scrawl
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de5a08a07d
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Version should be 100 for GLSLES
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12 years ago |
scrawl
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c2c88acc7b
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GLSLES: only the fragment shader needs precision explicitely set.
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12 years ago |
scrawl
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cc747d8ae4
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GLSL ES: precision qualifiers are required
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12 years ago |
scrawl
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1e7cf4ae1c
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GLES2 experiment
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12 years ago |
scrawl
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8845c0cee1
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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12 years ago |
scrawl
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03f4e91ceb
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Unrelated shadows fix
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12 years ago |
scrawl
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23b477a938
|
Fix normal maps with spaces in filename not getting loaded
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12 years ago |
scrawl
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2c70074dd7
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Fix combinedAlpha
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12 years ago |
Chris Robinson
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9d29921913
|
Merge remote-tracking branch 'zini/master' into nifogre
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12 years ago |
scrawl
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0e7d555cdf
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Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
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12 years ago |
Chris Robinson
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01a1a0b846
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Merge remote-tracking branch 'zini/master' into nifogre
Conflicts:
components/nifogre/ogrenifloader.cpp
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12 years ago |
scrawl
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343e2027af
|
Support NIF detail maps
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12 years ago |
Chris Robinson
|
3768e04a0c
|
Merge remote-tracking branch 'zini/master' into nifogre
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12 years ago |
Chris Robinson
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88c81bfb24
|
Apply polygon_mode to objects
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12 years ago |
scrawl
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4daaa4030d
|
Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
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12 years ago |
Chris Robinson
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e50b6b1cfe
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Apply texture matrix 0 in the object shader
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12 years ago |
scrawl
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75b462b974
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If alpha rejection was forced, we also need to force depth_write and depth_check
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12 years ago |
scrawl
|
a9b56eedc3
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Support NIF "glow maps", which are basically an emissive channel.
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12 years ago |
scrawl
|
5625d73d84
|
Bump texture support
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12 years ago |
scrawl
|
a39c129954
|
Clamp individual light attenuation at 1
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12 years ago |
scrawl
|
7beda509fe
|
Lighting should be done in view space instead of object space, so that attenuation also works correctly for scaled objects
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12 years ago |
scrawl
|
11aed7474e
|
Shadow cast on water
|
12 years ago |
scrawl
|
83932ebfe8
|
HLSL shader fix
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12 years ago |
scrawl
|
7f8d659f3c
|
Fix transparency sorting
|
12 years ago |
scrawl
|
ff30bef3b2
|
Mipmap fix
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12 years ago |
scrawl
|
2486ec6cb9
|
Material fixes (vertex colors, alpha)
|
12 years ago |
scrawl
|
f1d35b73b8
|
Cleanup
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12 years ago |
scrawl
|
c9fefc7f5d
|
Simpler, more lightweight underwater effect, changed colors to match vanilla better
|
12 years ago |
scrawl
|
ac0a23a68d
|
Fix initialization problem
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12 years ago |
scrawl
|
8966e88050
|
Fix shadows
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12 years ago |
scrawl
|
d4264353a3
|
Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
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12 years ago |
scrawl
|
284ba58e1e
|
Z-up conversion: global map, shader fix
|
12 years ago |
scrawl
|
2e7bc1a368
|
Z-up conversion: local map, fix tcg
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12 years ago |
scrawl
|
3ef952172d
|
Z-up conversion: water, sky
|
12 years ago |
scrawl
|
8aff033a0c
|
Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
|
12 years ago |
scrawl
|
0d6a3367d3
|
Water shader no longer depends on object shaders being enabled
|
12 years ago |
scrawl
|
7046e7ae3d
|
Water fog fix
|
12 years ago |
scrawl
|
01102f9c73
|
Don't emit if there wasn't enough movement
|
12 years ago |
scrawl
|
6cceb04adf
|
When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
|
12 years ago |
scrawl
|
42883ec64b
|
cleanup
|
12 years ago |
scrawl
|
492e0f2ccf
|
Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.
Fixed a very obvious land <-> water seam.
|
12 years ago |
scrawl
|
499f3ac0d1
|
Slightly better ripple normal blending. Not physically accurate at all, but looks good.
|
12 years ago |
scrawl
|
3772cd9257
|
Refraction can be disabled separately now
|
12 years ago |
scrawl
|
0f37c24d5f
|
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
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12 years ago |
scrawl
|
e949765922
|
cloud blending now as before (0 -> 0.25 -> 1)
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12 years ago |
scrawl
|
bf037b7d29
|
Removed problematic ModVertexAlpha method, now done in shader
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12 years ago |
scrawl
|
15e51b76de
|
Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
|
12 years ago |
scrawl
|
a461b282c1
|
water ripples (experimental)
|
12 years ago |
scrawl
|
55769aaf91
|
Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
|
12 years ago |
scrawl
|
bd8d793fec
|
Removing gamma correction due to caused inconsistencies.
|
12 years ago |