scrawl
75b0da5dce
Don't updateBoneTree for non-skinned parts ( Fixes #2124 )
10 years ago
scrawl
b650338d69
Implement drawMode of NiStencilProperty (Feature #1057 )
10 years ago
scrawl
14ae6d28b0
Fix being able to jump when overencumbered
10 years ago
scrawl
e6c59f5585
Revert "Allow NIF rotation matrices that include scale values"
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This reverts commit f57ddec6a2
.
Conflicts:
components/nif/nifstream.hpp
(Fixes #2168 )
10 years ago
scrawl
3519d23518
Race dialog: remove incorrect assumption about numeric index in head/hair record IDs
10 years ago
scrawl
7faa849cef
Fix fatigue recalculation using older value (oops)
10 years ago
scrawl
dd0cea21b0
Implement overwriting pathgrid records ( Fixes #2175 )
10 years ago
Marc Zinnschlag
329a3558bf
updated credits file
10 years ago
Marc Zinnschlag
e2efc4770d
Merge remote-tracking branch 'viadanna/fix/invisible-combat'
10 years ago
Marc Zinnschlag
f2d991505e
handle other Windows-specific path issues regarding OpenCS resources handling
10 years ago
Marc Zinnschlag
58b6e757e3
fixed another case folding problem regarding OpenCS resources handling
10 years ago
Marc Zinnschlag
e755f692cc
silenced some annoying warnings
10 years ago
root
85b8fca1f0
fixes
10 years ago
root
4e756a2f4a
path to game get through jni
10 years ago
Paulo Viadanna
bfa048e687
Fix #1734 : AI will stop combat if target disappear
10 years ago
Marc Zinnschlag
406cf2b981
disable element visibility buttons that do not apply to the respective cell type
10 years ago
scrawl
fadbb5ad21
Add particle and sound fading for weather transitions ( Fixes #2130 )
10 years ago
scrawl
b9d0552166
Fix positionCell rotation argument when used on the player
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This fixes the player's initial orientation on the starting boat, to properly face Jiub.
10 years ago
scrawl
46d93f1b08
Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves.
10 years ago
scrawl
507cbcfae3
Remove incorrect implementation of the iAlarm* GMSTs, not used by vanilla MW ( Fixes #2064 )
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According to Hrnchamd, these are unused. The real mechanics are not fully documented, but from a quick test only NPCs with an alarm value of 100 will report crimes.
10 years ago
scrawl
ed686ddd2f
Don't update nodes with an empty name from the skeleton source ( Fixes #2125 )
10 years ago
scrawl
a1226501fa
AiWander: move idle animation handling to non-delayed section ( Fixes #2073 )
10 years ago
scrawl
f9ae0d9d66
Fix dialogue goodbye link conflicting with choice links
10 years ago
scrawl
8103d25b09
Make ToggleMenus close open windows ( Fixes #2045 )
10 years ago
scrawl
59cde9b431
Don't use transparency override if there's no transparency (rug fix for Bug #2050 )
10 years ago
scrawl
077c619611
Implement Clamp mode for NiTexturingProperty ( Fixes #2050 )
10 years ago
scrawl
c684c99a95
Combat AI: Don't attempt to cast spells when impossible to succeed ( Fixes #2059 )
10 years ago
scrawl
6960cac5eb
Disable third person zoom feature by default due to usability issues ( Fixes #2129 )
10 years ago
scrawl
61d1aa78ce
Move AiWander path finder to temporary storage ( Fixes #2082 )
10 years ago
Marc Zinnschlag
b7cf114d5d
Merge remote-tracking branch 'scrawl/delete'
10 years ago
Marc Zinnschlag
cbcd6a26d5
memory leak fix
10 years ago
scrawl
48d5789aeb
Use a separate flag for references deleted by a content file ( Fixes #2018 )
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The flag must be separate so as to not contaminate the user's savegame.
Fixes the following use cases that were broken before:
- Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
- Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
- Said content file is disabled again - reference must be undeleted
10 years ago
MiroslavR
6e1a11f322
Queue screen fade operations invoked by scripts
10 years ago
Marc Zinnschlag
f56debdb11
Merge remote-tracking branch 'scrawl/master'
10 years ago
Marc Zinnschlag
acd63659c1
Merge remote-tracking branch 'scrawl/launcher'
10 years ago
cc9cii
3b5cd286f6
Do not destroy overlay if it was never created (e.g. due to an Ogre exception).
10 years ago
cc9cii
64e1594b41
Move the destruction of global resources, being used by multiple documents, to the editor.
10 years ago
cc9cii
44b11163d1
Do not delete physics objects if it was never created (e.g. preview window)
10 years ago
cc9cii
2d229c70cb
Another missed null shared_ptr conversion for gcc.
10 years ago
cc9cii
9fb4b1f499
Initialise null shared_ptr
10 years ago
scrawl
dffa8c6c14
Re-insert existing DialInfo records when they are modified by another content file ( Fixes #2170 )
10 years ago
scrawl
a4e32d23c6
Fix old profile content not being cleared correctly when saving content file selection ( Fixes #2173 )
10 years ago
cc9cii
2720e5ea9d
Remove PhysicsManager singleton and use shared_ptr instead. Resolves the issue where sometimes destructors were called in an unexpected sequence resulting in a crash while exiting the application.
10 years ago
Marc Zinnschlag
db17dbe324
don't store esm readers for non-base content files
10 years ago
Marc Zinnschlag
4a9d2038fa
load land for non-base content files immediately
10 years ago
Marc Zinnschlag
4c1906b999
Merge remote-tracking branch 'cc9cii/master'
10 years ago
Marc Zinnschlag
003675318d
Merge remote-tracking branch 'scrawl/master'
10 years ago
cc9cii
5ae1554a75
Simplify skipping moved references (thanks scrawl)
10 years ago
scrawl
d3d5c1fd15
Disable debug drawing for raycasting shapes
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This reduces performance too much, and seeing both shapes overlaid on top of each other is confusing anyway. This can be reintroduced via a setting if necessary.
10 years ago
scrawl
5fa7536427
Fix incorrect box shape translation reset
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Fixes incorrect placement of collision box for "azura spirit_trib"
10 years ago