Alexei Dobrohotov
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e80fbf4786
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Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
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2020-03-17 22:35:10 +03:00 |
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Andrei Kortunov
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02444add2a
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Support for radial fog (feature #4708)
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2020-03-17 23:09:28 +04:00 |
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Alexei Dobrohotov
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af4e0d59f8
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Merge pull request #2723 from akortunov/casts
Do not use dynamic casts when using ObjectState
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2020-03-17 21:11:20 +03:00 |
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Andrei Kortunov
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dea2018d9f
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Do not use dynamic casts when using ObjectState
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2020-03-17 15:18:40 +04:00 |
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Alexei Dobrohotov
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1fadf259a9
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Merge pull request #2619 from elsid/togglerecastmesh
Support recast mesh rendering
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2020-03-16 18:58:26 +03:00 |
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elsid
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5168f2059f
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Compare revisions by equality to support overflow
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2020-03-14 09:38:24 +01:00 |
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elsid
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7ae7cb181d
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
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Andrei Kortunov
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f603daecdc
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Merge pull request #2720 from Capostrophic/getitemcount
Accept an extra numerical argument in GetItemCount
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2020-03-11 22:30:20 +04:00 |
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Capostrophic
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c1f1e367fa
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Accept an extra numerical argument in GetItemCount
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2020-03-11 20:56:46 +03:00 |
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Roman Siromakha
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b1ed7a433e
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Merge pull request #2718 from akortunov/storage
Keep an AiWanderStorage when cloning an actor
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2020-03-11 18:54:22 +01:00 |
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Alexei Dobrohotov
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7e6a533a29
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Merge pull request #2695 from elsid/aiwander_check_destination
Add more destination checks for AiWander without pathgrid
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2020-03-11 20:48:22 +03:00 |
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Bret Curtis
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7096ecdcf2
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Merge pull request #2719 from Capostrophic/capofixes
Fixes of my mistakes
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2020-03-11 09:05:12 +01:00 |
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Bret Curtis
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3502b28045
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Merge pull request #2714 from Capostrophic/bumpmapping
Add bump-mapping support (feature #5304)
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2020-03-11 09:00:42 +01:00 |
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Capostrophic
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d3244dc777
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Don't save space in compressed BSA hash generation
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2020-03-10 23:47:39 +03:00 |
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Capostrophic
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aef6cd7006
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Fix handling of empty strings in NIF string tables
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2020-03-10 23:04:20 +03:00 |
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Andrei Kortunov
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9f27a0d095
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Keep an AiWanderStorage when cloning an actor (bug #5267)
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2020-03-10 12:22:21 +04:00 |
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Chris Djali
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d9f147272c
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Merge pull request #2717 from akortunov/map_texture
Don't unnecessarily copy global map texture during savegame loading
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2020-03-08 21:09:05 +00:00 |
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Andrei Kortunov
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8e1e4d6757
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Do not copy global map texture during savegame loading (bug #5308)
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2020-03-08 22:31:38 +04:00 |
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Capostrophic
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5770227e37
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Avoid using auto-detected normal maps that are bump map namesakes
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2020-03-05 13:19:34 +03:00 |
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Capostrophic
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624a9ac353
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Force shaders for objects affected by new envmap option
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2020-03-04 14:06:22 +03:00 |
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Capostrophic
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4455c978df
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Explain the global shader define default values in editor
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2020-03-04 01:00:09 +03:00 |
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Capostrophic
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2b3ecff004
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Remove broken fixed function pipeline support
Added by mistake
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2020-03-03 21:50:50 +03:00 |
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Capostrophic
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ed95a79199
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Update changelog
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2020-03-03 20:38:28 +03:00 |
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Capostrophic
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6999f1fd28
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Add an option to apply lighting to environment maps
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2020-03-03 20:08:59 +03:00 |
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Capostrophic
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29e6c6baae
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Update documentation
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2020-03-03 19:23:51 +03:00 |
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Capostrophic
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19a7245251
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Add bump mapping support
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2020-03-03 13:32:30 +03:00 |
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Bret Curtis
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bbca1f3d1d
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Merge pull request #2712 from Capostrophic/search
Make search fields behave more consistently
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2020-03-03 10:39:06 +01:00 |
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Capostrophic
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54334932d9
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Move user string assignment to layout files
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2020-03-02 02:36:16 +03:00 |
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AnyOldName3
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52fa20fb1c
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Merge branch 'fix-sky' into 'master'
Fix building mwrender/sky with OSG 3.6.5
See merge request OpenMW/openmw!162
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2020-03-01 16:43:13 +00:00 |
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Bret Curtis
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04f2b320b9
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Merge pull request #2673 from Capostrophic/wizard
Make Wizard less shy (bug #4493)
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2020-02-25 21:34:49 +01:00 |
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Capostrophic
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4b17d5da43
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Make search fields behave more consistently
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2020-02-25 18:26:25 +03:00 |
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Andrei Kortunov
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8442446080
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Merge pull request #2711 from Capostrophic/failsafe
Revert infinite fall failsafe addition
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2020-02-25 19:24:19 +04:00 |
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Capostrophic
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d44dcc3242
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Revert infinite fall failsafe addition
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2020-02-25 16:46:53 +03:00 |
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Alexei Dobrohotov
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4928aaf3f1
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Merge pull request #2710 from akortunov/collisionswitch
Take in account transformations of NiCollisionSwitch
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2020-02-25 11:55:38 +03:00 |
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Andrei Kortunov
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8c177f0306
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Take in account transformations of NiCollisionSwitch
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2020-02-25 11:09:36 +04:00 |
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Alexei Dobrohotov
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22b4629fc6
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Merge pull request #2678 from unelsson/deleteinstanceshotkey
Editor: Delete instances via hotkey
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2020-02-24 22:52:16 +03:00 |
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Capostrophic
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21c49ca1b0
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Make Wizard less shy (bug #4493)
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2020-02-24 22:35:43 +03:00 |
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Alexei Dobrohotov
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3f64d98305
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Merge branch 'inventorysearch' into 'master'
Item search in inventory redux
See merge request OpenMW/openmw!158
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2020-02-24 18:14:40 +00:00 |
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Frederic Chardon
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78d58a344d
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Item search in inventory (feature #4831)
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2020-02-24 18:14:40 +00:00 |
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Bret Curtis
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68e734889a
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Merge pull request #2709 from Capostrophic/torch
Switch torches to shields for hostile NPCs (bug #5300)
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2020-02-24 17:20:23 +01:00 |
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Capostrophic
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1da4b31047
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Switch torches to shields for hostile NPCs (bug #5300)
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2020-02-24 02:20:08 +03:00 |
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Andrei Kortunov
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a01c44bbdd
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Merge pull request #2707 from Capostrophic/pcskipequip
Make PCSkipEquip and OnPCEquip behavior vanilla-like (bug #4141)
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2020-02-23 14:08:44 +04:00 |
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Andrei Kortunov
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b1acb9e467
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Merge pull request #2706 from Capostrophic/modcurrentfatigue
Make ModCurrentFatigue knock down the actor when necessary (bug #4523)
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2020-02-22 11:17:34 +04:00 |
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Capostrophic
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cfa877b109
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Make PCSkipEquip and OnPCEquip behavior vanilla-like (bug #4141)
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2020-02-21 21:18:54 +03:00 |
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Alexander Olofsson
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776c0857fa
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Always use ref_ptr for query geometry
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2020-02-21 07:51:50 +01:00 |
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Capostrophic
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f9f0299c27
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Make ModCurrentFatigue KO the actor when necessary (bug #4523)
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2020-02-21 00:05:13 +03:00 |
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Bret Curtis
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fa7af1bae8
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Merge pull request #2705 from Capostrophic/water
Fix water ripple cleanup (bug #5246)
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2020-02-19 22:10:39 +01:00 |
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Capostrophic
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3787625e61
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Fix water ripple cleanup (bug #5246)
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2020-02-19 23:27:45 +03:00 |
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Bret Curtis
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c907cd98c8
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Merge pull request #2704 from akortunov/collisionswitch
Handle NiCollisionSwitch node
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2020-02-19 21:24:25 +01:00 |
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Nelsson Huotari
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198a75b8e6
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Delete selected instances with a hotkey
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2020-02-19 11:44:55 +02:00 |
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