graffy76
144be59735
Changed enum names to match OpenMW naming conventions
12 years ago
Marc Zinnschlag
7fd277b87a
added missing column for potions
12 years ago
Chris Robinson
4e389b5a8f
Store whether a given animation loops in the state table
12 years ago
Chris Robinson
bbb38c61cc
Fix queued animations
12 years ago
Chris Robinson
3988866ecd
Make sure active groups are updated after a state is auto-disabled
12 years ago
Chris Robinson
2c556e4036
Be smarter about handling non-moving animations
...
Don't rely on being told by the play method, so the animation can
automatically change without impacting the character controller.
12 years ago
Marc Zinnschlag
9835c6df11
Merge remote-tracking branch 'scrawl/tradefix'
12 years ago
Chris Robinson
4ea347ac52
Use shared pointers to store animation sources
...
This ensures references to the sources stay valid as long it the object
is, rather than becoming invalidated whenever one is added or removed.
12 years ago
graffy76
88df3b980f
Implemented UserSettings as a singleton.
12 years ago
scrawl
b56d50287e
Barter mechanic fix
12 years ago
Marc Zinnschlag
e14cb6853f
Merge remote-tracking branch 'scrawl/containerui'
12 years ago
Marc Zinnschlag
da92921387
added columns related to items in inventories
12 years ago
Marc Zinnschlag
ee2bc94698
added script column
12 years ago
Marc Zinnschlag
e24ecfd5d2
added name column
12 years ago
scrawl
0c4a963132
Container UI rewrite
12 years ago
Marc Zinnschlag
318ebe0cb6
added model column
12 years ago
Marc Zinnschlag
8ef2d04007
added type column
12 years ago
Marc Zinnschlag
c22f773f72
load all types of referenceable IDs
12 years ago
Marc Zinnschlag
d715cf5431
replaced static adapter with a template
12 years ago
Marc Zinnschlag
9426eda47a
small test with statics and two columns
12 years ago
Marc Zinnschlag
02ace69511
fixed RefID search
12 years ago
graffy76
d0b23a4786
Relocated "User Settings" to Edit->Preferences
...
Removed <QDebug> reference from view.hpp
12 years ago
graffy76
a8b45e0a13
Three primary changes:
...
1. Declared QStringPair::isEmpty() const
2. Split the CsSettings namespace into two: CSMSettings and
CSVSettings. (Required splitting the support.hpp file)
3. Declared several classes as _noqt in CMakeLists.txt for OpenCS
12 years ago
Chris Robinson
6b8a687a79
Add methods to disable an animation
...
And rename WeaponState to WeaponType
12 years ago
Chris Robinson
6605aa7dec
Create three bone groups
...
This still won't work as expected. Currently there is only one priority level,
and only one animation state per priority level can be active at a time.
It's close, though.
12 years ago
Chris Robinson
abc676eedd
Allow specifying which bone groups to play an animation on
12 years ago
Chris Robinson
56eede2610
Search more aggressively for an animation velocity
12 years ago
Chris Robinson
5a9c1e1245
Don't explicitly track the last position
12 years ago
Chris Robinson
7c3b014193
Figure out which animations to play based on priority
...
Bone group will also be taken into account later.
12 years ago
Chris Robinson
921f534980
Parameterize the number of bone groups
12 years ago
Chris Robinson
8a9b0eb5f7
Store the AnimSource in the animation state
12 years ago
Glorf
6aaa8d6dc0
Fixed fading problem
12 years ago
Glorf
9cc85cbe81
Playing with moons part 1
12 years ago
graffy76
8d0f350446
New file structure separating view classes from model classes. Deleted
...
.ui file.
12 years ago
Marc Zinnschlag
1981a3cb3c
Merge remote-tracking branch 'bwrsandman/master'
12 years ago
Chris Robinson
58efce5008
Rename animation layers to animation states
12 years ago
Chris Robinson
ccff364b52
Use a map of active layers instead of an array
...
A bit of an upheaval. Each animation is now a "layer", instead of each layer
having an animation. Incidentally, this is much closer to how Ogre handles
animation states.
In the future, each layer will have a priority, which will be used to determine
which one affects a given bone group (which we currently only have one of).
12 years ago
kpp
24d619d6b4
Changes the logic of WindowManager::messageBox()
...
Fixes removeItem
Fixes addItem
12 years ago
bwrsandman
8cdef343ef
take default prefix into account
12 years ago
Chris Robinson
d5490b0f8f
Fix an outdated comment
12 years ago
bwrsandman
642ac15721
moved openmw resources to /usr/share/games and added missing files
12 years ago
bwrsandman
a5db557e22
fixed /share to be /usr/share
12 years ago
Chris Robinson
74ed1f73b4
Merge remote-tracking branch 'zini/master' into animations
12 years ago
Marc Zinnschlag
7e05b725d0
updated credits file
12 years ago
Marc Zinnschlag
5c99f15ad3
Merge remote-tracking branch 'torben/aiescort'
12 years ago
Marc Zinnschlag
19ccbed553
Merge remote-tracking branch 'gus/AIFix'
12 years ago
Glorf
6417fa504e
Fixed constness
12 years ago
gus
fe5aaa9dff
fix NPC collisions
12 years ago
Torben Carrington
4928c9d079
Removed sqrt function call (minor optimization thanks to Chris)
12 years ago
Torben Carrington
d20178dd56
Removed unnecessary std::cout messages
12 years ago