Commit Graph

165 Commits (d3b623b5d32e8eba6c135ba62acfe049840040a4)

Author SHA1 Message Date
Harald H d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
6 years ago
scrawl 9e9c278527
Merge pull request #1597 6 years ago
Capostrophic 534f3ef094
Bring UI dimensions and positions more in line with Morrowind UI 6 years ago
Daniel Vukelich 104495a9a4 Set default number of quicksaves to 1 6 years ago
scrawl 123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 6 years ago
Daniel Vukelich 97924d97c7 Add the option for multiple quicksave slots
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached.  After that, the oldest quicksave slot will
be replaced each time you quicksave.  Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
6 years ago
scrawl dd5ebe225b
Merge pull request #1580 6 years ago
Miloslav Číž b69c16e682 Add setting option to scale water refractions 7 years ago
David Walley 41dc82abad Update Links to Documentation in settings.cfg files (#1523)
* Update settings-default.cfg

* Update settings.cpp
7 years ago
Chris Robinson ec01b89e59 Increase the default buffer cache sizes 7 years ago
Andrei Kortunov dd919b9f2c Do not allow to loot fighting actors during death animation (bug #3528) 7 years ago
scrawl 20606a2aff Add 'prediction time' setting for cell/terrain pre-loading 7 years ago
Andrei Kortunov f4a187a9c2 Move a setting to show enchanting success chance from GUI to Game section 7 years ago
Andrei Kortunov 9a1ba1e559 Show success chance when self-enchanting (Feature #3492) 7 years ago
Andrei Kortunov f17badb3cd Makes cells cache size configurable 7 years ago
Andrei Kortunov f0f1df3a96 Properly clear inventory 7 years ago
Andrei Kortunov 506cc47c9d Add option to show reach and attack speed for melee weapons 7 years ago
Andrei Kortunov 95ce7637f3 Adds persisted pin (feature #2834, bug #2489) 7 years ago
Andrei Kortunov 1286754fb3 Add a new option to show arrow damage (feature #2923) 7 years ago
scrawl 19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 7 years ago
Allofich 25c64dbb0f Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
7 years ago
scrawl 2db7292bcb Add new setting for the number of preloading worker threads
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
7 years ago
scrawl 1808b8567e Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera] 7 years ago
scrawl fcb4129aee Add 'small feature culling pixel size' setting 7 years ago
Leon Krieg 739cd5ba45 Fixed more spelling mistakes 8 years ago
MiroslavR 76ddd9bebb Add a setting for merchant auto-equipping prevention 8 years ago
scrawl e1dda9675d Add "preload instances" setting, disabling this may help if you are low on memory. 8 years ago
scrawl 157c11398d Add terrain parallax mapping 8 years ago
scrawl 09684adeff Update settings documentation 8 years ago
scrawl 0db7163363 Add specular mapping for terrain 8 years ago
scrawl f01e8a6950 Add specular mapping for objects 8 years ago
scrawl 5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
8 years ago
scrawl e2dc46c92e Update settings 8 years ago
scrawl a73512afb7 Add shader settings to settings.cfg 8 years ago
scrawl 3969675afa Remove unused settings 8 years ago
scrawl 7f89bb273a Add 'reflect actors' setting for the water shader, default off 8 years ago
scrawl 6fb0022b35 Update preloading settings
Disable 'preload fast travel' by default.

Add 'min cache size' and 'max cache size' settings.

Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
8 years ago
scrawl 6806741d9b Add settings for disabling the individual preloading types 8 years ago
scrawl a81b10b415 Make the cache expiryDelay configurable 8 years ago
scrawl 5efaa9817c Add preloading settings 8 years ago
scrawl 7d647088ab Make the local map cell distance configurable 8 years ago
scrawl ffcb6ec381 Change the default near clip distance to 1 (Fixes #3155) 8 years ago
scrawl ef20962fc5 Disable fog of war rendering on the HUD map by default 8 years ago
Chris Robinson f1faeeae3a Use separate config options for min and mag texture filters 9 years ago
Chris Robinson b830a413d3 Rename the texture filter options
To avoid compatibility issues with upgrading from or downgrading to older
builds.
9 years ago
Chris Robinson 76bde5ee13 Separate and expand texture filtering options 9 years ago
scrawl 0f3660e268 Update comment in settings-default.cfg
There are antialiasing techniques that address texture/shading aliasing, but the one we use (MSAA) does not.
9 years ago
scrawl 3890afd6f5 Merge pull request #843 from kcat/master
Add HRTF options and fix an incorrect SoundID
9 years ago
scrawl e520d37c87 Override the field of view for first person meshes (Fixes #858, Fixes #3051) 9 years ago
scrawl 9621b66b78 Move field of view setting to Camera section 9 years ago