scrawl
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a708ac488e
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Don't call Store::setUp() unnecessarily
Fixes a threading issue with ESM::Land store caused by calling setUp() while it's being used.
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2018-02-13 00:38:55 +00:00 |
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scrawl
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b1b8e31562
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Use unique_ptr over new/delete (Fixes #4305)
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2018-01-30 22:05:16 +00:00 |
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scrawl
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e2e48e0a50
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Add default value for 'sAnd' GMST (Fixes #4269)
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2018-01-14 00:27:05 +00:00 |
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scrawl
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d9d8de3061
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Catch exceptions in updateWindowManager (Bug #4269)
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2018-01-14 00:26:37 +00:00 |
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Andrei Kortunov
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1a58171e86
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Do not allow to sell items from containers with zero capacity (bug #4268)
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2017-12-17 18:09:25 +04:00 |
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Andrei Kortunov
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a28cc37501
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Do not sell ingredients from organic containers
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2017-12-05 10:24:58 +04:00 |
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Andrei Kortunov
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03daf2b9e3
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Fix a failed assert in the getCell() check during a new game start
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2017-09-29 22:28:09 +04:00 |
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Andrei Kortunov
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7d703a13a3
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Fix a crash in the World::isUnderwater() if the cell is empty
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2017-09-24 16:28:05 +04:00 |
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MiroslavR
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f15de6d3ca
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ESS-Importer: Convert magic projectiles (Closes #2320)
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2017-09-20 18:58:56 +02:00 |
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spycrab
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632d39ca76
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Allow starting at an (unnamed) exterior cell using --start (Feature #3941)
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2017-08-06 22:31:07 +02:00 |
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scrawl
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333648c975
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Merge pull request #1324 from akortunov/doorfix
Improved doors detection
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2017-07-31 17:42:53 +00:00 |
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Andrei Kortunov
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10eb6ec75f
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AI: Check angle between actor and door
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2017-07-31 19:28:02 +04:00 |
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Andrei Kortunov
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920021c61b
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Update effects during rest (bug #3679)
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2017-07-28 16:50:52 +04:00 |
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scrawl
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c9f8a220dc
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Update the tooltip when the focusObject is set
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2017-07-20 20:59:36 +02:00 |
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scrawl
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a629d48df6
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Update the facedObject after the camera is updated
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2017-07-19 13:05:51 +02:00 |
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Andrei Kortunov
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37952c9a79
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Added door detection based by ray casting
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2017-07-03 22:08:29 +04:00 |
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scrawl
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951c4e12e0
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Fix crash introduced by commit 1d8a9ff622 (Fixes #3940)
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2017-06-30 00:52:02 +02:00 |
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Bret Curtis
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d785344fad
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
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Nicholas
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f6f07f5497
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clear mGoToJail flag on load
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2017-06-02 13:33:47 -05:00 |
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scrawl
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1956602aa2
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Merge pull request #1262 from Allofich/warnings
Fix more warnings
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2017-04-21 14:34:36 +02:00 |
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scrawl
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c2240e3af1
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Call the WindowManager::updatePlayer after the startup script is run
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2017-04-21 00:51:13 +02:00 |
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Allofich
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ff3e307059
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
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scrawl
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8f335b3484
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Merge pull request #1245 from akortunov/tgm
Vanilla-like tgm
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2017-04-11 21:34:44 +02:00 |
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scrawl
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0a061d45b7
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Merge pull request #1239 from akortunov/projectilefix
Disable explosion effect for 0-range projectiles (bug #3730)
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2017-03-26 20:30:43 +02:00 |
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Andrei Kortunov
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14b59e0e4b
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Vanilla-like tgm (fixes #3798)
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2017-03-25 22:40:11 +04:00 |
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Andrei Kortunov
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860b556713
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Disables explosion effect for 0-range projectiles (fixes #3730)
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2017-03-25 19:53:24 +04:00 |
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Allofich
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5282556ae0
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Show names on combat actors when RMB GUI is active
Fixes (#3797)
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2017-03-22 20:04:29 +09:00 |
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scrawl
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c22fde2bcd
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Preload terrain while reading savegame
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2017-03-14 19:27:56 +01:00 |
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scrawl
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a5247394dc
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(Re)set the inventory listener outside of the Animation class
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2017-02-22 15:08:22 +01:00 |
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scrawl
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a45335ffc3
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Do not reduce magicka in god mode
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2017-02-21 16:33:18 +01:00 |
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scrawl
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7e02bb7348
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Preload summoned creature models before the spell is cast
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2017-02-20 19:58:00 +01:00 |
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scrawl
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57b585570a
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Preload magic effect visuals of the player's selected weapon/spell
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2017-02-15 21:01:25 +01:00 |
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scrawl
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026a05718f
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Construct the WorkQueue in Engine
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2017-02-14 07:58:16 +01:00 |
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Allofich
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6b53541571
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Prevent AI actors from hitting unintended targets
(Fixes #3254)
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2017-02-12 19:51:19 +09:00 |
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scrawl
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6ecc008813
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Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor
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2017-02-10 02:43:49 +01:00 |
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scrawl
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3f3d00ffc9
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Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
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2017-02-09 04:03:38 +01:00 |
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scrawl
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0be86f69bc
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Write the player object first to increase the chance of preloading the player cells in time
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2017-02-09 03:55:10 +01:00 |
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scrawl
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1d8a9ff622
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Preload player cell as soon as the player is read from the savegame
Giving the worker thread something to do while the rest of the savegame is parsed.
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2017-02-09 03:47:36 +01:00 |
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scrawl
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066aa2e60e
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Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
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2017-02-09 03:16:36 +01:00 |
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scrawl
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43d9f3d5c7
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Update bullet debug drawer even when the game is paused so the collision mesh will show instantly even when the console is up
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2017-02-08 18:53:24 +01:00 |
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scrawl
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206e2bf975
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Fix camera rotation not being set after save game load (regressed with 1eb3384043 )
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2017-02-08 04:42:15 +01:00 |
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scrawl
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34deb6e7b1
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
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scrawl
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cc19b4bd8a
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Fix door rotation order in collision case (Bug #3707)
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2017-01-19 02:19:44 +01:00 |
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NeveHanter
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811e9ad9f3
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
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2017-01-15 09:49:25 +01:00 |
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scrawl
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16a913c549
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
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2016-11-20 18:47:12 +01:00 |
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scrawl
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385db50f2d
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Merge pull request #1131 from Allofich/waterwalking
Make water walking mechanics closer to original MW
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2016-11-20 17:19:15 +01:00 |
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Allofich
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0e429ae41d
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Make water walking mechanics closer to original MW
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2016-11-20 22:21:33 +09:00 |
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MiroslavR
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7e5ba4d435
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Fix default values of some GMSTs
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2016-11-17 19:43:02 +01:00 |
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MiroslavR
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5e46121046
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
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Allofich
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fee39afe38
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Don't allow resting on water with water walking
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2016-11-13 19:50:33 +09:00 |
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