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22072 commits

Author SHA1 Message Date
David Cernat
d3eb106c3b [Documentation] Update readme for current situation 2018-11-16 04:49:14 +02:00
David Cernat
e834a4ec74 [Client] Find closest enchantmentCharge in getItemPtrFromStore()
Enchanted inventory items continuously recharge their enchantment charges, which getItemPtrFromStore() should account for.

Additionally, prevent framelistener errors caused by PlayerItemUse packets about non-existent items.
2018-11-13 20:36:31 +02:00
David Cernat
bc7bcae190
Merge pull request #484 from GrimKriegor/0.7.0
[General] Change the default plugins home location
2018-11-12 07:11:37 +02:00
Grim Kriegor
8f90f8a3b8 [General] Change the default plugins home location 2018-11-12 01:10:10 +00:00
Koncord
e162af0003 [Server] Disallow non void callbacks 2018-10-30 15:32:52 +08:00
Koncord
07a5f5296c [Server] Rework OnRequestPluginList callback. Add AddPluginHash function 2018-10-30 14:56:54 +08:00
Koncord
20a7619a4a [Server] Remove result from the OnPlayerConnect callback
Now it's recommended to use tes3mp.Kick() function
2018-10-30 13:18:32 +08:00
Koncord
f1e8569291 [Server] Remove result from the OnPlayerSendMessage callback 2018-10-30 13:13:07 +08:00
Koncord
efa362031e [Server] Remove unused Main callback 2018-10-30 13:03:37 +08:00
Koncord
b83e4056a8 [Server] Remove CallFF dependency as it not fully supported by Windows and MacOS 2018-10-30 12:59:47 +08:00
Koncord
585557ad8a [Server] Remove argument cast in the Call with va_args 2018-10-30 12:58:15 +08:00
Koncord
3101de5f02 [Server] Add kicked load status 2018-10-30 12:56:50 +08:00
Koncord
e5e13b21ae [Client] Fix crash on drag&drop 2018-10-28 16:56:04 +08:00
David Cernat
c65d6c1328 [Client] Disable mListener methods in mwworld/containerstore
This should put an end to frequent crashes until I can fix the problem properly.
2018-10-27 02:19:45 +03:00
David Cernat
1baf82db32 [Client] Avoid PlayerSpellbook packet spam in some mods 2018-10-26 19:07:35 +03:00
David Cernat
d9bc1abf48 [Client] Don't send ObjectScale packets if not logged in 2018-10-26 02:33:47 +03:00
David Cernat
a8cf1e02c4 [Client] Allow unilateral scripted container changes not from console
This prevents infinite loops in certain client scripts from mods that use while loops to determine that all items of a certain type have been removed from a container, such as in the script BCSwap2Arg from  Better_Clothes.
2018-10-25 22:38:45 +03:00
David Cernat
99f8ef88a5 [Server] Add SetObjectActivatingPid() script function 2018-10-22 16:25:50 +03:00
David Cernat
17f13872aa [Client] Use forceUpdate correctly in LocalPlayer::updateStatsDynamic()
Previously, the forceUpdate argument was useless, preventing dynamic stats from being sent by certain newly created characters.
2018-10-22 13:22:23 +03:00
David Cernat
bfd7c83c4d [Client] Fix backwards logic when setting type for AI attacks 2018-10-16 21:18:41 +03:00
David Cernat
d9dd7073cf [General] Send certain packets only when logged in
Previously, client mods adding packet-sending scripts to the spawn area made clients send the associated packets as soon as they inputted their character name when joining a server using those mods. This made the clients either get disconnected for not replying to a handshake first, or it made them get kicked for sending object packets that are disallowed for players who are not logged in.

To fix this, LocalPlayer's hasFinishedCharGen() has been replaced with isLoggedIn(), because the former was already returning true when players inputted their names.
2018-10-13 15:36:13 +03:00
David Cernat
66d666d60c [Client] Use less confusing terminology when displaying plugin mismatch 2018-10-13 14:40:49 +03:00
David Cernat
bb834748c5 [Server] Log player kicks 2018-10-13 09:34:29 +03:00
David Cernat
a3111fbcc1 [Server] Use clearer error message when failing to bind port 2018-10-13 08:35:07 +03:00
David Cernat
3d40a162bc
Merge pull request #476 from SamHellawell/0.7.0-fix-equipcrash-linux-cleanup
Cleanup fix for equip item crash on Linux
2018-10-11 22:52:24 +03:00
Sam Hellawell
df1667b6e4 Cleanup fix for equip item crash on Linux
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2018-10-11 21:49:24 +01:00
David Cernat
db2b3e95b8
Merge pull request #475 from SamHellawell/0.7.0-fix-equipcrash-linux
Fix crash when equipping item on linux
2018-10-11 22:40:09 +03:00
Sam Hellawell
1e171ad9fd Fix crash when equipping item on linux
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2018-10-11 20:13:22 +01:00
David Cernat
e402a17757 [Client] Don't cast non-weapons to weapons in isUsingRangedWeapon()
This makes lockpicks and probes work again.
2018-10-09 09:54:13 +03:00
David Cernat
292536439e [Server] Rename script functions for clearing packet vectors for players 2018-10-03 02:26:47 +03:00
David Cernat
c79660f721 [Server] Make inventory script functions consistent with others
Functions that add elements to a vector should not change the action. This fixes the last remaining oddity in Koncord's original implementation of inventory sync.
2018-10-01 18:29:50 +03:00
David Cernat
8c7e06293f [Documentation] Update changelog with attack synchronization details 2018-09-26 02:48:52 +03:00
David Cernat
b76e00c66e [Server] Call OnPlayerCellChange script event near start of cell change
This makes it possible to send custom records used by players for their equipment before the hardcoded exchange of equipment packets takes place.

Additionally, remove the check for dead players because it has no real use and can potentially cause problems.
2018-09-26 02:40:21 +03:00
David Cernat
f100a660d4 [General] Fix ranged attack sync when using last throwing weapon or ammo 2018-09-24 11:30:53 +03:00
David Cernat
3f304866fd [Client] Use clearer variable names in DedicatedPlayer::setEquipment() 2018-09-24 10:11:42 +03:00
David Cernat
995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.

Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
2018-09-23 02:30:31 +03:00
David Cernat
db39c62e89 [Documentation] Update credits 2018-09-21 10:23:54 +03:00
David Cernat
b04ca28ece
Merge pull request #471 from testman42/patch-1
Update credits
2018-09-21 09:35:14 +03:00
David Cernat
b5f46ada73 [General] Synchronize projectile speed for ranged attacks
This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients.
2018-09-18 01:13:48 +03:00
David Cernat
7281f9fc42 [Client] Prevent unilateral paralysis of dedicated players & actors
This is a temporary workaround until active effect synchronization is implemented.
2018-09-16 15:34:57 +03:00
Testman
770d36ef67
Update credits
Reflect recent role changes
2018-09-15 17:00:13 +02:00
David Cernat
33a0886790 [Client] Fix synchronization of knockdown states 2018-09-15 04:59:06 +03:00
David Cernat
490303dc0b [Client] Clean up MechanicsHelper::processAttack() slightly
The debug is now more descriptive and some code is now skipped for non-ranged attacks.
2018-09-15 04:11:43 +03:00
David Cernat
9d2dc96a2e [Client] Use RANGED type for ranged attacks that haven't hit a target 2018-09-14 13:23:43 +03:00
David Cernat
af49f711ca [Client] Add isUsingRangedWeapon() method to MechanicsHelper 2018-09-14 13:21:45 +03:00
David Cernat
3f6ca6f22b [Client] Bring drawState fallback for actors up-to-date w/ attack types 2018-09-11 15:12:11 +03:00
David Cernat
9d2cf6629b [Client] Fix logic for hand-to-hand attack sync 2018-09-11 15:07:44 +03:00
David Cernat
fcd31bf4a6 [General] Fix problems with the synchronization of ranged attacks
Projectile hits now send Attack packets with RANGED attacks, and their success or failure is now synchronized.

Strike enchantments no longer require a valid victim to be synchronized.

Additional debug messages have been added for attacks.
2018-09-11 11:56:45 +03:00
David Cernat
31a9b77f34 [Client] Reset hitPosition in MechanicsHelper::resetAttack() 2018-09-10 12:34:33 +03:00
David Cernat
7d221509cd [Client] Move item magic hook to correct location
Previously, synchronization for strike enchantments was partially broken because it triggered the sending of ITEM_MAGIC attack packets, which are only supposed to be sent when a spell is cast from a magical inventory item.
2018-09-10 12:02:21 +03:00