Lukasz Gromanowski
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fa4c4b8f21
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Issue #225: Initialize members in class constructor.
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2012-03-27 23:07:25 +02:00 |
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scrawl
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7900f2ac34
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Merge pull request #1 from Yacoby/terrain18
Terrain18
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2012-03-27 11:27:54 -07:00 |
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Marc Zinnschlag
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6c8be7205a
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build fix
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2012-03-27 20:13:48 +02:00 |
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Marc Zinnschlag
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a996cfed71
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Merge remote branch 'ace/win-fixes' into next
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2012-03-27 20:11:46 +02:00 |
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Chris Robinson
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c6c06f1140
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Return SoundPtr objects from the playSound and streamSound methods
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2012-03-27 05:59:09 -07:00 |
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Jacob Essex
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ec21ff21cc
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Removed memory leak, allocated more on the stack
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2012-03-27 13:58:12 +01:00 |
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Chris Robinson
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f0db2ab82f
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Split stopSound3D into separate functions to deal with stopping all sounds on an object
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2012-03-27 03:20:50 -07:00 |
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Chris Robinson
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033faba9c4
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Make a function parameter const
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2012-03-27 03:00:04 -07:00 |
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Chris Robinson
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c2611d035c
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Use a pair to match the MWWorld::Ptr object and sound ID, instead of nested maps
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2012-03-27 02:50:45 -07:00 |
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Marc Zinnschlag
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9863195f09
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Merge remote branch 'lgro/valgrind' into next
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2012-03-27 11:14:09 +02:00 |
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Marc Zinnschlag
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e56731d25e
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Merge remote branch 'scrawl/deletefix' into next
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2012-03-27 11:10:15 +02:00 |
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Jacob Essex
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b76b62e5e4
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Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore
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2012-03-27 09:20:22 +01:00 |
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scrawl
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bb09c2189a
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lower rendering distance for small objects (reduce batch count)
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2012-03-27 00:45:25 +02:00 |
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Alexander "Ace" Olofsson
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55f1053b4f
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Windows fixes for compiling and linking
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2012-03-27 00:36:53 +02:00 |
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Lukasz Gromanowski
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be94da1527
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Issue #225: Initialize class members in constructor.
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2012-03-27 00:34:06 +02:00 |
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Lukasz Gromanowski
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6d6ed909bf
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Issue #225: Deallocate memory used by actors animations.
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2012-03-27 00:31:15 +02:00 |
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scrawl
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bf421d2873
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use vector instead of array
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2012-03-27 00:18:09 +02:00 |
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Lukasz Gromanowski
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f8afc22f04
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Issue #225: Corrected wrong delete operator introduced by one of previous commit.
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2012-03-26 23:16:59 +02:00 |
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Nikolay Kasyanov
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362e6cb9ed
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Removed predefined SDK path. Found that it's generally not good idea to force it. Also -Wno-unused-but-set-parameter only set for gcc 4.6 or newer
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2012-03-26 23:21:51 +04:00 |
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Marc Zinnschlag
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2362d0a029
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possible EOL problem
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2012-03-26 20:40:04 +02:00 |
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scrawl
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28dfba55e0
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delete fix
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2012-03-26 20:29:07 +02:00 |
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Lukasz Gromanowski
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2b9845a5b6
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Issue #225: Free memory allocated for sending into HardwareVertexBuffer.
Free memory allocated for sending into HardwareVertexBuffer in NIFLoader class.
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2012-03-26 19:09:55 +02:00 |
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Lukasz Gromanowski
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5185a28b60
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Issue #225: Initialize all class members in constructor.
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2012-03-26 19:09:55 +02:00 |
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Lukasz Gromanowski
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d3b88b9e34
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Issue #225: Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader.
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2012-03-26 19:09:55 +02:00 |
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Lukasz Gromanowski
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a7ac0e526e
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Issue #225: Added cleanup of parts of PhysicEngine.
Added cleanup of CMotionState inserted to RigidBody,
and btSortedOverlappingPairCache inserted to btDbvtBroadphase
in PhysicEngine.
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2012-03-26 19:09:55 +02:00 |
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Lukasz Gromanowski
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633e80cded
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Issue #225: Added cleanup of maps used in PhysicEngine.
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2012-03-26 19:09:55 +02:00 |
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Chris Robinson
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0d552c10bc
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Use an empty MWWorld::Ptr object for non-3D sounds
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2012-03-26 04:10:47 -07:00 |
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Chris Robinson
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7b3ecc290e
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Fix compilation with older OpenAL headers
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2012-03-26 01:12:06 -07:00 |
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Chris Robinson
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f8f749dbec
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Merge remote branch 'zini/next' into sound-rewrite
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2012-03-26 00:02:21 -07:00 |
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Marc Zinnschlag
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d993766ee1
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Merge remote branch 'pvdk/garamond' into next
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2012-03-25 11:05:41 +02:00 |
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Chris Robinson
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3e98e28059
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Use a better method to get a more even randomization
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2012-03-24 21:05:03 -07:00 |
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Chris Robinson
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2bc81a778b
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Merge remote branch 'zini/next' into sound-rewrite
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2012-03-24 17:27:10 -07:00 |
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scrawl
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f959a5cbeb
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auto adjust size of map window title bar
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2012-03-24 23:24:19 +01:00 |
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Nikolay Kasyanov
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8e76451cda
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Fix launcher style installation on OS X again
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2012-03-25 02:00:49 +04:00 |
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Pieter van der Kloet
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426c278505
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Changed the OpenMW default font from Comic sans to EB Garamond
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2012-03-24 22:02:55 +01:00 |
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Pieter van der Kloet
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155cd76f37
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Changed Launcher font to EB Garamond and added license info
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2012-03-24 20:43:35 +01:00 |
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Marc Zinnschlag
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4a2ade2372
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Merge remote branch 'kromgart/master' into next
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2012-03-24 16:57:06 +01:00 |
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Chris Robinson
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71d3f9bd51
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Get the object reference's position once when updating its sounds
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2012-03-24 08:12:04 -07:00 |
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scrawl
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99b2b6b648
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ogre 1.8 fixes
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2012-03-24 14:46:48 +01:00 |
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scrawl
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f2a7acb102
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Merge branch 'next' into terrain
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
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2012-03-24 13:19:17 +01:00 |
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Chris Robinson
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5cb90ab704
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Add some dummy copy constructors and assignment operators to prevent implicit versions from being used
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2012-03-24 03:49:03 -07:00 |
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Marc Zinnschlag
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9ec1e55aaf
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Merge remote branch 'scrawl/minimap' into next
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2012-03-24 10:31:42 +01:00 |
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Chris Robinson
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fa70a72b75
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Remove some unused sound manager fields and constructor parameters
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2012-03-24 00:22:54 -07:00 |
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Roman Melnik
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e6c55c144c
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Fix tabulation/formatting
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2012-03-23 22:15:45 +02:00 |
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Roman Melnik
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6d33ad248d
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Fix memory leak in getIdentity method
Replace static pointer and new() operator with normal static variable
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2012-03-23 22:08:02 +02:00 |
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scrawl
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a6259a1b0d
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bugfixes
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2012-03-23 17:37:56 +01:00 |
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scrawl
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7a3034701f
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functional HUD map
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2012-03-23 16:51:56 +01:00 |
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scrawl
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a1f80e029e
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abstracted some code to be reused for hud
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2012-03-23 16:16:31 +01:00 |
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scrawl
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789fbb460f
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move implementation to .cpp
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2012-03-23 15:34:54 +01:00 |
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scrawl
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ce63d29d4a
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rotate hud player arrow
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2012-03-23 15:26:24 +01:00 |
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