Chris Robinson
df76c324a4
Handle the MRK text string marker
2012-07-16 13:34:56 -07:00
Chris Robinson
12f1785882
Use default bone names for duplicate names
2012-07-16 11:43:16 -07:00
Chris Robinson
75ce10c580
Don't load data for hidden meshes
2012-07-16 11:31:45 -07:00
Chris Robinson
ad75b47472
Build and set up a skeleton for meshes
2012-07-15 19:07:31 -07:00
Chris Robinson
b1f7fd9f7b
Pre-transform the mesh vertices when there's no skinning or skeleton
2012-07-15 17:00:27 -07:00
Chris Robinson
441a5c2da2
Load NiTriShapes into Ogre meshes
2012-07-15 14:12:12 -07:00
Chris Robinson
3029c221ef
Create materials when creating meshes
2012-07-15 12:59:39 -07:00
Chris Robinson
9028cfe83c
Look for the NiTriShape when the mesh resource wants to load
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It's still not loaded yet.
2012-07-15 12:02:47 -07:00
Chris Robinson
69ed73399a
Avoid exposing the NIF mesh resource loading class
2012-07-15 11:40:48 -07:00
Chris Robinson
300730a834
Create the skeleton resource from NIFs
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Note they are not loaded yet.
2012-07-15 11:13:48 -07:00
Chris Robinson
6a447c88fb
Create meshes from the NiTriShapes in the NIF.
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This doesn't actually load them yet. It's also very slow for certain NIFs.
2012-07-15 06:45:21 -07:00
Chris Robinson
939d0d2fc5
Return a list of meshes and the skeleton from NIFLoader::load
2012-07-13 20:01:15 -07:00
Chris Robinson
fdfe40a55a
Use a different loader object for each NIF mesh
2012-07-13 13:41:08 -07:00
Chris Robinson
386ac56bda
Remove the NIF loader and code to manually transform the vertices
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This currently breaks just about everything. They should come back as it's all
reimplemented, though.
2012-07-12 20:12:18 -07:00
Chris Robinson
3f11b6b1ae
Cleanup a couple unneeded misc component references
2012-07-12 12:01:11 -07:00
Chris Robinson
86b37c6c11
Move the velocity out of the transformation object
2012-07-12 11:21:52 -07:00
Chris Robinson
645b507ba0
Return a reference to the RecordPtr from operator[] for consistency
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RecordListT is supposed to be a list of RecordPtrT objects.
2012-07-12 05:37:56 -07:00
Chris Robinson
348b5fa207
Merge remote branch 'zini/master' into nif-cleanup
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Conflicts:
components/nifbullet/bullet_nif_loader.cpp
2012-07-10 06:16:16 -07:00
Chris Robinson
ca37706b34
Use Ogre types for Matrix and Vector objects
2012-07-10 02:38:35 -07:00
Chris Robinson
98ae7168b1
Fix double-incrementing a pointer
2012-07-10 00:24:18 -07:00
Chris Robinson
b3aa453f9a
Use Ogre data streams for loading NIFs
2012-07-09 22:02:12 -07:00
Chris Robinson
0143cacd2b
Avoid returning pointers from NIFFile
2012-07-09 21:35:36 -07:00
Chris Robinson
d3a31a24ce
Use proper strings and vectors instead of slice arrays for NIF files
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Slice arrays use pre-allocated pointers whose memory is managed externally. This is
unnecessary and ultimately detrimental since it prevents any kind of data fixup
(e.g. little endian to big endian, p[adding handling), and it also makes it difficult
to use Ogre data streams.
2012-07-09 21:08:23 -07:00
gugus
03f7740474
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
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Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwworld/worldimp.hpp
2012-07-09 10:39:57 +02:00
Marc Zinnschlag
c85aaafac2
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
Jason Hooks
5028f9926d
Bullet scale solution
2012-06-12 18:09:58 -04:00
scrawl
c85c794c86
fixed some cppcheck issues
2012-06-06 20:29:30 +02:00
scrawl
ddb0a91994
addition to last commit
2012-05-13 12:19:49 +02:00
Marc Zinnschlag
afa859a6a6
Merge remote branch 'jhooks/clothingarmor'
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Conflicts:
apps/openmw/mwrender/npcanimation.cpp
2012-04-15 22:06:05 +02:00
scrawl
95f87a8abf
more or less complete list for morrowind.bsa (thanks to artorius)
2012-04-12 16:33:36 +02:00
scrawl
a727bcd4a4
override nif transparency settings (part 1)
2012-04-11 20:13:15 +02:00
scrawl
2a4fcf42a3
basic shadows
2012-04-11 18:53:13 +02:00
Jason Hooks
74deb5588d
Post merge
2012-04-08 20:41:49 -04:00
scrawl
cdea19206c
Revert "more accurate fog, TODO: apply this to the terrain"
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This reverts commit 96c37d3e7c
.
2012-04-07 22:47:39 +02:00
scrawl
96911ada95
restored render queue of transparent objects, they are now part of the mrt textures
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this fixes some issues with transparent objects not visible in the refraction
2012-04-07 22:37:15 +02:00
scrawl
96c37d3e7c
more accurate fog, TODO: apply this to the terrain
2012-04-07 16:55:32 +02:00
scrawl
622fb568cf
removed MRT setting and figure it out automatically
2012-04-05 19:27:54 +02:00
scrawl
006970fd79
add MRT code to shaders
2012-04-04 19:53:41 +02:00
Jason Hooks
57299571d5
Preparing for clothes/armor
2012-04-02 22:08:46 -04:00
scrawl
6091a0504d
first settings test (config file has to be created manually)
2012-04-01 16:59:35 +02:00
Alexander "Ace" Olofsson
4a9a416d46
Can find files even if no .bsa file exists now
2012-03-30 14:45:32 +02:00
Lukasz Gromanowski
f8afc22f04
Issue #225 : Corrected wrong delete operator introduced by one of previous commit.
2012-03-26 23:16:59 +02:00
Lukasz Gromanowski
2b9845a5b6
Issue #225 : Free memory allocated for sending into HardwareVertexBuffer.
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Free memory allocated for sending into HardwareVertexBuffer in NIFLoader class.
2012-03-26 19:09:55 +02:00
scrawl
118250171d
Merge branch 'master' of https://github.com/zinnschlag/openmw into shaders
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Conflicts:
apps/openmw/mwrender/objects.cpp
2012-03-13 17:31:10 +01:00
Marc Zinnschlag
3d1cbcd4e7
Merge remote branch 'jhooks/animperform'
2012-03-07 09:20:29 +01:00
Jason Hooks
9848b67174
Fixing errors
2012-03-05 17:46:29 -05:00
scrawl
f7b706d24e
use the vertex colours that morrowind supplies for a lot of meshes
2012-03-05 18:50:56 +01:00
scrawl
ff8f95fcca
fix batch lighting, removed the "bumping number of lights" hack
2012-03-04 23:18:40 +01:00
scrawl
332671b43d
lighting fix
2012-03-04 22:26:40 +01:00
scrawl
b2109a1302
make the vertex colours only affect diffuse, this caused some areas to
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be darker than they should be
2012-03-04 22:01:02 +01:00