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									 glassmancody.info | d4e7d25d14 | Make life not suck for whoever wants to edit lighting shaders | 2021-04-13 11:09:49 -07:00 |  | 
				
					
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									 glassmancody.info | eecb9886a9 | Shader cleanup, fix indicies | 2021-04-13 11:09:49 -07:00 |  | 
				
					
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									 glassmancody.info | 4ba473b684 | Finalize settings, torch fix | 2021-04-13 11:09:49 -07:00 |  | 
				
					
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									 glassmancody.info | 71c30a31df | in-game settings, some require restart | 2021-04-13 11:09:49 -07:00 |  | 
				
					
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									 glassmancody.info | 3d713e8602 | Fix incorrect minimum ambient | 2021-04-13 11:09:49 -07:00 |  | 
				
					
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									 glassmancody.info | 280fd2b162 | Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up | 2021-04-13 11:09:35 -07:00 |  | 
				
					
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									 glassmancody.info | 71f7f30c0b | Don't break NV shaders | 2021-04-13 11:09:35 -07:00 |  | 
				
					
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									 glassmancody.info | d195602a9d | Switch to shared layout, some rewording | 2021-04-13 11:09:35 -07:00 |  | 
				
					
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									 glassmancody.info | cc31e1eea1 | Ambient luminance threshold setting | 2021-04-13 11:09:35 -07:00 |  | 
				
					
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									 glassmancody.info | 690995988b | More formatting, OpenCS cells are unbroken | 2021-04-13 11:09:35 -07:00 |  | 
				
					
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									 glassmancody.info | 08b5681284 | Missed redundant formatting changes | 2021-04-13 11:09:35 -07:00 |  | 
				
					
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									 glassmancody.info | 328ec85757 | Code review cleanup, add setting documentation | 2021-04-13 11:09:35 -07:00 |  | 
				
					
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									 glassmancody.info | 24454a1698 | Switch to integer, uint not reliable in GLSL 120 | 2021-04-13 11:09:35 -07:00 |  | 
				
					
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									 glassmancody.info | ec27e60284 | Cutoff conditional in light shader | 2021-04-13 11:09:35 -07:00 |  | 
				
					
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									 glassmancody.info | 05a5cee132 | Brighter point lights and light fade | 2021-04-13 11:09:35 -07:00 |  | 
				
					
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									 glassmancody.info | 7370acdf54 | Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up | 2021-04-13 11:09:19 -07:00 |  | 
				
					
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									 glassmancody.info | 43ac32921c | Rewrite, support different lighting methods | 2021-04-13 11:09:19 -07:00 |  | 
				
					
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									 glassmancody.info | 9d9074c244 | Add shared UBO | 2021-04-13 11:07:48 -07:00 |  | 
				
					
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									 glassmancody.info | dda735c54a | initial commit | 2021-04-13 11:06:16 -07:00 |  | 
				
					
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									 Roman Siromakha | c9acac557a | Merge pull request #3059 from akortunov/master Revert MR672 | 2021-03-31 23:35:47 +02:00 |  | 
				
					
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									 Alexander Olofsson | 44bd81e8f0 | Use the SPDX license identifier in appdata XML | 2021-03-31 18:15:22 +02:00 |  | 
				
					
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									 Andrei Kortunov | 1ab5a9f530 | Revert "Merge branch 'refractiontest' into 'master'" This reverts commit b31459cc00, reversing
changes made to369adf1583. | 2021-03-30 15:32:01 +04:00 |  | 
				
					
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									 Alexei Dobrohotov | 2fdbe9b3f6 | Handle BSShader[PP/No]LightingProperty | 2021-03-22 01:55:58 +03:00 |  | 
				
					
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									 wareya | 1a4e9df707 | add bit to suppress coastline artifacts at more of a distance | 2021-03-19 20:12:40 -04:00 |  | 
				
					
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									 wareya | bf336e4cb4 | make sun scattering color stop being an ugly radioactive green | 2021-03-19 18:51:52 -04:00 |  | 
				
					
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									 wareya | 845e3944d6 | make refraction more visible even at a distance | 2021-03-19 17:54:08 -04:00 |  | 
				
					
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									 Andrei Kortunov | c68e047f19 | Remove invalid MyGUI properties from layout files | 2021-03-16 13:21:35 +04:00 |  | 
				
					
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									 AnyOldName3 | 34af58f53f | Use correct extension name. Like 0068c7bb25, but for other shaders, too | 2021-03-13 23:02:48 +00:00 |  | 
				
					
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									 AnyOldName3 | 3103266406 | Add correct preprocessor check when enabling extension | 2021-03-13 01:31:35 +00:00 |  | 
				
					
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									 AnyOldName3 | 0431ba4c87 | Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling | 2021-03-13 01:23:30 +00:00 |  | 
				
					
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									 AnyOldName3 | 4ed67d8597 | Improve A2C setting name | 2021-02-24 18:01:06 +00:00 |  | 
				
					
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									 AnyOldName3 | b8ee32e317 | Support A2C for groundcover | 2021-02-14 23:32:04 +00:00 |  | 
				
					
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									 AnyOldName3 | 4f510d85ba | Merge remote-tracking branch 'upstream/master' into alpha-meddling | 2021-02-14 22:42:55 +00:00 |  | 
				
					
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									 psi29a | 5566f2b06b | Merge branch 'optimise-groundcover-lighting' into 'master' Optimise groundcover lighting
See merge request OpenMW/openmw!600 | 2021-02-11 20:49:45 +00:00 |  | 
				
					
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									 AnyOldName3 | f8f6d63d4c | Optimise groundcover lighting | 2021-02-09 21:56:21 +00:00 |  | 
				
					
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									 Nelsson Huotari | 382324173b | \ to / | 2021-02-02 21:42:25 +02:00 |  | 
				
					
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									 Nelsson Huotari | 2c67f34c6d | Update base_anim file settings | 2021-02-02 21:18:14 +02:00 |  | 
				
					
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									 Nelsson Huotari | 3194520dcd | Move base_anim settings to settings-default.cfg | 2021-01-27 13:41:02 +02:00 |  | 
				
					
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									 Andrei Kortunov | e3490c8606 | Remove dead code | 2021-01-26 22:29:41 +04:00 |  | 
				
					
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									 Andrei Kortunov | 8874e88ff1 | Drop fading setting | 2021-01-26 22:29:41 +04:00 |  | 
				
					
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									 Andrei Kortunov | 36fc573375 | Take in account Z direction for stomping | 2021-01-26 22:29:41 +04:00 |  | 
				
					
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									 Andrei Kortunov | 5124e81348 | Use linear interpolation instead of abrupt transitions for groundcover lighting | 2021-01-26 22:29:41 +04:00 |  | 
				
					
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									 Andrei Kortunov | 14cf0ce1dc | Implement instanced groundcover | 2021-01-26 22:29:41 +04:00 |  | 
				
					
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									 AnyOldName3 | b6e92c9c6d | Use ShaderVisitor to skip translucent framebuffer specific stuff | 2021-01-20 23:37:19 +00:00 |  | 
				
					
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									 AnyOldName3 | 8af8ad3840 | Always write opaque fragments instead of relying on blending being off for translucent RTT | 2021-01-20 01:17:16 +00:00 |  | 
				
					
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									 AnyOldName3 | 0068c7bb25 | Spec says GL_ | 2021-01-08 17:32:15 +00:00 |  | 
				
					
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									 AnyOldName3 | 4ed3252001 | Check for EXT_gpu_shader4 CPU-side Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present. | 2021-01-07 18:13:51 +00:00 |  | 
				
					
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									 AnyOldName3 | d13459ecf9 | Scale mipmap alpha to preserve coverage | 2021-01-05 22:21:54 +00:00 |  | 
				
					
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									 AnyOldName3 | 69386df036 | Correct alpha testing functions | 2021-01-02 18:27:25 +00:00 |  | 
				
					
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									 AnyOldName3 | 9b99c76032 | Clamp alpha reference to avoid degenerate case | 2021-01-01 16:01:33 +00:00 |  |