Bret Curtis
07f75e1104
replace boost::shared_ptr in extern and components
8 years ago
scrawl
16a913c549
Add emission of water ripple particles for water-walking actors ( Fixes #3608 )
8 years ago
Allofich
125e94ef0e
Fix shadowing warnings
8 years ago
scrawl
f898bf493f
Don't use Geodes
9 years ago
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
9 years ago
scrawl
f99f403dda
Rename TextureManager to ImageManager
9 years ago
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl
6546c05428
Move Fallback map to components/
9 years ago
scrawl
7a2ca5580a
Accept a ConstPtr in RippleSimulation
9 years ago
scrawl
9bc6f2d5f6
Fix water ripples
9 years ago
scrawl
3f93af4181
Projectiles interact with the water surface ( Fixes #2986 )
9 years ago
scrawl
5b8fd79b4b
Fix crash when exception is thrown in startNewGame()
9 years ago
scrawl
9b8e45fc01
Fix ripple particles z-fighting with the water surface
9 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
scrawl
3da8f6e62e
Water ripples
10 years ago
scrawl
41cce5240f
Delete remaining files that won't be of any use
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl
37a85e31d6
Ripples fix
10 years ago
scrawl
93ffdb427c
Small tweak to ripples
10 years ago
scrawl
dbd4abd6fe
Fix ripples for D3D - added simpler effect ( Fixes #1649 )
10 years ago
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
...
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
11 years ago
scrawl
6f7fbc867f
Fix several leaks
11 years ago
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
11 years ago
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
11 years ago
scrawl
9b0ac4e299
NPCs / creatures can now emit ripples
12 years ago
scrawl
01102f9c73
Don't emit if there wasn't enough movement
12 years ago
scrawl
499f3ac0d1
Slightly better ripple normal blending. Not physically accurate at all, but looks good.
12 years ago
scrawl
15e51b76de
Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
12 years ago
scrawl
a461b282c1
water ripples (experimental)
12 years ago