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12 commits

Author SHA1 Message Date
David Cernat
038757b91a [General] Temporarily revert to original rotation animation sync
I originally added rotation animation sync as part of commit 068a45be87. Unfortunately, it meant the PlayerPosition packets were now twice as large as they had been before, which was less than ideal for such a frequently sent packet, which is why Koncord switched to a more optimized approach in commits 5f30dfd5db and d67db1a9bd.

Recently, there have since been some rotation animation problems in OpenMW, which have broken the way Koncord's approach looks. My original approach still looks somewhat okay, so I'm switching back to it until we can figure out how to reuse it under the current circumstances.
2018-07-21 19:27:36 +03:00
Koncord
23684489da [General] Fix clang-tidy warning
Converting integer literal to bool, use bool literal instead
2018-07-03 02:50:21 +08:00
David Cernat
34378fbb4f [General] Make coding style consistent 2017-06-08 23:34:56 +03:00
Koncord
7e5e877fda [General] Pack player->direction.pos to 1 byte 2017-06-02 20:16:23 +08:00
Koncord
dded330cc4 [General] Get rid Z axis in direction.pos 2017-06-02 18:33:59 +08:00
Koncord
ae9e5750ac [General] Aggressive compression of rotations 2017-06-02 17:20:34 +08:00
Koncord
3905e0dae9 [General] Get rid direction.rot again 2017-06-02 15:44:51 +08:00
David Cernat
068a45be87 [General] Synchronize player & NPC rotation animations 2017-05-30 12:08:58 +03:00
Koncord
f6fba70a4e [General] Use compression for Position packets 2017-05-28 14:57:30 +08:00
David Cernat
6a21ec1fdc [General] Rename PlayerPos into PlayerPosition 2017-04-25 22:11:33 +03:00
Koncord
690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
David Cernat
04d45b9dbb [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
Renamed from components/openmw-mp/Packets/Player/PacketPosition.cpp (Browse further)