Allofich df03b32205 Coverity fixes 8 years ago
Allofich eecf412b85 Recreate vanilla-like behavior for telekinesis and touch spells 8 years ago
Allofich f8270f6bd5 Consolidations and cleanup for multi-effect spells 8 years ago
Allofich 37f07f7435 Combine into one multi-effect magic projectile 8 years ago
Allofich 10842462c7 Send lists of models and sounds to launchMagicBolt 8 years ago
Allofich a6216d883f Don't allow casting Water Walking in deep water 8 years ago
Allofich 7a0f9a7989 Clean up, remove unnecessary code changes 9 years ago
Allofich 4e54338ce0 Implement and use getDistanceToFacedObject() 9 years ago
Allofich c1236f4113 Simplified code 9 years ago
Allofich c02695e56d Cleanups and fixes 9 years ago