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16114 commits

Author SHA1 Message Date
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00
Andrei Kortunov
dea2018d9f Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
elsid
5168f2059f
Compare revisions by equality to support overflow 2020-03-14 09:38:24 +01:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
Roman Siromakha
b1ed7a433e
Merge pull request #2718 from akortunov/storage
Keep an AiWanderStorage when cloning an actor
2020-03-11 18:54:22 +01:00
Alexei Dobrohotov
7e6a533a29
Merge pull request #2695 from elsid/aiwander_check_destination
Add more destination checks for AiWander without pathgrid
2020-03-11 20:48:22 +03:00
Bret Curtis
7096ecdcf2
Merge pull request #2719 from Capostrophic/capofixes
Fixes of my mistakes
2020-03-11 09:05:12 +01:00
Bret Curtis
3502b28045
Merge pull request #2714 from Capostrophic/bumpmapping
Add bump-mapping support (feature #5304)
2020-03-11 09:00:42 +01:00
Capostrophic
aef6cd7006 Fix handling of empty strings in NIF string tables 2020-03-10 23:04:20 +03:00
Andrei Kortunov
9f27a0d095 Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
Andrei Kortunov
8e1e4d6757 Do not copy global map texture during savegame loading (bug #5308) 2020-03-08 22:31:38 +04:00
Capostrophic
4455c978df Explain the global shader define default values in editor 2020-03-04 01:00:09 +03:00
Capostrophic
6999f1fd28 Add an option to apply lighting to environment maps 2020-03-03 20:08:59 +03:00
Bret Curtis
bbca1f3d1d
Merge pull request #2712 from Capostrophic/search
Make search fields behave more consistently
2020-03-03 10:39:06 +01:00
Capostrophic
54334932d9 Move user string assignment to layout files 2020-03-02 02:36:16 +03:00
AnyOldName3
52fa20fb1c Merge branch 'fix-sky' into 'master'
Fix building mwrender/sky with OSG 3.6.5

See merge request OpenMW/openmw!162
2020-03-01 16:43:13 +00:00
Bret Curtis
04f2b320b9
Merge pull request #2673 from Capostrophic/wizard
Make Wizard less shy (bug #4493)
2020-02-25 21:34:49 +01:00
Capostrophic
4b17d5da43 Make search fields behave more consistently 2020-02-25 18:26:25 +03:00
Capostrophic
d44dcc3242 Revert infinite fall failsafe addition 2020-02-25 16:46:53 +03:00
Alexei Dobrohotov
22b4629fc6
Merge pull request #2678 from unelsson/deleteinstanceshotkey
Editor: Delete instances via hotkey
2020-02-24 22:52:16 +03:00
Capostrophic
21c49ca1b0 Make Wizard less shy (bug #4493) 2020-02-24 22:35:43 +03:00
Alexei Dobrohotov
3f64d98305 Merge branch 'inventorysearch' into 'master'
Item search in inventory redux

See merge request OpenMW/openmw!158
2020-02-24 18:14:40 +00:00
Frederic Chardon
78d58a344d Item search in inventory (feature #4831) 2020-02-24 18:14:40 +00:00
Capostrophic
1da4b31047 Switch torches to shields for hostile NPCs (bug #5300) 2020-02-24 02:20:08 +03:00
Andrei Kortunov
a01c44bbdd
Merge pull request #2707 from Capostrophic/pcskipequip
Make PCSkipEquip and OnPCEquip behavior vanilla-like (bug #4141)
2020-02-23 14:08:44 +04:00
Capostrophic
cfa877b109 Make PCSkipEquip and OnPCEquip behavior vanilla-like (bug #4141) 2020-02-21 21:18:54 +03:00
Alexander Olofsson
776c0857fa
Always use ref_ptr for query geometry 2020-02-21 07:51:50 +01:00
Capostrophic
f9f0299c27 Make ModCurrentFatigue KO the actor when necessary (bug #4523) 2020-02-21 00:05:13 +03:00
Capostrophic
3787625e61 Fix water ripple cleanup (bug #5246) 2020-02-19 23:27:45 +03:00
Nelsson Huotari
198a75b8e6 Delete selected instances with a hotkey 2020-02-19 11:44:55 +02:00
elsid
650f429ff5
Add final modifier to fix warnings 2020-02-18 10:36:08 -08:00
Bret Curtis
a0902bb98e
Merge pull request #2700 from akortunov/masks
Move VisMask to components
2020-02-17 11:58:53 +01:00
Andrei Kortunov
84979fa8b7 Move VisMask to components 2020-02-16 16:03:35 +04:00
Alexander Olofsson
5de1e0fb0c
Use queryGeom for all query geometry accesses 2020-02-15 03:12:52 +01:00
Capostrophic
9db0bbf255 Make infinite failsafe logic more forgiving 2020-02-14 15:32:50 +03:00
Roman Siromakha
3ae1a208df
Merge pull request #2684 from Capostrophic/damagefatigue
Make uncapped Damage Fatigue optional (bug #5264)
2020-02-13 20:37:50 +01:00
Alexander Olofsson
7db58a893a
Ensure osg/Version is included 2020-02-13 19:32:17 +01:00
Alexander Olofsson
807f550386
Fix building mwrender/sky with OSG 3.6.5
OSG commit aff574b completely replaces the method of doing user-defined
query geometry, removing support for modifying the default geometry.
2020-02-13 19:15:33 +01:00
Bret Curtis
3bbd32fe98
Merge pull request #2667 from Capostrophic/infinitefall
Add an infinite fall failsafe (feature 1415)
2020-02-13 09:23:05 +01:00
Andrei Kortunov
7d53c6274d
Merge pull request #2697 from Capostrophic/shield
Don't try to attach absent (empty path) shield models to NPCs
2020-02-12 21:53:29 +04:00
elsid
1e4565a15c
Avoid using temporary vector to get items owned by 2020-02-11 22:24:18 +01:00
Capostrophic
61b60c8a94 Add an infinite fall failsafe (feature 1415) 2020-02-11 18:26:58 +03:00
Capostrophic
013953ec7f Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
Capostrophic
fcbd3b4324 Don't try to attach absent shield models to NPCs 2020-02-11 11:58:02 +03:00
elsid
9404b1dd72
Stop wandering when destination is hidden or occupied by other actor 2020-02-10 22:29:54 +01:00
elsid
4a0c056489
Do not wander to occupied area by other actor 2020-02-10 22:29:54 +01:00
elsid
85414e2353
Check for line of sight for wander destination 2020-02-10 22:29:54 +01:00
elsid
0c92a567af
Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
elsid
52945921a7
Print ptr by betacomment 2020-02-10 22:29:37 +01:00