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activespells.cpp
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Remove effects from all active spells with the same ID
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2018-08-29 13:52:03 +03:00 |
activespells.hpp
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Dispel only effects from spells (bug #3995)
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2017-08-15 09:35:29 +04:00 |
actor.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actor.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actors.cpp
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Merge pull request #2107 from Capostrophic/idledialogue
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2019-02-22 15:06:39 +01:00 |
actors.hpp
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Merge pull request #2107 from Capostrophic/idledialogue
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2019-02-22 15:06:39 +01:00 |
actorutil.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actorutil.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiactivate.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aiactivate.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiavoiddoor.cpp
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Init missing variables
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2019-02-17 14:29:39 +04:00 |
aiavoiddoor.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aibreathe.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aicast.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aicast.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aicombat.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aicombat.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aicombataction.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aicombataction.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aiescort.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aiescort.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiface.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiface.hpp
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
aifollow.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aifollow.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aipackage.cpp
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Make path point tolerance depending on actor half extents
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2019-03-08 22:33:33 +03:00 |
aipackage.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aipursue.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aipursue.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aisequence.cpp
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Move makeOsgVec3f() to settingsutils.hpp
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2019-02-28 20:03:42 +00:00 |
aisequence.hpp
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Move code to seperate functions for reusability
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2018-08-16 00:26:02 +01:00 |
aistate.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aitravel.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aitravel.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiwander.cpp
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Use player half extents only to find path in exterior cells
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2019-03-04 22:59:20 +03:00 |
aiwander.hpp
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Move idle dialogue playback from AiWander (bug #4594)
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2019-01-26 16:36:48 +03:00 |
alchemy.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
alchemy.hpp
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Mass potion creation (feature #4642)
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2018-09-20 15:45:14 +04:00 |
autocalcspell.cpp
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Remove some redundant code
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2019-01-05 01:25:52 +03:00 |
autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
character.cpp
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Use relative animation time only for bows and crossbows (bug #3778)
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2019-03-08 20:16:02 +04:00 |
character.hpp
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Revert poor animation decisions
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2019-01-22 23:21:33 +03:00 |
combat.cpp
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Add option to restore the previous ammo behavior
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2019-02-22 17:18:23 +03:00 |
combat.hpp
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Merge pull request #2068 from Capostrophic/normalweapons
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2019-02-23 08:38:30 +01:00 |
coordinateconverter.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
coordinateconverter.hpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
creaturestats.cpp
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Make GetPCJumping return true only when jumping (bug #4641)
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2018-09-16 11:58:01 +04:00 |
creaturestats.hpp
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Make GetPCJumping return true only when jumping (bug #4641)
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2018-09-16 11:58:01 +04:00 |
difficultyscaling.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
disease.hpp
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Replace Boost format and replace_all where possible
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2019-02-24 03:20:20 +03:00 |
drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
enchanting.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
levelledlist.hpp
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
magiceffects.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
magiceffects.hpp
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Fix various MSVC warnings
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2015-02-15 20:10:21 -06:00 |
mechanicsmanagerimp.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
mechanicsmanagerimp.hpp
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Optimize HUD update (do not do unnecessary work)
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2019-01-25 21:15:29 +04:00 |
movement.hpp
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Readded collision objects and movement physics
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2015-05-12 03:02:15 +02:00 |
npcstats.cpp
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Replace Boost format and replace_all where possible
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2019-02-24 03:20:20 +03:00 |
npcstats.hpp
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Implement sBookSkillMessage GMST
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2018-04-02 21:12:38 +03:00 |
objects.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
objects.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
obstacle.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
obstacle.hpp
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Add const
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2018-10-13 22:16:23 +03:00 |
pathfinding.cpp
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Drop path points while tolerance allows
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2019-03-08 22:33:34 +03:00 |
pathfinding.hpp
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Use min point tolerance to prevent face wrong direction (bug #4814)
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2019-03-05 23:18:55 +03:00 |
pathgrid.cpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pathgrid.hpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pickpocket.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
repair.cpp
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Replace Boost format and replace_all where possible
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2019-02-24 03:20:20 +03:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
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Replace Boost format and replace_all where possible
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2019-02-24 03:20:20 +03:00 |
spellcasting.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
spellpriority.cpp
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Combat AI: decrease priority multiplier for enchantments (bug #3830)
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2019-03-09 22:05:24 +04:00 |
spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
spells.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
spells.hpp
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Make RemoveSpellEffects affect permanent spells (bug #3920)
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2018-08-29 13:52:03 +03:00 |
stat.cpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
stat.hpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
steering.cpp
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Fixed bug in smoothTurn()
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2015-09-06 17:39:48 +12:00 |
steering.hpp
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Fixes for building with unity build
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2015-09-24 15:21:42 +02:00 |
summoning.cpp
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
trading.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
weaponpriority.cpp
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Combat AI: normalize hit chance in the weapon priority calculation
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2019-03-09 22:24:50 +04:00 |
weaponpriority.hpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |