AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								f8fe992dc0
								
							
						 | 
						
							
							
								
								Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files
							
							
							
							
							
						 | 
						
							2017-10-11 21:58:55 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Miloslav Číž
								
							 
						 | 
						
							
							
							
							
								
							
							
								64793a55dc
								
							
						 | 
						
							
							
								
								get rid of buggy shader trick
							
							
							
							
							
						 | 
						
							2017-09-28 20:44:43 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Miloslav Číž
								
							 
						 | 
						
							
							
							
							
								
							
							
								c9c6326d87
								
							
						 | 
						
							
							
								
								fix non-refraction water rain ripples
							
							
							
							
							
						 | 
						
							2017-09-28 19:23:37 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Miloslav Číž
								
							 
						 | 
						
							
							
							
							
								
							
							
								8416feaf5b
								
							
						 | 
						
							
							
								
								link rain water ripple effect to actual rain
							
							
							
							
							
						 | 
						
							2017-09-28 19:04:31 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Miloslav Číž
								
							 
						 | 
						
							
							
							
							
								
							
							
								4a332a1807
								
							
						 | 
						
							
							
								
								improve rain ripples
							
							
							
							
							
						 | 
						
							2017-09-27 21:25:14 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Miloslav Číž
								
							 
						 | 
						
							
							
							
							
								
							
							
								5c50506c83
								
							
						 | 
						
							
							
								
								water shader refactor plus basic rain ripples
							
							
							
							
							
						 | 
						
							2017-09-27 17:13:21 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Miloslav Číž
								
							 
						 | 
						
							
							
							
							
								
							
							
								cde2c13900
								
							
						 | 
						
							
							
								
								make water depth independent of view frustum
							
							
							
							
							
						 | 
						
							2017-09-26 14:14:28 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Miloslav Číž
								
							 
						 | 
						
							
							
							
							
								
							
							
								9dececcbd2
								
							
						 | 
						
							
							
								
								rename a constant in water shader
							
							
							
							
							
						 | 
						
							2017-09-22 21:10:05 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Miloslav Číž
								
							 
						 | 
						
							
							
							
							
								
							
							
								28f58d5a32
								
							
						 | 
						
							
							
								
								add deleted letter in macro
							
							
							
							
							
						 | 
						
							2017-09-22 21:06:03 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Miloslav Číž
								
							 
						 | 
						
							
							
							
							
								
							
							
								f274bc84cc
								
							
						 | 
						
							
							
								
								fix depth computation in water shader
							
							
							
							
							
						 | 
						
							2017-09-22 21:03:09 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Miloslav Číž
								
							 
						 | 
						
							
							
							
							
								
							
							
								8df79625e8
								
							
						 | 
						
							
							
								
								fix water shader
							
							
							
							
							
						 | 
						
							2017-09-22 10:53:02 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Miloslav Číž
								
							 
						 | 
						
							
							
							
							
								
							
							
								658fa0fdae
								
							
						 | 
						
							
							
								
								fix typo
							
							
							
							
							
						 | 
						
							2017-09-21 22:33:57 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Miloslav Číž
								
							 
						 | 
						
							
							
							
							
								
							
							
								c43baf6e94
								
							
						 | 
						
							
							
								
								remove commented code
							
							
							
							
							
						 | 
						
							2017-09-21 22:31:26 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Miloslav Číž
								
							 
						 | 
						
							
							
							
							
								
							
							
								16d9773c6c
								
							
						 | 
						
							
							
								
								fix water shader artifacts at shores
							
							
							
							
							
						 | 
						
							2017-09-21 22:25:36 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								45ae8d5ffa
								
							
						 | 
						
							
							
								
								Add support for GL_AMBIENT colorMode to shaders as required by particle systems
							
							
							
							
							
						 | 
						
							2017-02-08 18:39:24 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Nikolay Kasyanov
								
							 
						 | 
						
							
							
							
							
								
							
							
								db69342b5d
								
							
						 | 
						
							
							
								
								[macOS] Move all configs & resources into app bundles
							
							
							
							
							
							
							
							Fixes #3566 (https://bugs.openmw.org/issues/3566). 
							
						 | 
						
							2016-11-23 22:32:54 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								77bc807305
								
							
						 | 
						
							
							
								
								Attenuate the light ambient in lighting.glsl (Fixes #3597)
							
							
							
							
							
						 | 
						
							2016-10-17 15:01:10 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								f291aabc4b
								
							
						 | 
						
							
							
								
								Fix shader compile error for objects without diffuse map
							
							
							
							
							
						 | 
						
							2016-08-09 01:04:02 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								bc04989448
								
							
						 | 
						
							
							
								
								Remove unused uniforms
							
							
							
							
							
						 | 
						
							2016-06-17 00:20:53 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								8e23c37668
								
							
						 | 
						
							
							
								
								Flip the parallax offset Y component based on tangent parity (Bug #3440)
							
							
							
							
							
						 | 
						
							2016-06-16 18:07:10 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								6f5b68859f
								
							
						 | 
						
							
							
								
								Comment out UV test that is not working
							
							
							
							
							
						 | 
						
							2016-06-16 17:33:54 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								6a1fd05074
								
							
						 | 
						
							
							
								
								Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440)
							
							
							
							
							
						 | 
						
							2016-06-16 17:32:27 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								aa5a643e3b
								
							
						 | 
						
							
							
								
								Fix incorrect multiplication order of TBN matrix (Bug #3440)
							
							
							
							
							
						 | 
						
							2016-06-16 17:31:17 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								6f31b3d79f
								
							
						 | 
						
							
							
								
								Add parallax mapping for objects
							
							
							
							
							
						 | 
						
							2016-03-22 21:46:15 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								b59b2c6d6d
								
							
						 | 
						
							
							
								
								Move to parallax.glsl
							
							
							
							
							
						 | 
						
							2016-03-22 21:46:15 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								b4dda045a6
								
							
						 | 
						
							
							
								
								Pass the tangent in object space
							
							
							
							
							
						 | 
						
							2016-03-22 21:46:15 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								157c11398d
								
							
						 | 
						
							
							
								
								Add terrain parallax mapping
							
							
							
							
							
						 | 
						
							2016-03-22 21:46:15 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								6e7c6fdd7e
								
							
						 | 
						
							
							
								
								Implement NiTexturingProperty::DecalTexture
							
							
							
							
							
						 | 
						
							2016-03-01 18:41:36 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								414c19f717
								
							
						 | 
						
							
							
								
								Fix detailMapUV bug
							
							
							
							
							
						 | 
						
							2016-03-01 18:40:18 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								5e105da3ba
								
							
						 | 
						
							
							
								
								Generate texture coordinates per-pixel when normal map + environment map are used
							
							
							
							
							
						 | 
						
							2016-02-24 21:28:55 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								900b522d13
								
							
						 | 
						
							
							
								
								Rename viewPos to viewDirection
							
							
							
							
							
						 | 
						
							2016-02-21 01:28:42 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								0db7163363
								
							
						 | 
						
							
							
								
								Add specular mapping for terrain
							
							
							
							
							
						 | 
						
							2016-02-20 19:55:08 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								f01e8a6950
								
							
						 | 
						
							
							
								
								Add specular mapping for objects
							
							
							
							
							
						 | 
						
							2016-02-20 19:55:08 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								6000e48bba
								
							
						 | 
						
							
							
								
								Add terrain shaders and normal map support
							
							
							
							
							
							
							
							Textures with _n filename suffix are automatically recognized as terrain normal maps. 
							
						 | 
						
							2016-02-19 01:37:30 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								5e12a1b4ef
								
							
						 | 
						
							
							
								
								Add enchanted item glow to the shader
							
							
							
							
							
						 | 
						
							2016-02-18 23:05:44 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								a73512afb7
								
							
						 | 
						
							
							
								
								Add shader settings to settings.cfg
							
							
							
							
							
						 | 
						
							2016-02-18 19:38:34 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								e5a37a7023
								
							
						 | 
						
							
							
								
								Add normal map code
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:59 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								18e80d5627
								
							
						 | 
						
							
							
								
								Add per-pixel lighting code
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:59 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								1223bca3d4
								
							
						 | 
						
							
							
								
								Move doLighting to separate file
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:59 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								456816f707
								
							
						 | 
						
							
							
								
								Use diffuse.a / vertex.a, use material emission
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:58 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								5fd84074c5
								
							
						 | 
						
							
							
								
								Reimplement detailMap, darkMap and emissiveMap
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:58 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								e845c576d4
								
							
						 | 
						
							
							
								
								Use the texture matrix
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:58 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								3859c58a8a
								
							
						 | 
						
							
							
								
								Assign gl_ClipVertex in the vertex shader to make clip planes work
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:57 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								9376811213
								
							
						 | 
						
							
							
								
								Vertex lighting shader
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:57 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								044e0a829a
								
							
						 | 
						
							
							
								
								Add fog
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:57 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								a9ad1b09e2
								
							
						 | 
						
							
							
								
								Introduce ShaderManager & ShaderVisitor
							
							
							
							
							
							
							
							Actual shaders still to be written. 
							
						 | 
						
							2016-02-18 19:37:56 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								8433e0679f
								
							
						 | 
						
							
							
								
								Water: connect to settings window
							
							
							
							
							
						 | 
						
							2015-10-29 00:25:24 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								9f8d36b573
								
							
						 | 
						
							
							
								
								Water code cleanup
							
							
							
							
							
						 | 
						
							2015-10-29 00:25:24 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								09631385c3
								
							
						 | 
						
							
							
								
								Use boost ifstream for water resources
							
							
							
							
							
						 | 
						
							2015-10-29 00:25:24 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								51e40cf1b8
								
							
						 | 
						
							
							
								
								Water: minor shader cleanup
							
							
							
							
							
						 | 
						
							2015-10-29 00:25:24 +01:00 | 
						
						
							
							
							
								
							
							
						 |