Commit Graph

6930 Commits (daab4f55a3648a2adfb4f71780909e4b88752efc)
 

Author SHA1 Message Date
riothamus db981a72fe Bug 752 12 years ago
Marc Zinnschlag 2c8a511179 Merge remote-tracking branch 'scrawl/persistence' 12 years ago
scrawl 8a3d3f954b NPC/creature persistence flag 12 years ago
Marc Zinnschlag 54f56b0515 Merge remote-tracking branch 'graffy76/usersettings'
Conflicts:
	apps/opencs/view/doc/view.cpp
	apps/opencs/view/doc/view.hpp
12 years ago
graffy76 13242c2bd5 Eliminated code centering the initial view in the middle of the screen 12 years ago
Marc Zinnschlag 889a87982e added missing columns for creatures 12 years ago
Chris Robinson 6201cb0093 Add a method to clear the animation queue 12 years ago
Glorf af28be915f Use fallback video name 12 years ago
Glorf 0539ca6a9c Bugfix #778 12 years ago
Chris Robinson 6c6200efef Merge remote-tracking branch 'zini/master' into animations 12 years ago
Marc Zinnschlag 9fee99d56c Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl aaa9aba999 Some fixes 12 years ago
scrawl c41f119ba6 Added new game button 12 years ago
Marc Zinnschlag d794a62d19 added missing columns for container record 12 years ago
Chris Robinson 71d39c2fa0 Merge remote-tracking branch 'zini/master' into animations 12 years ago
Chris Robinson e069215583 Don't clear the last queued animation when it stops 12 years ago
Marc Zinnschlag 28f2a7d2b4 added missing column for clothing records 12 years ago
Chris Robinson 66f55b3178 Play the item up/down sound when readying/unreadying weapons 12 years ago
Chris Robinson b459a010b0 Fix vec.z being applied while not in the air 12 years ago
Chris Robinson 3c5c10144a Remove a duplicate showWeapons call 12 years ago
Marc Zinnschlag 56b2b05f9a Merge remote-tracking branch 'glorf/weather' 12 years ago
Glorf 39c7bc8363 Corrected celestical object sizes 12 years ago
Glorf 9fa2dd5277 Playing with moons part 2 12 years ago
Chris Robinson e8661794fe Avoid trying to find a state for non-actors.
They're only ever play idles, unless PlayGroup is called.
12 years ago
Marc Zinnschlag eba9d3e3ee added missing columns for book record 12 years ago
Marc Zinnschlag fce9939f83 added missing columns for armor record 12 years ago
Marc Zinnschlag 7c57f2c221 added AI-related actor columns 12 years ago
Chris Robinson 355f653614 Use AnimationAlloc instead of AnimationAllocatedObject 12 years ago
Chris Robinson 47a9a4cdff Clean up a for loop 12 years ago
kcat 81cf2008d7 Merge pull request #7 from scrawl/animations
Fix a compile error, OGRE_NEW only works for classes derived from Alloca...
12 years ago
scrawl 96e3b3b7c2 Fix a compile error, OGRE_NEW only works for classes derived from AllocatedObject 12 years ago
Marc Zinnschlag d684120f7a Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl ac4fa1941d Fix the frame update not getting called on the first frame 12 years ago
Marc Zinnschlag 667b7d94e3 Merge remote-tracking branch 'axujen/master' 12 years ago
Marc Zinnschlag 74d791e207 fixed auto calc column 12 years ago
Axujen 56d8ca8434 Add link to Development Environment Setup in the readme.
Point people who need to build this from source in the right direction.
12 years ago
Marc Zinnschlag 897e55391d added columns for tool IDs 12 years ago
Marc Zinnschlag 52d81dc9fa added columns for enchantments 12 years ago
Chris Robinson 822f130f79 Merge remote-tracking branch 'zini/master' into animations 12 years ago
Chris Robinson 8ec722ac92 Use std::find_if instead of ugly for loops 12 years ago
Marc Zinnschlag 90bae2bead do not create editors for unused columns 12 years ago
Marc Zinnschlag 929b38ff6a added missing columns for apparati records 12 years ago
Chris Robinson f83ee5d316 Play ready/unready animations on the upper body 12 years ago
Torben Carrington 4d10a1c407 Fixed an additional 0 being sent into the AIWander idle parameters vector (Thanks to Chris) 12 years ago
Marc Zinnschlag e2620a1edf Issue #694: allow float literals starting with . 12 years ago
Marc Zinnschlag af191c7382 fixed AiWander arguments 12 years ago
Chris Robinson a9928bb842 Split up the UpperBody group
Also recognize the [un]equip start and stop text keys.
12 years ago
Chris Robinson 70dc2f77ad Move the priority enum to MWMechanics 12 years ago
Chris Robinson 7ba2508556 add a priority for death animations, and store it in the state list 12 years ago
graffy76 c71d921f09 Moved signalUpdateEditorSettings from UserSettingsDialog to
UserSettings.

UserSettings is now derived from QObject.
12 years ago