Marc Zinnschlag
|
dedd95f52a
|
Merge remote-tracking branch 'miroslavr/save-cleanup'
|
2016-12-29 08:37:59 +01:00 |
|
MiroslavR
|
c9dd63af8d
|
Merge pull request #1171 from NeveHanter/travel-followers-cost
Implemented "paying" for travelling followers
|
2016-12-26 22:34:39 +01:00 |
|
NeveHanter
|
8568cd049f
|
Removed "less" character from the documentation by the requested opportunity.
|
2016-12-26 21:46:43 +01:00 |
|
MiroslavR
|
c2b491cd70
|
ESSImporter: Convert last known exterior cell (Fixes #3693)
+ some research
|
2016-12-24 18:30:39 +01:00 |
|
NeveHanter
|
ff4aba2a6e
|
Moved duplicated code to common ActionTeleport static method and reordered travel price calculations
|
2016-12-23 21:27:29 +01:00 |
|
MiroslavR
|
5f234f8952
|
Dialogue: "PC Rank" condition now uses speaker's faction if "PC Faction" is not given (Fixes #3689)
|
2016-12-23 19:03:59 +01:00 |
|
MiroslavR
|
87fd011a28
|
Clean-up saves by dropping references with invalid RefNums (Fixes #1956)
|
2016-12-22 20:48:58 +01:00 |
|
scrawl
|
cf496287f7
|
Silence static analysis warnings
|
2016-12-22 14:43:54 +01:00 |
|
scrawl
|
dc1f788cff
|
Use osg::PI over M_PI
|
2016-12-21 16:49:37 +01:00 |
|
NeveHanter
|
15cd3c178b
|
Clamp price multiplication to 1, as it resulted in player alone traveling at no fee.
|
2016-12-20 21:23:55 +01:00 |
|
NeveHanter
|
8902bb5b13
|
Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
|
2016-12-20 12:38:51 +01:00 |
|
MiroslavR
|
cd13570230
|
ESSImporter: Import mark location
|
2016-12-18 04:37:59 +01:00 |
|
scrawl
|
6140768783
|
Enable waterCollision after moving the player above water (Fixes #3672)
|
2016-12-17 23:21:33 +01:00 |
|
Aussiemon
|
2f66b91ac5
|
Added check to prevent attempted wandering of empty paths
|
2016-12-16 15:18:28 -07:00 |
|
scrawl
|
913a8fe1bd
|
Merge pull request #1160 from Aussiemon/actorupdatecollision
[Do not merge yet] Added check before attempting to remove actor's collision object
|
2016-12-16 20:46:00 +01:00 |
|
Aussiemon
|
b794aa7c2f
|
Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods
|
2016-12-16 12:22:07 -07:00 |
|
scrawl
|
f8690dcd20
|
Set the drag-and-drop state after initiating the drag, not before (Fixes #3134)
|
2016-12-16 20:16:59 +01:00 |
|
scrawl
|
cca75499ee
|
Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663)
|
2016-12-16 20:09:20 +01:00 |
|
Marc Zinnschlag
|
34389e15cd
|
Merge remote-tracking branch 'origin/master'
|
2016-12-16 12:28:22 +01:00 |
|
Marc Zinnschlag
|
827c78a4cd
|
added text column to ref id table (books)
|
2016-12-16 12:28:09 +01:00 |
|
Leon Krieg
|
12c8c3276a
|
Disable NPC collision only when death animation has finished (#3666)
|
2016-12-15 19:33:14 +01:00 |
|
Leon Krieg
|
739cd5ba45
|
Fixed more spelling mistakes
|
2016-12-15 13:09:40 +01:00 |
|
Aussiemon
|
7c2a088b34
|
Added check before removing water collision object from world
|
2016-12-14 20:13:23 -07:00 |
|
Aussiemon
|
e30dfb13d3
|
Added check before attempting to remove actor's collision object from world
|
2016-12-14 19:05:30 -07:00 |
|
Leon Krieg
|
c7b4b2cdd7
|
Fixed multiple spelling mistakes
|
2016-12-14 16:39:33 +01:00 |
|
scrawl
|
8bdd5d1131
|
Merge pull request #1151 from Aussiemon/projectilelightsfix
Update to implementation of projectile lights
|
2016-12-14 14:33:09 +01:00 |
|
mrohrlach
|
71e74f5a93
|
Moved projectile light calculation to separate method
|
2016-12-13 18:04:20 -07:00 |
|
MiroslavR
|
76ee5845ac
|
Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653)
|
2016-12-11 19:35:53 +01:00 |
|
MiroslavR
|
8c97ac269d
|
Remove item shadows properly (Fixes #3652)
|
2016-12-10 22:22:41 +01:00 |
|
mrohrlach
|
f0f78c9d64
|
Slight adjustments to disintegration fix
|
2016-12-09 19:55:26 -07:00 |
|
mrohrlach
|
9624d8aade
|
Added new method and variable to track float remainders of disintegration effections
|
2016-12-09 19:48:56 -07:00 |
|
mrohrlach
|
f5da179a90
|
Removed two more bad casts
|
2016-12-09 18:15:40 -07:00 |
|
mrohrlach
|
3b0c791892
|
Removed bad casts and unnecessary comments
|
2016-12-09 18:10:06 -07:00 |
|
scrawl
|
876d9c6a84
|
Merge pull request #1148 from Allofich/aicombat
Require line of sight for AI attacks
|
2016-12-06 20:02:39 +01:00 |
|
Allofich
|
a6dae51d87
|
Require line of sight for AI attacks (Fixes #3646)
|
2016-12-07 01:35:30 +09:00 |
|
Allofich
|
6816e935f1
|
Fix fortify maximum magicka expiration (Fixes #3648)
|
2016-12-06 21:00:03 +09:00 |
|
mrohrlach
|
c2e5f24e98
|
Tidying up
|
2016-12-04 16:31:11 -07:00 |
|
mrohrlach
|
ef5cf76ad8
|
Implemented retrieval of effect colors for lights, made recommended changes
|
2016-12-04 16:11:21 -07:00 |
|
mrohrlach
|
e1deb8b1d4
|
Merge branch 'master' of https://github.com/openmw/openmw
|
2016-12-04 16:09:22 -07:00 |
|
mrohrlach
|
3816d0f6dc
|
Changed light values to better match vanilla. Still need to pull diffusion properties from spells
|
2016-12-03 19:44:52 -07:00 |
|
mrohrlach
|
099e79edbe
|
Changed a line that did not need to be changed apparently
|
2016-12-03 19:12:25 -07:00 |
|
mrohrlach
|
61097d93b9
|
Replaced tabs with spaces (oops)
|
2016-12-03 19:09:03 -07:00 |
|
mrohrlach
|
49ce80346c
|
Changed methods slightly to ensure non-magic projectiles do not receive lights
|
2016-12-03 15:42:24 -07:00 |
|
mrohrlach
|
83945cf280
|
Added reasonable approximation of magic bolt lights
|
2016-12-03 15:24:21 -07:00 |
|
Kurnevsky Evgeny
|
28639c3b2f
|
Crash fix when item is disabled before it casts spell.
|
2016-12-03 17:13:31 +03:00 |
|
scrawl
|
908cc699ce
|
Merge pull request #1141 from MiroslavR/water-sounds
Implement water sounds
|
2016-12-02 14:40:22 +01:00 |
|
scrawl
|
e0afd6d0f7
|
Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with.
|
2016-12-02 02:25:05 +01:00 |
|
MiroslavR
|
c34d85ffc2
|
Implement water sounds (Closes #451)
|
2016-11-28 21:34:58 +01:00 |
|
ShadowRadiance
|
354a89e3bc
|
Slowfall now reduces momentum based on magnitude when jumping
(Allows Constant Effect Slowfall to work as in MW)
|
2016-11-26 06:27:11 -05:00 |
|
scrawl
|
5297d7b5be
|
Merge pull request #1137 from nikolaykasyanov/osx-structure
[macOS] Move all resources files inside application bundles (fixes #3566)
|
2016-11-25 02:51:32 +01:00 |
|