AnyOldName3
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e885612bd7
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Make a dynamic cast static
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2018-03-03 02:05:46 +00:00 |
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AnyOldName3
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b553b58de5
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Fix another compiler warning
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2018-03-03 02:03:16 +00:00 |
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AnyOldName3
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3bed2a7b01
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Fix some copiler warnings (hopefully)
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2018-03-03 02:01:03 +00:00 |
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AnyOldName3
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fc41902798
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Replace a dynamic cast with string comarison
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2018-03-01 14:37:11 +00:00 |
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AnyOldName3
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bc4b4c66e4
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(Hopefully) add include which G++ requires even though VC++ doesn't.
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2018-02-27 16:54:48 +00:00 |
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AnyOldName3
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d1a2955fa1
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Merge upstream
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2018-02-27 14:29:14 +00:00 |
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AnyOldName3
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66a114d6ec
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Fix a couple of warnings
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2018-02-27 14:15:06 +00:00 |
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AnyOldName3
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f9cf1ac94b
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Separate indoor and outdoor shadow casting masks.
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2018-02-27 00:13:51 +00:00 |
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AnyOldName3
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35eb71052e
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Tidy up the shadow manager
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2018-02-26 23:52:46 +00:00 |
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AnyOldName3
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882b63cba9
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Make split point control parameters configurable with the new shadow technique.
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2018-02-26 23:00:46 +00:00 |
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AnyOldName3
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e233dae1cd
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Hook up the new shadow technique
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2018-02-26 22:27:09 +00:00 |
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AnyOldName3
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97b607fc66
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Make whitespace match upstream OSG
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2018-02-26 21:10:06 +00:00 |
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AnyOldName3
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99db93510c
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Undo minor cockup where the same file appeared twice
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2018-02-26 21:09:29 +00:00 |
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AnyOldName3
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639a4f5e8c
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Remove TODO left in by accident. Also, become 100 commits ahead of upstream.
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2018-02-26 20:52:19 +00:00 |
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AnyOldName3
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478367bef3
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Ensure the debug HUD won't crash if settings are changed at runtime.
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2018-02-26 20:50:54 +00:00 |
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AnyOldName3
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7b52091a82
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Make the debug hud enableable
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2018-02-26 20:36:43 +00:00 |
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AnyOldName3
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5d719e9d5f
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Add the debug HUD to the new shadow technique
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2018-02-26 20:20:01 +00:00 |
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AnyOldName3
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76f23c28b1
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Make shadows disableable.
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2018-02-26 16:25:44 +00:00 |
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AnyOldName3
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0f1e770c53
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Transfer changes to cull to new shadow technique
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2018-02-26 15:51:22 +00:00 |
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AnyOldName3
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4c31b38f77
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Move CLSB changes to new shadow technique
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2018-02-26 14:58:12 +00:00 |
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AnyOldName3
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06b2ce6646
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Fix alignment issues caused by renaming classes
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2018-02-26 14:34:14 +00:00 |
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AnyOldName3
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02d0ee3485
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Rename old shadow class to shadow manager
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2018-02-26 14:29:31 +00:00 |
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AnyOldName3
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ce02c83089
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Copy debug shader source into new shadow technique
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2018-02-26 14:27:47 +00:00 |
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AnyOldName3
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7bd4c5e4b3
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Change class name
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2018-02-24 00:57:58 +00:00 |
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AnyOldName3
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c815366044
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Move to the correct namespace part 2
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2018-02-24 00:55:24 +00:00 |
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AnyOldName3
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11e59d3c11
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Move to the correct namespace.
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2018-02-24 00:52:46 +00:00 |
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AnyOldName3
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324b398d29
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Add a notice clarifying the source of the shadow technique files.
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2018-02-24 00:15:54 +00:00 |
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AnyOldName3
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7467248555
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Undo a modification from the upstream shadow technique which breaks compatibiltiy with OSG 3.4
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2018-02-24 00:14:29 +00:00 |
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AnyOldName3
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273914aba8
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Add osgShadow ViewDependentShadowMaps as they can be found in OSG's GitHub Repository
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2018-02-24 00:13:05 +00:00 |
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AnyOldName3
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9ec59783ba
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Add basic support for distant terrain CLSB
(cherry picked from commit 0f9dc3e65b72e6fff762f7a0933bae6f861e5fd4)
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2018-02-23 23:37:04 +00:00 |
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AnyOldName3
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cb6767b4fc
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Move the declaration of ComputeLightSpaceBounds to the header so that it can be accessed from other compilation units.
(cherry picked from commit 8ac4fb208897a18da4934dd6f2fe84560b44ba9d)
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2018-02-23 23:35:01 +00:00 |
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AnyOldName3
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6251e0519e
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Use CLSB results to reduce maximum shadow map distance when sensible.
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2018-02-23 23:31:53 +00:00 |
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scrawl
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9b8c56761b
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Fix timing error
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2018-02-13 18:25:28 +00:00 |
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Alexander "Ananace" Olofsson
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145b47a550
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Fix Windows builds
`std::min`/`std::max` are part of algorithm, which is not implicitly included in Windows builds
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2018-02-13 17:47:38 +01:00 |
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scrawl
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ac1609c433
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Merge pull request #1604
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2018-02-13 00:56:06 +00:00 |
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scrawl
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123f7b83d5
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Make the CompositeMapRenderer use available time and add related setting
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2018-02-13 00:40:41 +00:00 |
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uramer
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5502790ed9
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removed the unnecessary comment
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2018-02-09 16:34:55 +01:00 |
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uramer
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86c25f5dba
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Removed NIF flag handling to replicate vanilla engine behaviour
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2018-02-09 01:53:52 +01:00 |
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scrawl
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25a6a67508
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Fix the optimizer messing up LOD node's children (Fixes #4301)
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2018-01-29 19:44:12 +00:00 |
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scrawl
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89c6b59c30
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Merge pull request #1602
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2018-01-28 22:35:47 +00:00 |
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Ilya Zhuravlev
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9e9f6f3132
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loadtes3: don't pack() non-POD structs
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2018-01-26 21:35:51 -05:00 |
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AnyOldName3
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9f20aaccfb
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Add some more advanced settings to control shadows.
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2018-01-25 16:08:34 +00:00 |
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AnyOldName3
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6ec893b618
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Merge remote-tracking branch 'refs/remotes/upstream/master'
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2018-01-22 15:54:13 +00:00 |
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AnyOldName3
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112ade2a3f
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Ensure TerrainDrawables affect the computed near/far planes.
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2018-01-22 15:52:37 +00:00 |
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Ilya Zhuravlev
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359910762d
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GraphicsWindowSDL2: support setting up GLESv2 context for android
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2018-01-18 17:11:22 -05:00 |
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Ilya Zhuravlev
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a038327521
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SDLCursorManager: fix possibly invalid read when no cursor present
On android we have no cursor so I moved the check closer to usage
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2018-01-17 23:03:11 -05:00 |
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Bret Curtis
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588c1df0f0
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Merge pull request #1599 from xyzz/android
Update android port.
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2018-01-16 11:12:21 +01:00 |
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Ilya Zhuravlev
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d2121ccd62
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Update android port.
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2018-01-16 00:11:27 -05:00 |
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scrawl
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047c44f265
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Ignore duplicate data directories to work around the fallout of (Fixes #3557)
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2018-01-14 00:25:20 +00:00 |
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scrawl
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259919d125
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Print a warning when an ambiguous file on a case-sensitive file system is found
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2018-01-14 00:23:29 +00:00 |
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