Commit Graph

14495 Commits (d4d46fc60256177968c96e9653ced2f83652338e)

Author SHA1 Message Date
Atahualpa 9d61d76e92 Adds the option to ignore "Base" records when running the verifier. (fixes #4466)
Adds a boolean setting to the user preferences. This setting is locally saved to all OpenMW-CS check stages. When a verification is done, the setting is updated on setup for each check stage. If set to true, the boolean value is then used to skip the verification process for every base record - minus some special cases where, e.g., counters are to be set first.

Related issue:
- Fixes #4466: Editor: Add option to ignore base records when running verifier (https://gitlab.com/OpenMW/openmw/issues/4466)

Tests:
The changes were successfully tested in OpenMW-CS by creating faulty "Base" and "Modified" records for every record type (if possible) and, then, running the verifier with and without the option respectively.
7 years ago
Xenkhan 24ddb66af9
Retrieve SDL window settings instead of using magic numbers 7 years ago
Capostrophic 6c23caadd7 Fix crash when a target in a different cell is (un)locked 7 years ago
Capostrophic 0c4fa55f16 Make Open spells casted by anything trigger player crime event (fixes #4461) 7 years ago
Marc Zinnschlag 7cfb7063c2 Merged pull request #1767 7 years ago
Marc Zinnschlag 7be069fcd2 Merged pull request #1743 7 years ago
Andrei Kortunov 5fd3ec1035 Implement unlockable locks with 'lock 0' console command 7 years ago
Marc Zinnschlag a8ad530db9 Merged pull request #1749 7 years ago
Marc Zinnschlag 2a52ade219 Merged pull request #1760 7 years ago
Capostrophic 8376c8c68e Allow partial matches in NotCell condition (fixes #4459) 7 years ago
Bret Curtis e93104a6b3
Merge pull request #1758 from Capostrophic/screenshot
Remove screenshot taken message again
7 years ago
Bret Curtis 70dec71c00
Merge pull request #1763 from akortunov/activatedoor
Forbid actors to use teleporting doors
7 years ago
Bret Curtis 3cc6da1db2
Update door.cpp
typo fix
7 years ago
Bret Curtis 3f2dbdc8a8
Merge branch 'master' into wanderfix 7 years ago
Bret Curtis ecfc5fcd63
Merge pull request #1764 from akortunov/lightfix
Ignore lights without CanCarry flags when NPC selects torch
7 years ago
Andrei Kortunov f3f7487664 Fix arguments parsing for AiWander console command (bug #4458) 7 years ago
Andrei Kortunov e08b0d3070 Ignore lights without CanCarry flags when NPC selects torch (bug #4457) 7 years ago
Andrei Kortunov 2a65aaf5ab Forbid actors to use teleporting doors (bug #2562) 7 years ago
Nikolay Kasyanov 359f87ab9f Change imageToSurface to return a unique_ptr to avoid manual surface cleanup 7 years ago
Bret Curtis 3f88aa46d0
Merge pull request #1759 from Thunderforge/refactor-launcher-sdl
Refactor SDL loading in Launcher to fix macOS errors
7 years ago
Andrei Kortunov 9c3da41130 Add murder bounty when a player follower commits murder (bug #2852) 7 years ago
Thunderforge 506d615acc Moving csignal import from main to graphicspage 7 years ago
Thunderforge 7615e78e52 Move SDL initialization from main.cpp to graphicspage.cpp 7 years ago
Capostrophic 1abf749f03
Remove screenshot taken message 7 years ago
Andrei Kortunov 2854f6ca83 Handle exception if we try to play non-music file (bug #4416) 7 years ago
Miloslav Číž 477e1437d2 Resolve conflicts 7 years ago
Andrei Kortunov 49ba00a3ec Add NPC validation to esmstore (bug #2772) 7 years ago
Miloslav Číž dd00e438fe Merge branch 'screenshot360' of https://github.com/drummyfish/openmw into screenshot360 7 years ago
Miloslav Číž 7178ee3a6e Add FIXME comment 7 years ago
Miloslav Číž d629c30fdb
Merge branch 'master' into screenshot360 7 years ago
Marc Zinnschlag 2b35c5efd7 Merge remote-tracking branch 'upstream/master' 7 years ago
Marc Zinnschlag aea481eacb Merged pull request #1753 7 years ago
Marc Zinnschlag f62df90960 Merged pull request #1572 7 years ago
Andrei Kortunov 61c968d550 Ignore broken items when search for replacement (bug #4453) 7 years ago
Marc Zinnschlag 7ca56ccd29 set search status bar to 'no results' message when search yields no results 7 years ago
Andrei Kortunov 81b78a82e8 AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
Marc Zinnschlag 7d2394273e added statusbar to search window (Fixes #3276) 7 years ago
Miloslav Číž dcfbd554bb Remove try catch block 7 years ago
Bret Curtis 3e4dc31e39
Merge branch 'master' into fatigue 7 years ago
Marc Zinnschlag 1ba0317905 Merged pull request #1670 7 years ago
Marc Zinnschlag 48711bbdde Merged pull request #1592 7 years ago
Miloslav Číž c3d7ee5a9e Resolve merge conflicts 7 years ago
Miloslav Číž db8aaa74d6 Start cell border debug drawing 7 years ago
Andrei Kortunov 9c45cc7e48 Use player reference instead of pointer 7 years ago
Marc Zinnschlag a3911f52a0 Merged pull request #1750 7 years ago
Marc Zinnschlag 97773697a9 Merge remote-tracking branch 'florianjw/precise-rotations' 7 years ago
Capostrophic 1c8a20a54a Set ok button focus in settings window by default (fixes #4368) 7 years ago
Andrei Kortunov f299be8158 Play scripted animations even if SkipAnim is used 7 years ago
Andrei Kortunov 25bb7c1826 Make 'PlayGroup idle' to cancel scripted animations 7 years ago
Andrei Kortunov 0e441d48ac Give scripted animations highest priority (bug #4286) 7 years ago
Andrei Kortunov 0c92655250 Avoid code duplication in character manager 7 years ago
Andrei Kortunov e3812f4075 Check creature stats only for actors 7 years ago
Andrei Kortunov b0a140e714 Disable actor collision only after end of death animation 7 years ago
Andrei Kortunov ebaa6fb5a2 Play death scream only once 7 years ago
Andrei Kortunov 427be928d0 Do not update animation state for dead actors 7 years ago
Andrei Kortunov 977a27ecb7 Do not clear corpses until end of death animation (bug #4307) 7 years ago
Bret Curtis 7310e3c8c2
Merge pull request #1748 from akortunov/bookfix
Do not show any book text after last <BR> tag
7 years ago
Andrei Kortunov a42c663fd7 Do not interrupt scripted animations by death animation (bug #4286) 7 years ago
Andrei Kortunov d0619cfb35 Play death animation for non-persisting actors with 0 health (bug #4291) 7 years ago
Andrei Kortunov 6099735c60 Early out only when scripted animation is playing 7 years ago
Andrei Kortunov e234dd2a36 Do not interrupt scripted animations 7 years ago
Andrei Kortunov 66a46ff03c Do not show any book text after last <BR> tag. 7 years ago
Capostrophic d43766d3c9 Make WakeUpPC interrupt waiting if it was supposed to be (fixes #3629) 7 years ago
Andrei Kortunov acd3cba5fa Store previous items in the savegame 7 years ago
Andrei Kortunov 9fd2d57b86 Move previous items to player 7 years ago
Andrei Kortunov f977c6876f Bound items: store item ID instead of pointer 7 years ago
Andrei Kortunov 4de9d9fa77 Split adjustBoundItem() 7 years ago
Andrei Kortunov d1b1cb748d Reequip previous item only if the expired bound item was equipped 7 years ago
Andrei Kortunov 9b72a6ac69 Use the MWWorld::Ptr() instead of string ID 7 years ago
Andrei Kortunov 0375bedab2 Equip previous item after a bound item expires (bug #2326) 7 years ago
Andrei Kortunov ae87e0d3fc Do not reset mUpperBodyState for weapon->weapon switch (regression #4446) 7 years ago
Andrei Kortunov 4ba361fea6 Unhardcode sunset and sunrise settings (bug #1990) 7 years ago
Marc Zinnschlag 7d9de93fd3 Merged pull request #1477 7 years ago
Marc Zinnschlag 551a69f1b1 Merged pull request #1559 7 years ago
Marc Zinnschlag efb4abbb7f Merged pull request #1623 7 years ago
Marc Zinnschlag 76972bb2f6 Merged pull request #1709 7 years ago
Thunderforge dfa9968565 Renaming Launcher::DataFilesPage::signalSelectedFilesChanged to signalLoadedCellsChanged 7 years ago
Thunderforge 62c4eb8d6a Explicitly flagging loaded cells changed as queued 7 years ago
Andrei Kortunov 6ed2773299 Do not stack return packages 7 years ago
Andrei Kortunov 74a2cbe696 AI: return back after pursuit 7 years ago
Andrei Kortunov 3d0631cfcc Store last AI package in savegame 7 years ago
Andrei Kortunov 3a0ee78d2b AiTravel: store mHidden flag in savegame 7 years ago
Andrei Kortunov 2f5beb8853 Remove unnecessary hack 7 years ago
Andrei Kortunov 57d686131e Remove redundant condition 7 years ago
Andrei Kortunov 5105c67642 Add mHidden field to AiTravel 7 years ago
Andrei Kortunov 81f29d8dcd AiWander: resume moving to destination after combat 7 years ago
Andrei Kortunov 18ff097e4a Add the parameter to AiSequence::stack() to control ability to cancel other AI packages 7 years ago
Andrei Kortunov 9d27eb197f AiWander: return to initial position only after combat 7 years ago
Bret Curtis 61c969e970
Merge branch 'master' into hitboxfix 7 years ago
Capostrophic b274931165
Revert erroneous changes 7 years ago
Capostrophic dd2a11b243
Merge branch 'master' into goodbye 7 years ago
Capostrophic 24c1ee7744 Use relative stat difference for haggling 7 years ago
Capostrophic b7026df551 Improve the offered price formula (Fixes #2222) 7 years ago
Andrei Kortunov fed10e87aa Store integer actor ID in AI packages (bug #4036) 7 years ago
Marc Zinnschlag 9d0ce25052 Merged pull request #1738 7 years ago
Marc Zinnschlag 7899f44173 Merged pull request #1619 7 years ago
Andrei Kortunov fea34bd73f Added support for per-group animation files 7 years ago
Capostrophic 11103211c5 Make Goodbye and Choice choices mutually exclusive 7 years ago
Marc Zinnschlag 21ea49fe83 Merge remote-tracking branch 'capostrophic/physics' 7 years ago
Capostrophic 1a354f88ac Make choices trigger goodbye if Goodbye is used (fixes #3897) 7 years ago