Commit Graph

8344 Commits (e13eb625d38a13b47d1b6680608c69c20de6842a)

Author SHA1 Message Date
Arthur Moore 6fce49bfb5 Don't warn twice when unable to play an idle animation 10 years ago
Arthur Moore 61c3835637 Don't try to play animations we know are bad
Prevents log spam
10 years ago
scrawl 7644a46ded Creatures with no movement should not attempt to start combat (Fixes #2786) 10 years ago
scrawl f326b8e5d2 Fix weapon animations playing on the lowerbody when swimming 10 years ago
scrawl e8cbdcfb1e Play swimming animation fallback on the upper body when possible 10 years ago
scrawl 1f755a2bc0 Don't use a shared Material in AlphaFader 10 years ago
slothlife 67a63cc662 Add some const correctness to MoonModel 10 years ago
Arthur Moore 5ea596f38d Refactor onChooseActionStatePerFrameActions
This prevents playIdle errors from tyring to play idleAnimation 0
10 years ago
Arthur Moore f69de1f263 Alert the user if trying to play a non-idle animation
Continue to propagate success/failure up the call stack.
10 years ago
Arthur Moore 5e6fcc2aef Alert the user if attempting to play an animation fails
This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
10 years ago
Marc Zinnschlag 26ea3aa1ad Merge remote-tracking branch 'dteviot/refactoringAiWander' 10 years ago
slothlife a4e1630ec2 Remove unreferenced member in MoonModel 10 years ago
slothlife 8dc7e158c6 Fix forward declaration of MoonState 10 years ago
slothlife 24ba54f4fe Implement accurate moon settings (fixes #672) 10 years ago
scrawl 7ba399fc92 Change a message to upper case spelling
More consistent with other loading messages
10 years ago
Marc Zinnschlag bafa86d3e9 Merge remote-tracking branch 'scrawl/master' 10 years ago
dteviot 04aee1fe20 extracted function reactionTimeActions(). 10 years ago
dteviot c7aacaee70 extracted function returnToStartLocation(). 10 years ago
dteviot 5e519ef550 extract function isPackageFinished(). 10 years ago
dteviot ad0d807103 extracted function reactionTimeActions(). 10 years ago
dteviot 9c0e3d6c28 extracted functions doPerFrameActionsForState() and onChooseActionStatePerFrameActions(). 10 years ago
dteviot 76f95eafe7 extract function onWalkingStatePerFrameActions(). 10 years ago
dteviot 5ec310dfba extract function onIdleStatePerFrameActions(). 10 years ago
dteviot b3d5b47fea extracted function UpdateActorsMovement(). 10 years ago
scrawl dff84adf7e Fix weapon animation priority 10 years ago
dteviot aba7225817 Removed some duplicated operations. 10 years ago
scrawl 41996b0aad Don't play turning animations in first person mode 10 years ago
scrawl e0ee2fc01b Adjust the movement animation speed every frame (Fixes #1921) 10 years ago
scrawl 278076e609 Include cleanup 10 years ago
scrawl 3bca3e73d4 Fix GetWeaponDrawn and GetSpellReadied script functions for creatures 10 years ago
scrawl b3f5ac5dbb Include cleanup 10 years ago
scrawl e6b28d84f0 Outdated comment fix 10 years ago
scrawl 3f3c3d0ad3 Remove an already resolved todo comment 10 years ago
scrawl 4f6e5345cc Include cleanup 10 years ago
Pawel Kubik 47922f6c35 Changed a settings variable responsible for number of loaded exterior cells. 10 years ago
scrawl 7f66339790 Remove a redundant function 10 years ago
scrawl 71bc22401f Include cleanup 10 years ago
scrawl 7e4e59efb9 Fix excessive auto-equipping in InventoryStore::removeItem (Fixes #2792) 10 years ago
scrawl 7900631d51 Print the missing player cell to error output 10 years ago
scrawl 8286dc6c5a Player followers don't report crimes (Fixes #2457) 10 years ago
Marc Zinnschlag 6e3032efc1 Merge remote-tracking branch 'koncord/fix-gold-beh' 10 years ago
Koncord 6c3c85f0d4 Fix indent
Remove misc.hpp in containerstore.cpp
10 years ago
Marc Zinnschlag f3d3cbc58b Merge remote-tracking branch 'dteviot/refactoringAiWander' 10 years ago
Marc Zinnschlag d2cd151f77 Merge remote-tracking branch 'kunesj/master' 10 years ago
dteviot 2a4d35b98c fixed "comma at end of enumerator list" warning. 10 years ago
Koncord 7a86c8d8b6 Fix OpAddItem, OpGetItemCount and OpRemoveItem. 10 years ago
Koncord a24df8cb66 Revert addImp() and remove()
add isGold() in MWWorld::Class
10 years ago
Koncord 9485aa5e44 Fix "removeitem gold_100" behavior 10 years ago
Koncord aefcd1ad07 Fix "additem gold_100" behavior 10 years ago
Koncord 75e5023590 fix code duplication 10 years ago
Jiří Kuneš a14a3c82de added description of new syntax to the onRetrieveTag function comment 10 years ago
Marc Zinnschlag 9b3d5c958f Merge remote-tracking branch 'scrawl/music' 10 years ago
dteviot 00eef585af renamed mPlayedIdle to mIdleAnimation. 10 years ago
dteviot 22f49128cc replaced multiple booleans with single state variable. 10 years ago
dteviot 1ed6e95c07 Got rid of some radians to degrees to radians conversions. 10 years ago
dteviot 3ebe9fb34f renamed mRotate to mTurnActorGivingGreetingToFacePlayer 10 years ago
scrawl b01abe4d19 Stop title music when the game starts (Fixes #2468) 10 years ago
scrawl 1156668843 Render certain map markers on top of the player arrow (Fixes #2559) 10 years ago
Jiří Kuneš a5b4e087c5 define owned colours in settings.cfg 10 years ago
Jiří Kuneš cbc44b33ba define crosshair owned colour in openmw_hud_box.skin.xml 10 years ago
scrawl 278a078e9d Unify magic effect tick functions
- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
10 years ago
scrawl 77f1387da8 Include cleanup 10 years ago
Jiří Kuneš 75f5972898 show owned - better settings 10 years ago
Jiří Kuneš df077f8649 color tooltip red when taking item would result in crime 10 years ago
scrawl 111cf5462b Merge pull request #666 from scrawl/animation
Animation refactoring & fixes
10 years ago
Marc Zinnschlag b3ad983f1f Merge remote-tracking branch 'scrawl/version'
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
10 years ago
Marc Zinnschlag edde1fb727 Merge remote-tracking branch 'scrawl/master' 10 years ago
Marc Zinnschlag 964cd44e96 Merge remote-tracking branch 'kunesj/master' 10 years ago
slothlife f8f0380413 Fix for loading window icon on Windows 10 years ago
scrawl a33ca75742 Pass AnimPriority by const reference 10 years ago
scrawl f09e4620b6 Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
10 years ago
scrawl 6e493500c9 Show custom map markers on the tooltip of the world map marker (Fixes #2711) 10 years ago
scrawl 41bed4c7d9 Use multimap to speed up custom map marker code 10 years ago
Jiří Kuneš 4a6d806127 fixed comment, save settings to member variable, removed usless include, changed variable to const 10 years ago
Jiří Kuneš e68b388d16 removed setCrosshairOwned from windowmanager 10 years ago
Jiří Kuneš c019f8e23d use correct mechanics manager 10 years ago
Jiří Kuneš 15107ca5cf crosshair owned - settings option 10 years ago
Jiří Kuneš 66edae9b93 change collor of crosshair 10 years ago
Jiří Kuneš 72728b9c01 disable cusor when item/container is owned 10 years ago
scrawl 91d71d0fcd Disable MyGUI's scrollbar autorepeat (Fixes #2779)
We are currently using a custom implementation so as to support MyGUI version 3.2.1. When compiled with 3.2.2 or later, we need to disable MyGUI's autorepeat so that it doesn't interfere with ours.
10 years ago
scrawl 660e7f5d89 Don't update animation states in skipAnim mode (Fixes #2782) 10 years ago
scrawl cc59493cb2 Don't restart the jump animation when equipping a different weapon (Fixes #2286) 10 years ago
scrawl b5c79738f1 Fix enchantments casting more than once per button press, broken by a1432b0255 10 years ago
scrawl f6f82d433c Fix bug with loop key assignment
Animations with time of "loop start" == time of "loop stop" were not getting their loop times assigned correctly.

This fixes incorrect playing of the jump animation, one aspect of Bug #2286.
10 years ago
scrawl f8d360190d Remove an unneeded virtual 10 years ago
scrawl 992b770315 Don't set OnPcEquip for items that failed to equip (Fixes #2776) 10 years ago
scrawl 17ada63fcb Don't play turning animations on the upperbody when in first person mode (Fixes #2287) 10 years ago
scrawl 3656851750 Remove the now unused changeBlendMask 10 years ago
scrawl 83cceeee72 Use the extended animation priority for Block animations, allow starting attacks during a block animation (Fixes #2761) 10 years ago
scrawl cf14d1748c Use the extended animation priority for Hit animations 10 years ago
scrawl 50db6ed396 Use the extended animation priority for weapon animations 10 years ago
scrawl e93a578f23 Extend the animation priority system to one priority value per bone group / distinct blend mask 10 years ago
scrawl 335ef97cf5 Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
10 years ago
scrawl de6dc21552 Create hardware cursors in advance (Fixes #2660) 10 years ago
scrawl dca4704b4b Print exceptions in CharacterCreation::spawnDialog 10 years ago
scrawl f1b52c964a Select the current resolution in resolution list on game start (Fixes #2768) 10 years ago
Marc Zinnschlag d22f8703e5 Merge remote-tracking branch 'dteviot/refactoringAiWander' 10 years ago
dteviot ddeabcdfbe Removed unused field that was giving compiler warning. 10 years ago
dteviot e294cd95cd extracted function playIdleDialogueRandomly() 10 years ago
dteviot 22059d68f6 Remove duplicated code. 10 years ago
dteviot 0b089a5564 extracted function evadeObstacles() 10 years ago
dteviot 1ef78b1e56 extracted playGreetingIfPlayerGetsTooClose() 10 years ago
dteviot df421fce92 extracted function setPathToAnAllowedNode() 10 years ago
dteviot b508846a64 Renamed mStoredAvailableNodes to mPopulateAvailableNodes.
Don't call getAllowedNodes() needlessly.
10 years ago
Marc Zinnschlag dacb93c57f Merge remote-tracking branch 'scrawl/coverity_scan' 10 years ago
scrawl 24ae1d5ace Fix some issues found by coverity 10 years ago
scrawl 667c80fb2a Add brackets around a correct expression to fix coverity warning 10 years ago
scrawl ebdd5dc993 Fix code that I forgot to uncomment (thanks coverity) 10 years ago
Alexander "Ace" Olofsson 12f413ba9b Don't instantiate specialized templates
This fixes the VS2012 build issue
10 years ago
Marc Zinnschlag ba9a9d16bb Merge remote-tracking branch 'scrawl/master' 10 years ago
Marc Zinnschlag 08d2b196bd Merge remote-tracking branch 'ace/explicit-instantiation' 10 years ago
scrawl f12619b86a Implement fStromWindSpeed (Fixes #2764) 10 years ago
Alexander "Ace" Olofsson b3b55a5842 Explicitly instantiate MWWorld::Store 10 years ago
Alexander "Ace" Olofsson b1cc74dd9a Explicity instantiate MWMechanics::Stat 10 years ago
dteviot f1774ee7c3 Fixed compile failing on OSX and Linux. 10 years ago
dteviot 52cf8541f5 End point tolerance restored to 64 units.
Corrected problem pointed out by Scrawl.
Destination needs tolerance of 64 to avoid overcrowding.
10 years ago
Alexander "Ace" Olofsson 3655ef16af Explicitly instantiate ESM::StatState 10 years ago
dteviot 40a925ad37 Merge branch 'Bug1317MakeExtraWaypoints' into Bug2726 10 years ago
Marc Zinnschlag e89614a35d Merge remote-tracking branch 'origin/master' 10 years ago
Marc Zinnschlag 88f1220a77 Merge remote-tracking branch 'dteviot/Bug2726' 10 years ago
scrawl 49c07de773 Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
10 years ago
Alexander "Ace" Olofsson aaaee74a4d Fix the comments 10 years ago
scrawl 531bca1273 Add a threshold for changing aicombat targets (Fixes #2755) 10 years ago
Marc Zinnschlag 432384d280 Merge remote-tracking branch 'scrawl/aicombat' 10 years ago
dteviot 1239667cb4 AiWander uses points between PathGrid points (Fixes #1317)
When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points.
10 years ago
dteviot eb2aa965b9 Extracted function SetCurrentNodeToClosestAllowedNode() 10 years ago
dteviot 76f20b8b20 fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning. 10 years ago
dteviot 0095737c40 Use correct type of variable. Remove unnecessary casts. 10 years ago
dteviot f942db2b27 Simplified code. 10 years ago
dteviot 9a02a85a24 Pulled duplicate code into function. 10 years ago
scrawl c90841d649 Fix head tracking for NPCs 10 years ago
dteviot fae93e3d82 Bugfix: was not resetting mStuckCount. 10 years ago
dteviot 46a654286b Remove fix for #1317
Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
10 years ago
dteviot 164994f3d3 Made PathFinder::buildPath() private.
Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
10 years ago
scrawl 6bcea21e14 Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876) 10 years ago
scrawl a7bd050928 Accurate attack timings in AiCombat 10 years ago
scrawl 741e5db862 Fix for non-bipedal creatures that use weapons, e.g. rieklings 10 years ago
scrawl 82740c1645 Remove completely broken code 10 years ago
scrawl d07b176b36 Take into account hit recovery, knockdown and other animations for AiCombat attack timing 10 years ago
scrawl 520a832a9a Remove an already resolved todo comment 10 years ago
scrawl 6724585777 Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
10 years ago
scrawl bf9c62fa42 Fix for some coverity scan defects 10 years ago
scrawl dcb8fbc69c Accurate handling of fog depth/density (Fixes #2752) 10 years ago
scrawl 6691891bee Include cleanup 10 years ago
scrawl a1432b0255 Move attackingOrSpell flag to the CharacterController 10 years ago
scrawl 519fb9482a Minor cleanup 10 years ago
Alexander "Ace" Olofsson 5d24091364 Fix build error and a pair of warnings
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
10 years ago
scrawl 20d03c7e39 Refuse loading save games of unknown format 10 years ago
scrawl a081d402c5 Use the format field instead of version field 10 years ago
scrawl 4637750601 Savegame loading optimization 10 years ago
scrawl 4eaaa5e855 Increment save file version and mark it as used, will be used in next commit 10 years ago
scrawl ca21e9ecb1 Fix magic hit VFX showing when casting on a static object 10 years ago
scrawl 4b2391c60f Ignore effect meshes in getScreenBounds 10 years ago
scrawl d5a47cfafe Include cleanup 10 years ago
scrawl 017c9f7ac9 Fading for weather particle effects 10 years ago
scrawl cd2e6d4436 Move the __STDC_CONSTANT_MACROS define to cmakelists 10 years ago
scrawl 1956e2c988 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
10 years ago
scrawl 59db9664ba Pass the CharacterController to AiPackage::execute 10 years ago
scrawl a44be148d8 Fix door collisions 10 years ago
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl beb1086260 Fix attackStrength being unset for creatures with no weapons 10 years ago
scrawl 5bc6513e2d Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime 10 years ago
scrawl 4ef6aa6b7f Fix weather particles disappearing 10 years ago
scrawl ea0339d471 Make the string argument to BetaComment optional 10 years ago
scrawl 8a3889a81e Rain fading 10 years ago
scrawl 3a21f05f6e Rain effect 10 years ago
scrawl 6f34a0501a Attempting to make a potion with no effects removes the ingredients (Fixes #2722) 10 years ago
scrawl 33a3dabc31 An alchemy effect listed more than once in the same ingredient should not automatically create a potion of that effect (Bug #2722) 10 years ago
scrawl d7695f2560 Remove unused NpcAnimation visibilityFlags 10 years ago
scrawl d5b73f2a55 Move HeadAnimationTime to the implementation file 10 years ago
scrawl 24bfb44b13 Move head tracking from NpcAnimation to Animation (Bug #2720) 10 years ago
scrawl a5670b5133 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/main.cpp
	apps/openmw/mwworld/player.hpp
10 years ago
Marc Zinnschlag 83961e9109 Merge remote-tracking branch 'dteviot/FixRunningInCircles' 10 years ago
scrawl 2ce269c0fc Werewolf stats compatibility with old save files 10 years ago
scrawl d6a7255391 Loading/saving for player's original skills/attributes (prior to becoming a werewolf) 10 years ago
scrawl 44582fe3b3 Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
10 years ago
dteviot c65e7a31e7 Aquatic creatures no longer try to get onto land.
AiWander for aquatic creatures no longer uses path grid points as they're usually on land.
10 years ago
scrawl ad6764fa6a Fix bug #2715 10 years ago
scrawl efad4efe19 Star fading (Bug #2693) 10 years ago
scrawl 74260a9a44 Tweak moon sizes 10 years ago
scrawl f5c50aa581 Disable FreezeOnCull for effect particles 10 years ago
scrawl 1ed4e33815 Fading for mooncircle texture 10 years ago
scrawl 38d90f47a6 Moon fading fix (Bug #2713) 10 years ago
scrawl 2b53e5d965 Fix for explosion effects playing when the game is paused 10 years ago
scrawl e0dfc1425e Correct moon blending 10 years ago
scrawl 0c4ebee6b3 Cloud opacity & cross-fading 10 years ago
scrawl fb94395628 Fix atmosphere lighting 10 years ago
scrawl c719b7038e Merge branch 'master' of https://github.com/OpenMW/openmw into osg 10 years ago
scrawl 04010b8a1a Set OnPcHitMe even for missed hits 10 years ago
scrawl fabc5126f3 Include cleanup 10 years ago
scrawl 0ffa1f964b Fix water ripple height 10 years ago
scrawl 6e5f3339ad Make sure to play IdleSwim when the character is swimming (Bug #2696) 10 years ago
scrawl 3ebfb4e0d9 Ignore particle systems in getScreenBounds 10 years ago
scrawl b543308e3e Remove an already resolved todo comment 10 years ago
Marc Zinnschlag 5a5c2bb5bc Merge remote-tracking branch 'dteviot/FixRunningInCircles' 10 years ago
scrawl b648722d3b Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 10 years ago
scrawl 7b35882814 RemoveParticlesVisitor fix 10 years ago
scrawl 1c151f2f0a Re-enable some outcommented sky code 10 years ago
scrawl 3da8f6e62e Water ripples 10 years ago
scrawl 3663511cdb Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	extern/ogre-ffmpeg-videoplayer/CMakeLists.txt
10 years ago
scrawl b73947033d Rotate sky meshes 10 years ago
scrawl 2d072aab2d Broken bone references from .kf files are no longer a fatal error (Bug #2687) 10 years ago
scrawl 5347d407d8 Disallow AiWander fast-forward for water creatures
Pathgrid nodes are usually above the water level, so appearing at a random node would have the creature break out of the water level it's supposed to be constrained to.
10 years ago
scrawl 98a77f68a3 Fix AiWander::fastForward using incorrect pathgrid coordinates when actor recently moved to a new cell 10 years ago
scrawl 07937c741a Improve exception handling when starting a new game from the main menu 10 years ago
scrawl a5b72a358b Prune empty nodes in RemoveDrawableVisitor
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
10 years ago
scrawl f017fd6860 Reduce includes in animation.hpp 10 years ago
scrawl b90fc8ad92 Fix for various Viewer::frame calls resetting the simulationTime 10 years ago
scrawl 9fc2c2e8ee Don't advertise an alpha channel in GraphicsContext::traits (Bug #2677) 10 years ago
scrawl cad18969e3 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/aitravel.cpp
10 years ago
scrawl 2476cd4f9a Error message fix 10 years ago
scrawl 195e1a8410 Fix the Viewer's FrameStamp not being set correctly during Engine::frame 10 years ago
Marc Zinnschlag 0994893bc5 Merge remote-tracking branch 'dteviot/FixRunningInCircles' 10 years ago
dteviot 520fbd63c4 simplified pathfinding code.
remove mIsPathConstructed.  Instead call !mPath.empty().
10 years ago
scrawl 28caeadef4 Improve error message for not found records 10 years ago
dteviot bfff84ba8f replaced #include with forward class declaration, as suggested by slaugherfish. 10 years ago
scrawl f70250a296 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/CMakeLists.txt
	apps/opencs/CMakeLists.txt
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/CMakeLists.txt
	components/CMakeLists.txt
	extern/osg-ffmpeg-videoplayer/CMakeLists.txt
10 years ago
scrawl d4c45efb2b Remove useless #undef's for windows now that we have NOMINMAX flag 10 years ago
scrawl cf95d3fc35 Refactor cmake scripts, reducing the amount of find_package(Boost) 10 years ago
scrawl 7407bbdac9 Add a function for SDL error handling 10 years ago
scrawl 800bd511f6 Set a sensible value for SDL_GL_DEPTH_SIZE (Bug #2649) 10 years ago
scrawl 76bdf7a5b7 Add night-eye effect 10 years ago
scrawl 712cef36b0 Minor cleanup 10 years ago
scrawl f81c3bcd6d Fix for broken InitWorldSpaceParticles on projectile effects 10 years ago
scrawl c94c87d409 Attach effects to the insert node instead of the object root (Bug #2654) 10 years ago
scrawl c7493eb45c Fix bug with invisibility effect for meshes w/ vertex colors 10 years ago
dteviot cb8ca2f03a Moved logic for building a Sync'ed path from AiCombat to PathFinding.
Is now used by AiFollow, which should fix "running in circles" bug caused when recalc a path and closest way point is the one NPC has just passed.
10 years ago
dteviot 6d7e6cd30c AiTravel logic merged into AiPackage. 10 years ago
scrawl 15453e3d90 Use MyGUI::UString for unicode conversion 10 years ago
scrawl f511cb08ff Compatibility with bullet versions < 2.81 10 years ago
scrawl 0330d3d61e Restore the "transparent" loading screen 10 years ago
scrawl f3cbe7b9da Hide FPS widget since it currently doesn't work, use F3 instead 10 years ago
scrawl bf02c7f6e4 Sun visibility fix 10 years ago
scrawl 508c57d6e2 addEffect crash fix for objects with no model 10 years ago
scrawl 16e080e252 Fix the physics debug drawer lagging a frame behind 10 years ago
scrawl b33fe8fb62 Fix the inventory listener bug 10 years ago
scrawl e66e9916db Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/doc/document.cpp
	apps/opencs/model/doc/document.hpp
10 years ago
scrawl 0a411cbd7c Enable particle lighting 10 years ago
Stanislav Bas 49512a2b57 Correct the explanation for the Console::acceptCommand() 10 years ago
Stanislav Bas d2293867ba Add the explanation to Console::acceptCommand() 10 years ago
Stanislav Bas 58e2d3711f Reset Console editbox before command execution 10 years ago
scrawl 4c09ecef72 Normalize fixes 10 years ago
scrawl 1fd48e6f81 Fix not being able to move during ashstorm 10 years ago
scrawl 700000cbca Error handling fix 10 years ago
scrawl 403ce30a35 Graceful handling for failing to create SDL window 10 years ago
scrawl ddfed35d1c Object placement raycasts should use the rendering meshes 10 years ago
Stanislav Bas c40987338d Scrollbars don't save their positions between openings 10 years ago
scrawl a0b0ae9bd1 Remove an unused variable 10 years ago
scrawl 30ab15e605 Fix -Wunused-private-field clang warnings 10 years ago
scrawl e23775e338 Fix -Woverloaded-virtual clang warnings 10 years ago