Bret Curtis
|
d25147a930
|
Merge pull request #1863 from Capostrophic/aiming
Use the correct spell projectile speed GMST in AI aiming (bug #3948)
|
2018-08-14 10:29:22 +02:00 |
|
Bret Curtis
|
6a32a4aed0
|
Merge pull request #1810 from akortunov/weaponfix
Use fallbacks for missing weapon animations
|
2018-08-14 10:29:01 +02:00 |
|
Allofich
|
fd89fa415a
|
Do modifiers for dynamic stats before attributes
(Fixes #4231)
|
2018-08-13 21:59:27 +09:00 |
|
Allofich
|
2cc1b52baf
|
Drain and fortify fixes for dynamicStats
(Fixes #3049)
|
2018-08-13 21:59:26 +09:00 |
|
Andrei Kortunov
|
8de3383612
|
Add zero-duration spells effects to effect list (bug #3533)
|
2018-08-12 17:25:35 +04:00 |
|
Andrei Kortunov
|
307e0103dc
|
Use fallbacks for missing weapon animations (bug #4470)
|
2018-08-12 16:14:24 +04:00 |
|
Capostrophic
|
3527f3800e
|
Use the correct spell projectile speed GMST in AI aiming
|
2018-08-10 21:21:21 +03:00 |
|
Marc Zinnschlag
|
1cfc1f9bdb
|
Merged pull request #1666
|
2018-08-10 12:23:17 +02:00 |
|
Marc Zinnschlag
|
0aedb3aada
|
Merged puil request #1808
|
2018-08-10 12:22:13 +02:00 |
|
Andrei Kortunov
|
cde95979d0
|
Fix combat engagement for creatures
|
2018-08-10 09:29:01 +04:00 |
|
Andrei Kortunov
|
780648b584
|
Do not reset idle animations if we do not have ammo
|
2018-08-09 16:39:46 +04:00 |
|
Andrei Kortunov
|
df577babe9
|
Increase priority of 1st-person weapon animations to avoid issues with animation blending
|
2018-08-09 16:39:20 +04:00 |
|
Andrei Kortunov
|
71bcc11ba5
|
Apply only crossbow reload animation to upper body
|
2018-08-09 16:37:08 +04:00 |
|
Andrei Kortunov
|
a0d0e5d2db
|
Give jumping animations higher priority than movement ones
|
2018-08-09 16:19:03 +04:00 |
|
Andrei Kortunov
|
6a03aa6fdb
|
Reduce jittering during turning animations for player
|
2018-08-09 16:19:00 +04:00 |
|
Andrei Kortunov
|
126b2fdd42
|
Use the isPlayer variable to do not check if the current actor is player every time
|
2018-08-09 11:16:19 +04:00 |
|
Andrei Kortunov
|
51af729305
|
Do not use headtracking in the 1st-person view (bug #4573)
|
2018-08-08 23:29:03 +04:00 |
|
Capostrophic
|
d15dcaff68
|
Don't adjust weapon rating according to weapon condition twice
|
2018-08-03 19:22:58 +03:00 |
|
Capostrophic
|
4c7f3cf626
|
Merge branch 'master' into weaponpriority
|
2018-08-03 14:07:11 +03:00 |
|
Marc Zinnschlag
|
4d280add81
|
Merged pull request #1843
|
2018-08-03 12:56:17 +02:00 |
|
Andrei Kortunov
|
712c9995db
|
Rename mIsScripted variable because its name is ambiguous
|
2018-08-03 12:01:31 +04:00 |
|
Capostrophic
|
9d85b7c2d3
|
Use the actual damage for deducting weapon rating
|
2018-08-02 15:20:07 +03:00 |
|
Capostrophic
|
73d5496711
|
Revert addition change
|
2018-08-02 13:01:23 +03:00 |
|
Capostrophic
|
80f3bd9f86
|
Don't apply iWereWolfFleeMod to creatures
|
2018-08-02 08:36:15 +03:00 |
|
Capostrophic
|
bec47dfb7c
|
Make ranged weapon bonus a distance-dependent multiplier
|
2018-08-01 19:57:05 +03:00 |
|
Capostrophic
|
382b68a081
|
Combat AI: take the actual hit chance in account when rating weapon
|
2018-08-01 19:27:19 +03:00 |
|
Marc Zinnschlag
|
1c13256456
|
Merged pull request #1829
|
2018-08-01 16:17:37 +02:00 |
|
Marc Zinnschlag
|
0c507b74bc
|
Merge pull request #1832
|
2018-08-01 16:13:59 +02:00 |
|
Capostrophic
|
be2e7e9e09
|
Make casting caster-linked on-self effects no-op (bug #4378)
|
2018-08-01 02:41:57 +03:00 |
|
Andrei Kortunov
|
5b92910829
|
Limit difficulty scaling, as mentioned in docs
|
2018-07-31 21:14:16 +04:00 |
|
Andrei Kortunov
|
c07cc0dc40
|
Reset animation state after weapon unequipping
|
2018-07-30 22:24:25 +04:00 |
|
Capostrophic
|
c79f96d0d2
|
Implement ranged crits (feature #3703)
|
2018-07-29 19:42:44 +03:00 |
|
Andrei Kortunov
|
1d463d129d
|
Finish AiTarget package, if destination is blocked by other actor
|
2018-07-29 19:41:31 +04:00 |
|
Andrei Kortunov
|
75835c8326
|
Prevent NPC from chosing farther pathgrid node
|
2018-07-29 18:18:05 +04:00 |
|
Andrei Kortunov
|
6d5d0039ec
|
Make sure we apply OT_Murder only once
|
2018-07-28 20:45:33 +04:00 |
|
Marc Zinnschlag
|
78a2725169
|
Merged pull request #1806
|
2018-07-17 12:42:41 +02:00 |
|
Andrei Kortunov
|
38fa4e0a8a
|
Do not play un-equipping animation when we switch to hand-to-hand
|
2018-07-17 14:10:04 +04:00 |
|
Andrei Kortunov
|
30716344f2
|
Fix possible division by zero in the fatigue calculation (bug #4510)
|
2018-07-16 13:24:12 +04:00 |
|
Andrei Kortunov
|
3d1daaebab
|
Rework manual spellcasting (e.g. via scripts)
|
2018-07-12 16:24:25 +04:00 |
|
Capostrophic
|
5cb9dc9d12
|
Use SpellTurnLeft/TurnRight animation groups
|
2018-07-10 22:19:56 +03:00 |
|
Andrei Kortunov
|
1c35e20fcc
|
Use 1h animations as fallback for crossbows
|
2018-07-10 17:02:51 +04:00 |
|
Andrei Kortunov
|
75dcbea365
|
Apply weapon reload animations only for upper body
|
2018-07-10 17:00:48 +04:00 |
|
Marc Zinnschlag
|
d9de8ccb5b
|
Merged pull request #1781
|
2018-07-06 11:55:45 +02:00 |
|
Capostrophic
|
9abfabb065
|
Ensure forward-compatibility of death animations in old saves (fixes #4274)
|
2018-07-05 22:49:40 +03:00 |
|
Capostrophic
|
faf3e9ba5a
|
Make spellcasting stance transition more smooth (fixes #4358)
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
|
2018-07-05 01:57:34 +03:00 |
|
Capostrophic
|
bccba24c40
|
Make unarmed creature attacks not affect armor condition (fixes #2455)
|
2018-06-29 20:18:28 +03:00 |
|
Andrei Kortunov
|
5455490ad2
|
Avoid fall-through in spell selection
|
2018-06-28 11:12:48 +04:00 |
|
Andrei Kortunov
|
ec73011617
|
Clean temporary storage if we assign new AI package (bug #4464)
|
2018-06-27 12:52:43 +04:00 |
|
Andrei Kortunov
|
ee45f54b53
|
Refactor AiTemporaryStorage usage
|
2018-06-27 12:48:34 +04:00 |
|
Andrei Kortunov
|
3c7ab976c3
|
Ignore movement from scripted animations (bug #4475)
|
2018-06-27 08:22:45 +04:00 |
|