scrawl
d2ad2e0f31
Re-enable collision when an actor is resurrected
11 years ago
scrawl
16ceb382f4
Ignore raycasting shapes for weapon collision tests
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Fixes dead bodies being in the way when they shouldn't.
11 years ago
scrawl
996e49c534
Change CharacterManager to use list instead of vector
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Solves a crash when deleting all savegames of a character due to mCurrent being invalidated
11 years ago
scrawl
68afac6a19
Fix large size_t being truncated to int
11 years ago
scrawl
8b33c087e0
Properly handle exceptions when saving the game
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Add message boxes when an exception occurs while loading or saving the game
11 years ago
scrawl
5df9ff8e2c
Respect CMAKE_INSTALL_PREFIX in the global openmw.cfg
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Fixes installing to /usr/local (Bug #1378 )
11 years ago
scrawl
f6f6b5604a
Fix loading a savegame when some of its content files were disabled
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Fixes #1380
11 years ago
scrawl
c018319940
Addition to 7c9c0830a96: don't create useless BaseWhite clones
11 years ago
scrawl
dcc0e2d105
When dialogue goodbye is forced, allow using either the red link or the goodbye button
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Fixes #1373
11 years ago
scrawl
7c9c0830a9
Fix errors due to BaseWhite material being removed
11 years ago
scrawl
0f1b39bca4
Fix trade exploit
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Using the Max Sale button it was possible to "invert" the buying/selling state.
11 years ago
scrawl
865486604f
Make trade disposition changes temporary again, as in vanilla
11 years ago
scrawl
a1bdf20958
Make trade balance label editable
11 years ago
scrawl
de7fcf0beb
Fix unhandled edge case in TradeItemModel with items that are able to stack, but are not currently stacked (e.g. after repairing a damaged item)
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Fixes #1368
11 years ago
scrawl
16ac6e7aac
Merge DialInfo objects by subrecord instead of overwriting the object
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Fixes #1360
11 years ago
scrawl
d26f756c53
Fix several edit boxes not receiving mouse input
11 years ago
scrawl
8761aa5795
Loop main menu video when it's finished playing
11 years ago
scrawl
ac77b07e29
Small fix for menu background
11 years ago
Marc Zinnschlag
ecf3d52b46
Merge remote-tracking branch 'cc9cii/crash-fix-cg-shader'
11 years ago
Marc Zinnschlag
f5e587f566
Merge remote-tracking branch 'puppykevin/master'
11 years ago
cc9cii
11ce093a9e
Fix crashes caused when terrain materials don't get created (e.g. due to cg shader bug on Windows/D3D9). Should resolve Bug #1284 .
11 years ago
Marc Zinnschlag
be7f344eca
Merge branch 'refs'
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Conflicts:
apps/opencs/model/doc/savingstate.cpp
components/esm/cellref.hpp
11 years ago
Marc Zinnschlag
4778c27548
silenced two warnings
11 years ago
Marc Zinnschlag
be88168e91
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
b81c7d05c6
Remove CG shaders from settings window (not fully supported on non-nvidia cards, amd profiles have an instruction limit making them useless)
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Can still be used by editing the config file, however.
11 years ago
scrawl
afc1fa49f6
Use mouse release instead of press for binding actions
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Resolves difficulties binding actions to mouse buttons (Fixes #1364 )
11 years ago
Marc Zinnschlag
2f56b11530
Merge remote-tracking branch 'digmaster/master'
11 years ago
scrawl
50a72ed710
Fix ghosts in Cavern Of The Incarnate having -1 health
11 years ago
scrawl
6a882e1e8d
Don't show hidden factions in StatsWindow (e.g. Nerevarine)
11 years ago
Marc Zinnschlag
ae50632774
implemented cell and reference saving int OpenCS
11 years ago
scrawl
3b3b53d665
Support animated main menus (menu_background.bik)
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Closes #1362
11 years ago
scrawl
a6788cfb0e
Support lights that do not have a model ( Fixes #1361 )
11 years ago
scrawl
95b3026c7e
Fix cells being listed twice in console autocompletion when using --skip-menu=0 and loading a game
11 years ago
Digmaster
03d7137655
Fixes issue with pressing f1 in QuickKey menu, removed transparency in GoodBye button
11 years ago
Digmaster
a5cfa8a049
Removes add behavior when pressing escape while waiting.
11 years ago
scrawl
c6a4506ac2
Make console error prefix slightly less technical (see https://bugs.openmw.org/issues/1194#note-2 )
11 years ago
Kevin Poitra
8516b837ff
Revert "Started implementing sound time tracking so we can have NPCs' mouths move as they talk."
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This reverts commit b897080156
.
11 years ago
Kevin Poitra
18314b1707
We use spaces, not tabs.
11 years ago
scrawl
41a04b9c65
Slightly adjust menu button position
11 years ago
scrawl
e9ab7c85c6
Fix exception when there are spaces in INI-imported color settings
11 years ago
Kevin Poitra
3f00f00426
Remove some debug code.
11 years ago
scrawl
18e24a2007
Fix old savegames causing the save list to not fill properly (Error in framelistener: Object '$dynamic0' not found)
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Fixes #1357
11 years ago
Kevin Poitra
8e55eb8009
Fix some formatting.
11 years ago
Kevin Poitra
545c3c312c
Remove a superfluous clear.
11 years ago
Kevin Poitra
16a6edbd0e
Fix a possible crash due to a null pointer.
11 years ago
Marc Zinnschlag
f112c78858
Merge remote-tracking branch 'scrawl/master'
11 years ago
Kevin Poitra
251df73407
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
Kevin Poitra
b897080156
Started implementing sound time tracking so we can have NPCs' mouths move as they talk.
11 years ago
scrawl
e68600eda2
Make Activate instruction work properly even when onActivate was not called in the same frame.
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There are two major differences to the old implementation:
- Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
- The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.
Fixes #1166 and #1346 .
11 years ago
scrawl
42ea43c3d1
Fix container scripts not getting removed properly on cell change
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Broken by f99eda1a54
11 years ago