Andrei Kortunov
e679190f31
Introduce a custom format() function to get rid of boost::format() and hackish replace()
2019-05-20 09:20:01 +04:00
Capostrophic
3f73766304
Make enchanting make more sense (bug #5038 )
2019-05-15 18:40:52 +03:00
Andrei Kortunov
7023e86d19
Merge pull request #2388 from Capostrophic/animation
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Hardcode the correct first person sneaking anim speed (bug #4787 )
2019-05-15 09:02:53 +04:00
Andrei Kortunov
316c79fecd
Merge pull request #2387 from Capostrophic/spells
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Don't break GetSpellEffects execution if the spell doesn't exist
2019-05-15 08:55:54 +04:00
Capostrophic
1de984364a
Hardcode the correct first person sneaking anim speed (bug #4787 )
2019-05-15 01:46:55 +03:00
Capostrophic
5f7343ad7f
Don't break GetSpellEffects execution if the spell doesn't exist
2019-05-14 21:24:03 +03:00
Andrei Kortunov
f775f7977b
Fix RaiseRank/LowerRank script functions (feature #4316 )
2019-05-14 21:43:19 +04:00
Alexei Dobrohotov
bb0c989f87
Clear expelled status when leaving faction
2019-05-13 10:22:03 +03:00
Capostrophic
555e43855d
Allow scripted faction leaving using PCLowerRank (feature #5036 )
2019-05-12 20:57:54 +03:00
Capostrophic
c67eb6d9db
Drop bogus accounting for armor rating from weapon priority
2019-05-11 19:06:45 +03:00
Alexei Dobrohotov
0cea76c684
Merge pull request #2375 from akortunov/warnfix
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Do not copy pointers during iteration
2019-05-11 14:10:01 +03:00
Andrei Kortunov
9ba6f5f36c
Do not copy pointers during iteration
2019-05-11 09:44:30 +04:00
Capostrophic
9d191055bf
Make offered price caps barter-specific (bug #5028 )
2019-05-09 21:19:10 +03:00
Andrei Kortunov
7214f24f5c
Ignore containers, when we search for owner
2019-05-06 23:06:13 +04:00
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
2019-05-02 23:03:47 +04:00
Andrei Kortunov
c610a58cf0
Improve reset of idle animations (bug #4847 )
2019-04-28 22:28:24 +04:00
Andrei Kortunov
1832f1759d
AI: use a consistent check if a target is hidden (bug #4920 )
2019-04-28 16:41:10 +04:00
Capostrophic
8abe92fe41
Don't recover normalise speed setting every frame
2019-04-24 16:22:56 +03:00
Capostrophic
34ea9ea813
Add an option to restore MCP-like movement behavior
2019-04-24 16:21:12 +03:00
Capostrophic
f2638b58c1
Tweak object VFX scaling (bug #4989 )
2019-04-22 21:27:33 +03:00
Andrei Kortunov
5508e67aad
Apply looping particles when adding spell to existing actor (bug #4918 )
2019-04-20 09:52:15 +04:00
Alexei Dobrohotov
89a0b2d2d4
Merge branch 'issue-4805' into 'master'
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Bug #4805 : NPC movement speed calculations do not take race Weight into account
See merge request OpenMW/openmw!89
(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)
61682570 Bug #4805 : NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805 : NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale
2019-04-17 14:28:49 +00:00
Andrei Kortunov
e534153d00
Use friendly hits only for player's followers (bug #4984 )
2019-04-16 17:12:37 +04:00
Andrei Kortunov
6b49ce965b
Do not update drowning state for actors outside of AI distance (bug #4980 )
2019-04-14 18:09:11 +04:00
Andrei Kortunov
4da21942af
Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979 )
2019-04-14 17:51:12 +04:00
Alexei Dobrohotov
5b8fc5a151
Merge pull request #2314 from OpenMW/stdc++14
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bump from C++11 to C++14
2019-04-12 17:34:18 +03:00
Andrei Kortunov
9b716a2f8d
Merge pull request #2311 from Capostrophic/random
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Use dice rolls instead of chance for spell magnitude (bug #4945 )
2019-04-12 07:59:38 +04:00
Bret Curtis
2ab7f903d7
make use of std::make_unique to test that MSVC2015 can handle that
2019-04-10 11:09:44 +02:00
Capostrophic
d4c1bd81b6
Use dice rolls instead of chance for spell magnitude (bug #4945 )
2019-04-08 20:25:30 +03:00
Andrei Kortunov
14b756a692
Use a generic logging system for RecastNavigation
2019-04-08 20:31:21 +04:00
Alexei Dobrohotov
e9f6c11cc9
Merge pull request #2309 from akortunov/enchant_animations
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Add an option to use casting animations for magic items
2019-04-08 18:54:07 +03:00
Andrei Kortunov
0079a6bf05
Correct the Enchant skill progress (bug #4963 )
2019-04-08 16:15:19 +04:00
Andrei Kortunov
35facc5cde
Add an option to use casting animations for magic items (feature #4962 )
2019-04-08 15:41:29 +04:00
Capostrophic
80a65e81dd
Only set attack type randomly if "best attack" is on (bug #4942 )
2019-03-31 22:20:26 +03:00
Bret Curtis
886c77bced
Merge pull request #2145 from akortunov/rest
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Update jail state once instead of for every single hour
2019-03-27 13:14:22 +01:00
elsid
5434e92437
Take in account actor half extents for obstacle check
2019-03-21 23:15:47 +03:00
elsid
1e8bf3846e
Remove unused argument
2019-03-21 23:15:47 +03:00
elsid
287433efa8
Stop walking for water and flying creatures after single stuck
2019-03-21 23:15:47 +03:00
elsid
a65f60e1f1
Build path only by navmesh for wandering near spawn
2019-03-21 23:15:47 +03:00
elsid
ff67a9e233
Build straight path for wandering flying and water creatures
2019-03-21 23:15:47 +03:00
elsid
ebdff5d96e
Check for height map when cast ray for AiWander path
2019-03-21 23:15:47 +03:00
elsid
e033b0c565
Avoid build path through the ground for flying wandering creatures
2019-03-21 23:15:46 +03:00
elsid
e82d65a2c7
Use if-continue to skip build path
2019-03-21 23:15:46 +03:00
Andrei Kortunov
be12d241da
Reset current attack during force update (bug #4922 )
2019-03-20 12:28:29 +04:00
Bret Curtis
1078708da0
Merge pull request #2235 from akortunov/aifix
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[0.45 regression] Fix AI regressions
2019-03-10 11:48:48 +01:00
Andrei Kortunov
2a08b85998
Combat AI: normalize hit chance in the weapon priority calculation
2019-03-09 22:24:50 +04:00
Andrei Kortunov
5f0c8a4783
Combat AI: decrease priority multiplier for enchantments (bug #3830 )
2019-03-09 22:05:24 +04:00
elsid
d3bdf912a4
Do not scale duration when timescale is zero
2019-03-09 17:14:07 +03:00
Bret Curtis
c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
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Fix twitchy movement for massive creatures (bug #4907 )
2019-03-09 02:11:11 +01:00
elsid
ea80a81538
Drop path points while tolerance allows
2019-03-08 22:33:34 +03:00