Commit Graph

8344 Commits (e13eb625d38a13b47d1b6680608c69c20de6842a)

Author SHA1 Message Date
Marc Zinnschlag 96880b4dfe Merge remote-tracking branch 'scrawl/tabs' 9 years ago
Marc Zinnschlag c35ce88ee7 Merge remote-tracking branch 'scrawl/aiming' 9 years ago
Marc Zinnschlag ed373aa320 Merge remote-tracking branch 'scrawl/animation' 9 years ago
scrawl a7f898057b Don't activate the initial death animation when skipAnim is set (Fixes #2513) 9 years ago
scrawl c4b5a41ac3 Improve combat AI vertical aiming (Fixes #1366, Fixes #1330) 9 years ago
Emmanuel Anne 29a84452ab durations in tooltips : use "show effect duration" setting 9 years ago
scrawl a47617c21f Fix tab indentations in apps/ and components/ 9 years ago
Emmanuel Anne b0d373f7e6 durations in tooltips : water walking effects is seen differently
so move the duration info out of this block...
9 years ago
Emmanuel Anne 1472711583 add duration to spell icons too
and use gmststrings instead of direct strings in tooltips
durations can display minutes and hours
I don't know any effect lasting an hour or more but you never know...
9 years ago
Emmanuel Anne 47e29480ce show duration of light sources in tooltip
I had forgotten light sources disappear after a while, this way at least
you know it's normal !
9 years ago
scrawl f8d4bc378f Move setAlpha from NpcAnimation to Animation (Fixes #2917) 9 years ago
scrawl 126960261f Keep playing IdleSneak on the lower body when casting spells / using weapons 9 years ago
scrawl 5692ef1eae Add convenience operator [] to AnimPriority 9 years ago
scrawl 84747fbdd7 Use the actual sneak state to determine visibility of indicator (Fixes #2915) 9 years ago
Marc Zinnschlag c693656307 Merge branch 'localvarfix' 9 years ago
Marc Zinnschlag 2a981a5272 make sure local variables are loaded when trying to access them from outside of a script (Fixes #2659) 9 years ago
dteviot 0feae19140 AiCombat use evadeObstacles() from AiPackage. 9 years ago
Marc Zinnschlag 2c37731494 Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 9 years ago
dteviot 8e2fe1985d Fixed errors pointed out by Zini.
1. Removed "Actor" from name of function  isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
9 years ago
Marc Zinnschlag 0ff786bebd Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag a445683312 Merge branch 'mergetool'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
9 years ago
dteviot 10eabc9d51 actorutil.hpp includes mwworld/ptr.hpp
As pointed out by Scrawl, fixes compiler error if getPlayer() is called before MWWorld::Ptr is defined, because getPlayer() returns a Ptr by value.
9 years ago
dteviot 6f97187bb6 Fix travis warning about no newline at end of file. 9 years ago
dteviot 573a14993a Moved isActorNearInactiveCell() logic to own function.
Also, triggers when actor is near edge of cell, not when less than 1/2 way to edge.
9 years ago
dteviot e9c796166a Added MWMechanics::isPlayerInCombat() 9 years ago
scrawl cd0f8e556b Merge pull request #753 from slothlife/thunderstorm-support
Improve thunderstorm support.
9 years ago
slothlife 29d74f0249 Improve thunderstorm support.
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
Marc Zinnschlag 353d6973e2 Merge remote-tracking branch 'origin/master' 9 years ago
scrawl 0442bc98f3 Update sleep interruption formula according to wiki, thanks Hrnchamd 9 years ago
scrawl 5aa33fde43 Include cleanup 9 years ago
scrawl e5d54fb539 Check for actor being the player in various actions 9 years ago
scrawl fd48c1d6f4 Make the Equip script function "use" items (drink potion, use alchemy, etc) 9 years ago
scrawl 481f23d955 Implement framerate limit setting
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
9 years ago
dteviot 96e3933ee9 Fixed bug in smoothTurn()
Now correctly handles changing direction from 178 to -178 degrees.
9 years ago
scrawl acbea2461b Fix a typo 9 years ago
scrawl d11952c48a Stop rendering when the window is minimized 9 years ago
Marc Zinnschlag 69b9eadb52 refactored loading of land data 9 years ago
Marc Zinnschlag b3fdf92d2b more const-ness fixes 9 years ago
Marc Zinnschlag febf611c82 made return type of ESMTerrain::Storage::getLand const 9 years ago
Marc Zinnschlag 7a96a04b75 Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag a8bee25757 Merge remote-tracking branch 'dteviot/FixStuckDraft' 9 years ago
Marc Zinnschlag 4b7a034cf9 Merge remote-tracking branch 'slothlife/weather-transition-fix' 9 years ago
scrawl 8aaba0af6f Fix journal page navigation bug introduced by 7dd09dd637 (Fixes #2899) 9 years ago
dteviot 1dfe438a5d reduce "reset if stuck" AiWander timeout.
Now is about 14 seconds, instead of 300.
9 years ago
dteviot 39c2ba8efe Pathfinding bugfix.
Observed at Ebonheart (coe 1, -13).  Especially at the western tower. Guards try to walk though tower door.
Cause: buildPath() adds destination (even when unreachable) when only using single node from pathgrid.
9 years ago
dteviot f2c9b9351f Try going right and left to "unstick" actor. 9 years ago
dteviot 31d82b6b0c Unifiy evadeObstacles() logic between AiWander and AiPackage
Can't use same code, but logic is now same.
9 years ago
dteviot f59e918a3b removed useless code.
zTurn ignores turns < 0.0087 radians.
9 years ago
dteviot 0677799839 movement logic in AiPackage uses ObstacleCheck. 9 years ago
slothlife 2b48a20b76 Fix weather transition bugs 9 years ago
slothlife d9a7986b3a Remove redundant fast forward check 9 years ago
Marc Zinnschlag 45e7522aa6 Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft' 9 years ago
dteviot 300c48329d Creature::isFlagBitSet() changed to free function. 9 years ago
slothlife 4fd00a75d5 Merge advanceTime and advanceTimeByFrame 9 years ago
slothlife cd8ec5c11e Improve checking for older weather records 9 years ago
slothlife 7817c52cbb Discard old save game weather records 9 years ago
dteviot 95d2d82abf extracted isFlagBitSet() 9 years ago
slothlife c907ed517d Remove C++11 explicit on conversion operator 9 years ago
slothlife 54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
Marc Zinnschlag a9f9a8d58e Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft' 9 years ago
dteviot 541d7fb4fb Fixed assorted issues
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
9 years ago
Marc Zinnschlag 8f7f29943a Merge remote-tracking branch 'jordan-ayers/topic/dead-code' 9 years ago
Jordan Ayers cd5bef958f Remove dead code from alchemywindow.
Also align some braces.
9 years ago
dteviot bb54bbd273 Pulled duplicated functions into common base class 9 years ago
scrawl b509a18065 Remove code setting PcRace (Fixes #2886)
This is already handled by the RaceCheck script.
9 years ago
Marc Zinnschlag a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 9 years ago
scrawl 542c648e69 Fix incorrect assignment of PcRace, need to sort race IDs (Fixes #2884) 10 years ago
Marc Zinnschlag 50ec8b10f5 Merge remote-tracking branch 'dteviot/Bug2871' 10 years ago
scrawl ba8e4c22aa Avoid using loops to wrap angle values (Fixes #2882) 10 years ago
scrawl 52d8bc555c Add missing checks to see if spell still exists when loading a savegame (Bug #2883) 10 years ago
dteviot 5dd0ad6841 Fixed rest of travis errors. 10 years ago
dteviot 3fa5c6a0e7 fixed travis build failure 10 years ago
dteviot 77a1d947cc extracted MWMechanics::getPlayer() 10 years ago
dteviot 85bc41dedb replaced FLT_MAX with numeric_limits. 10 years ago
scrawl af3b0cd883 Improve some error messages 10 years ago
dteviot 3b231b85bb removed incorrect optimization.
Now it fixes #2871
10 years ago
Marc Zinnschlag 08325d14ca Merge remote-tracking branch 'dteviot/Bug2871' 10 years ago
Marc Zinnschlag d436dc332b Merge remote-tracking branch 'jeffreyhaines/gametimetracker' 10 years ago
Marc Zinnschlag 5cb0353b5c Merge remote-tracking branch 'jeffreyhaines/npcsdontscream' 10 years ago
dteviot c0d3804b4f Correctly handle disjoint pathgrid (Fixes #2871)
Bugfix:
When
1. Cell has multiple subgrids  (i.e. path grid is disjoint)
2. Distance between destination and pathgrid point 0 is less than distance to points of subgrid closest to start point
Then getClosestReachablePoint() returns pathgrid point 0 as the end point.
This is invalid, this end point cannot be reached from the start point.
10 years ago
dteviot 0ee7407101 extracted common sub-expressions. 10 years ago
dteviot ff5ef7055e extracted function CreatureStats::isParalyzed() 10 years ago
Jeffrey Haines f94d3237fc Removed unused cmake import 10 years ago
Jeffrey Haines 61bb55aff4 Removed long int parameter 10 years ago
Jeffrey Haines d91f197119 Time played display setting 10 years ago
Jeffrey Haines 69729046bf Updated parameter name to reflect units 10 years ago
Jeffrey Haines e86891d6e1 Time played displayed in save/load menus 10 years ago
Marc Zinnschlag 9918b57341 Merge remote-tracking branch 'origin/master' 10 years ago
Jeffrey Haines e1baf1ea48 NPCs scream when they die 10 years ago
scrawl 232dfdc07e Make an error message slightly more helpful 10 years ago
scrawl 681183df31 Restore handling of fog depth == 0 values (Bug #1549) 10 years ago
scrawl 67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl dca08b0b42 Remove a firing assert (Fixes #2871) 10 years ago
Marc Zinnschlag e888fd7034 Merge remote-tracking branch 'scrawl/delete_noop' 10 years ago
Marc Zinnschlag 3992125b61 Merge remote-tracking branch 'scrawl/master' 10 years ago
Marc Zinnschlag dc72b24f4e Merge remote-tracking branch 'dteviot/PathfindingRefactorDraft' 10 years ago
Marc Zinnschlag b5f3f0522a Merge remote-tracking branch 'slothlife/weather-settings-fix' 10 years ago
scrawl b583a2ec33 Make SetDelete a no-op for items in containers (Fixes #2864) 10 years ago
Jordan Ayers be7bd9529d Classes shouldn't use MWBase::Environment to access their own members. 10 years ago
scrawl 9fad33cd14 Don't reset the item model's sort/filter options in updatePlayer (Fixes #2863) 10 years ago