Commit Graph

109 Commits (e13eb625d38a13b47d1b6680608c69c20de6842a)

Author SHA1 Message Date
Emmanuel Anne 944dfa5372 a light without the carry flag can't be equipped !
it fixes Antares big mod teaching disciplines, it adds a light which should
not be equipped to npcs which have learnt something.
9 years ago
Emmanuel Anne 29a84452ab durations in tooltips : use "show effect duration" setting 9 years ago
Emmanuel Anne 1472711583 add duration to spell icons too
and use gmststrings instead of direct strings in tooltips
durations can display minutes and hours
I don't know any effect lasting an hour or more but you never know...
9 years ago
Emmanuel Anne 47e29480ce show duration of light sources in tooltip
I had forgotten light sources disappear after a while, this way at least
you know it's normal !
9 years ago
scrawl 67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl 4036978718 Empty model exception fix 10 years ago
scrawl 47758c11cd Readded collision objects and movement physics 10 years ago
scrawl c31b416ba1 Move physicssystem to a new mwphysics module 10 years ago
scrawl c92592493e OpenMW: create a window and render the starting cell(s) 10 years ago
dteviot e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot 45b6538820 fixed MSVC 2013 warning C4800
forcing value to bool 'true' or 'false'
10 years ago
scrawl c7d15e6f74 Revert "Revert "Light charge handling fix""
This reverts commit b95748d044.
10 years ago
scrawl b95748d044 Revert "Light charge handling fix"
This reverts commit 5e0428243b.
10 years ago
scrawl 5e0428243b Light charge handling fix 10 years ago
scrawl 235683e449 Remove LightState from openmw save format to streamline inventory loading 10 years ago
scrawl 41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 10 years ago
scrawl d55fe43fc9 Support animation groups for Light and Door objects (Fixes #2039) 10 years ago
MiroslavR fa746b8e54 Do not display weight or value in tooltip for zero-weight items (Fixes #2047) 10 years ago
Lukasz Gromanowski a6a3eca930 Fixes #1887: Equipped items do not emit sounds
Corrected wrong return type of Class::getSound() method.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski e1663de7cf Fixes #1887: Equipped items do not emit sounds
Added getSound() method to MWClass class and implementation
into Light class.

Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
scrawl 6b06ab23aa Don't play sound for torches with OffDefault flag (Fixes #1884) 10 years ago
scrawl 28fe81df90 Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 11 years ago
Marc Zinnschlag c9cd7fb6b7 Merge branch 'scripts' 11 years ago
scrawl 75366b2e37 Implement CellRef's faction rank (rank requirement to use item) 11 years ago
scrawl 2b57c7fa67 Use CellRef's global variable to disable owner (Fixes #1677) 11 years ago
Marc Zinnschlag 4fb897f2f8 added missing getId functions to classes derived from MWWorld::Class 11 years ago
scrawl 91ed5183c8 Show base item value in tooltip, not real value (Fixes #1469) 11 years ago
scrawl a6788cfb0e Support lights that do not have a model (Fixes #1361) 11 years ago
scrawl 039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
11 years ago
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
Marc Zinnschlag 83ded18af0 encapsulated reference collections 11 years ago
Marc Zinnschlag 900532a6ca store additional state of lights in saved game files 11 years ago
scrawl 0285d18fc2 Respect items belonging to a faction 11 years ago
scrawl cd756a8a39 Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 11 years ago
scrawl 60bec03987 Rename variables called 'slots' to work around wrong code parsing in QT Creator. 11 years ago
Marc Zinnschlag 8c139783b7 silenced a warning 11 years ago
Alex "rainChu" Haddad e11da5c0a3 Added a constructor to Light CustomData 11 years ago
Alex "rainChu" Haddad 2643214ca6 Lights extinguish underwater 11 years ago
Alex "rainChu" Haddad 30ee3c5cf6 Equipped torches and lights run out of fuel 11 years ago
Chris Robinson 89c7f5bc70 Handle object activation as a werewolf 12 years ago
Chris Robinson 076e7d8e16 Make insertBegin internal 12 years ago
Chris Robinson 0458fd5531 Remove unused/unneeded parameters 12 years ago
Chris Robinson 3555476dfd Use Animation-derived objects for generic objects 12 years ago
Chris Robinson 14e0c182f3 Allow specifying the sound type to playSound and playSound3D 12 years ago
scrawl 94d45e1518 Fix twohanded weapons not unequipping when equipping a torch 12 years ago
scrawl 0c4a963132 Container UI rewrite 12 years ago
scrawl f3c8cd2065 Don't buy/sell keys which are set to open a lock 12 years ago
scrawl 84afd87321 Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
Chris Robinson 74b8095fc7 Use default parameters where appropriate 12 years ago