Marc Zinnschlag
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da6dcfc49e
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Merge remote-tracking branch 'scrawl/resource'
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9 years ago |
scrawl
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5e876b1379
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Add missing include
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9 years ago |
scrawl
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98c5e072f2
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Swap the terrain cache update order to make more sense
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9 years ago |
scrawl
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9f729667fb
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Remove debug output
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9 years ago |
scrawl
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0865cea211
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Preload terrain
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9 years ago |
scrawl
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98848c752a
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Make getLayerInfo thread safe
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9 years ago |
scrawl
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8aba74e6ee
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Remove GridElement
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9 years ago |
scrawl
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596fe56bfd
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Make Land::loadData thread safe
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9 years ago |
scrawl
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1457a0de78
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Use the UnrefQueue to delete BulletShapeInstances
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9 years ago |
scrawl
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afe533e670
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Accept a const Object in UnrefQueue
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9 years ago |
scrawl
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3552b3a82c
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Don't create a BulletShapeInstance for actors
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9 years ago |
scrawl
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246566cef4
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Preload instances in BulletShapeManager
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9 years ago |
scrawl
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e28dc3e72f
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Preload instances in SceneManager
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9 years ago |
scrawl
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2e62298bd3
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Clean up ObjectCache includes
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9 years ago |
scrawl
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ce3cce24a5
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Remove unneeded dynamic_cast
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9 years ago |
scrawl
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8ece1885cd
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Animation: don't create the NodeMap if we don't need it
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9 years ago |
scrawl
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ae031b23d4
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Do not detach NPC parts in destructor
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9 years ago |
scrawl
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40a6e05e17
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Use a deque instead of vector in UnrefQueue
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9 years ago |
scrawl
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d11c2864df
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Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
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9 years ago |
scrawl
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f6f9eff9a6
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Preload levelled creatures
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9 years ago |
scrawl
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6806741d9b
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Add settings for disabling the individual preloading types
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9 years ago |
scrawl
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10a3e270a3
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Preload fast travel destinations
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9 years ago |
scrawl
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1cda2bf796
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Preload sky & water from the main menu
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9 years ago |
scrawl
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f9082502f8
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Move construction of WorkQueue to RenderingManager
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9 years ago |
scrawl
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d16450bff2
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Fix correctActorModelPath in preloader not being used
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9 years ago |
scrawl
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1b8e82e929
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Preload NPC body parts
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9 years ago |
scrawl
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84dcf59c50
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Fix preloading of equipment parts that don't separate gender
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9 years ago |
scrawl
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effe022bb2
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Move preload model list to MWClass, preload NPC head/hair
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9 years ago |
scrawl
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84f01b7527
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Remove unneeded forward declaration
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9 years ago |
scrawl
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b2019d31c7
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Mark thread safe methods in BsaFile
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9 years ago |
scrawl
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fc0be77e4c
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Preload keyframes
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9 years ago |
scrawl
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ef5de94548
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Fix correctActorModelPath
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9 years ago |
scrawl
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e4e313fe12
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Remove outdated comment
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9 years ago |
scrawl
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c8054424c9
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Preload items equipped by NPCs
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9 years ago |
scrawl
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a81b10b415
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Make the cache expiryDelay configurable
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9 years ago |
scrawl
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41233fc8e5
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Keep a reference to the original scene template for as long as the instance is used
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9 years ago |
scrawl
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778bce3ae9
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Remove unused ObjectCache functions
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9 years ago |
scrawl
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5efaa9817c
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Add preloading settings
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9 years ago |
scrawl
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610257cd3a
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Preload the exterior cell grid
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9 years ago |
scrawl
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49ecac4ced
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Add a mutex lock around the SharedStateManager
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9 years ago |
scrawl
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c3ad4dad75
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Fix applying of filter settings on terrain textures
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9 years ago |
scrawl
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8b981ab507
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Crash fix
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9 years ago |
scrawl
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8592166eeb
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Preload surrounding cells when preloading an exterior cell destination
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9 years ago |
scrawl
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023c87b215
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Preload cell when the player goes near a teleport door. It works!
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9 years ago |
Marc Zinnschlag
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40f4a9811e
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Merge remote-tracking branch 'hiphish/cs-manual'
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9 years ago |
scrawl
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a7b217def2
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AI: don't cast fortify effects (Fixes #3184)
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9 years ago |
scrawl
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162287b82d
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AI combat actions: rename 'target' to 'enemy'
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9 years ago |
scrawl
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94c05c6baa
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AI: don't cast useless resist spells (Fixes #2760)
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9 years ago |
scrawl
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d3415387a5
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AI: take into account success chance when rating a spell
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9 years ago |
scrawl
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c155680d3c
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Customize ObjectCache for more efficient locking in removeExpiredObjectsInCache
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9 years ago |