scrawl
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4fba157d3b
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Implement releaseGLObjects for cached resources
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2017-08-26 19:29:12 +00:00 |
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Kyle Cooley
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3b9326d238
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Clear terrain cache and reload terrain
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2017-08-20 22:34:41 -04:00 |
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scrawl
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274690f790
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Refactor BufferCache to allow caching buffers of different sizes
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2017-03-14 19:27:55 +01:00 |
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Allofich
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0f20312012
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Fix MSVC warnings
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2017-01-28 04:37:47 +09:00 |
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scrawl
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4322e76cb6
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Fix shadowing warnings
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2016-08-29 12:38:24 +02:00 |
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scrawl
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7071d286e8
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Fix inverted check for 16-bit indices
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2016-02-19 14:59:47 +01:00 |
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scrawl
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0865cea211
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Preload terrain
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2016-02-09 21:16:11 +01:00 |
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scrawl
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fbd4ad9b0c
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Flip terrain textures
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2016-02-05 22:46:15 +01:00 |
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scrawl
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98571148b0
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Remove custom license for terrain code
Now that it's no longer a stand-alone component, there's not much point in custom licensing it.
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2015-06-14 20:44:29 +02:00 |
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scrawl
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b978153edb
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Enable VBO sharing for terrain geometry
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2015-06-03 02:24:09 +02:00 |
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scrawl
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cdd0623009
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Terrain rendering
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2015-06-03 01:35:41 +02:00 |
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scrawl
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20af2b67a8
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Change the triangle pattern used for terrain (Fixes #2459)
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2015-04-17 18:54:14 +02:00 |
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jacmoe
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ee574e08ef
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MIT License header added to all terrain component files.
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2015-02-09 20:16:29 +01:00 |
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scrawl
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261da8dd0a
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Terrain: use 32-bit indices if necessary
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2015-01-13 05:37:43 +01:00 |
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scrawl
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f7bac58b39
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Terrain: change index buffer flags to unsigned
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2015-01-13 05:37:43 +01:00 |
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slothlife
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9ea22324f7
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Fix some MSVC warnings.
Several fixes are warnings about truncations on 64-bit, while others are
complaints about mixed signed / unsigned integer operations.
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2014-06-23 01:13:30 -05:00 |
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scrawl
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97c3efb3ba
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Terrain: decoupled Chunk from QuadTreeNode.
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2014-03-05 21:46:37 +01:00 |
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