psi29a
138d3b65a3
Merge branch 'audio-device-close-error' into 'master'
...
don't forget to close the audio device after you're done with it.
See merge request OpenMW/openmw!759
4 years ago
Simon Meulenbeek
cd419256ad
don't forget to close the audio device after you're done with it.
4 years ago
psi29a
f553f4e891
Merge branch 'nighthawk469-master-patch-79878' into 'master'
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Revert Xcode sdk version from 11.6 to 10.2
See merge request OpenMW/openmw!766
4 years ago
nighthawk469
03bb569995
Revert Xcode sdk version from 11.6 to 10.2
4 years ago
jvoisin
e3d3b97da0
Build even more windows
4 years ago
jvoisin
44ca708e12
Build windows in scheduled tasks
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This should solve disappearing nigthlies
4 years ago
jvoisin
fb55207328
Remove some useless includes from the wizzard
4 years ago
Andrei Kortunov
f2f2c3d873
Disable -Wsuggest-override again since we have no control over code from FetchContent
4 years ago
Andrei Kortunov
faad18b7f9
Merge pull request #3072 from akortunov/warnfix
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Fix node masks signed/unsigned mismatch
4 years ago
Bret Curtis
823c4dfba4
Merge pull request #3073 from akortunov/master
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Disable controllers for found sheath meshes
4 years ago
Andrei Kortunov
b7b85bb713
Disable controllers for found sheath meshes (bug #5975 )
4 years ago
Andrei Kortunov
2d869ca9ff
Fix node masks signed/unsigned mismatch
4 years ago
Bret Curtis
50d6cd2a34
Merge pull request #3070 from akortunov/coverity
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Fix an another portion of Coverity warnings
4 years ago
Bret Curtis
c6c92b5712
Merge pull request #3071 from akortunov/master
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Fix an another batch of MSVC complaints
4 years ago
AnyOldName3
ff46eceabe
Merge branch 'maybe-reintroduce-5904' into 'master'
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Fix crash on startup
See merge request OpenMW/openmw!709
4 years ago
Lamoot
cbfaab51e7
Mention and link settings for dehardcoded models in index page of custom models section.
4 years ago
Lamoot
55416a57ef
Document the newly added settings under [Models] section, used for dehardcoded mesh paths.
4 years ago
Hristos N. Triantafillou
43e5d8300c
Merge branch 'allow_osx_fail' into 'master'
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Allow OSX to fail for now
See merge request OpenMW/openmw!763
4 years ago
jvoisin
21203fb850
Allow OSX to fail for now
4 years ago
Andrei Kortunov
d10399e083
Cast double constant to float explicitely
4 years ago
Andrei Kortunov
7d5c5f8a24
Do not assign negative values to unsigned variables
4 years ago
Andrei Kortunov
651ad11ad8
Do not leave variables without initialization, even in execution paths where they are unused
4 years ago
Andrei Kortunov
9647b670e4
Do not declare unused variables
4 years ago
Andrei Kortunov
2009916dd8
Fix dead code
4 years ago
Andrei Kortunov
0cadc97fb3
Fix double -> float conversions
4 years ago
Andrei Kortunov
1b1c786d0c
Do not suppress fixed MyGUI warnings
4 years ago
Bret Curtis
befa3f587f
Merge pull request #3068 from akortunov/master
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Clean up MSVC warnings
4 years ago
psi29a
b645c1f4c0
Merge branch 'navmesh_ignore' into 'master'
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Do not trigger NavMesh update when RecastMesh update should not change NavMesh (#4917 )
See merge request OpenMW/openmw!762
4 years ago
psi29a
f3354c509e
Merge branch 'stomp' into 'master'
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Adjustable Stomp
See merge request OpenMW/openmw!575
4 years ago
elsid
3e67f5ffa5
Detect and ignore updates for oscillating objects
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To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.
Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent
The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
4 years ago
elsid
64fb700ae9
Remove unnecessary relation between updateCompoundObject and RecastMeshObject
4 years ago
elsid
629cedb6d0
Do not track last build revision in RecastMeshManger
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mLastBuildRevision == mRevision with current use cases does not happen. But
even if this will happen when another use case will be added it does not save
much computation. The most expensive operation is not adding objects to the
MeshBuilder but to optimize resulting navmesh that will happen anyway in
MeshBuilder::create call.
4 years ago
AnyOldName3
ce3ed28403
Control stomping via settings.
4 years ago
psi29a
7a22c022dc
Merge branch 'collada-documentation' into 'master'
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Various improvements to the COLLADA format asset pipeline page.
See merge request OpenMW/openmw!761
4 years ago
psi29a
3423d3f882
Merge branch 'various_warn' into 'master'
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Fix various warnings found by clang
See merge request OpenMW/openmw!758
4 years ago
AnyOldName3
87ce1a7351
Explain stomp constants
4 years ago
AnyOldName3
a81dfe9ccc
MGE XE-like stomping
4 years ago
AnyOldName3
1737f737df
Don't use a vec3 if only two components get read
4 years ago
Lamoot
4d4fc5ed0b
Finish the section on materials setup.
4 years ago
elsid
62f32f4543
Do not replace equivalent navmesh tiles
4 years ago
Alexei Dobrohotov
b29e797b27
Merge branch 'seventh_time_is_the_charm' into 'master'
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Unbreak again NPC teleport
See merge request OpenMW/openmw!760
4 years ago
Matjaž Lamut
8b40128559
Finish the section on how to set up collision shapes in Blender.
4 years ago
Lamoot
ee2bcff694
Various improvements to the COLLADA format asset pipeline page. Added images. Added more information on how to define textkeys. Always use all capitals for the COLLADA format name. Barebones subsections for materials and collisions.
4 years ago
jvoisin
032ba1e9a0
Fix the compilation
4 years ago
Petr Mikheev
5fe10e8e7f
Merge branch 'fix-headtracking' into 'master'
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Fix headtracking while invisible
See merge request OpenMW/openmw!743
4 years ago
Jacob Turnbull
f49b9e3806
Fix headtracking while invisible
4 years ago
fredzio
36bb2d5f15
An actor needs not be in active cell. As such we can't use
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PhysicsSystem::getActor() to determine that a ptr is not actor.
4 years ago
Andrei Kortunov
987b231fdd
Fix an another portion of Coverity warnings
4 years ago
psi29a
50db75bd13
Merge branch 'settingstocs_csmprefs' into 'master'
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Dehardcode animations in OpenMW-CS (CSMPrefs method)
See merge request OpenMW/openmw!742
4 years ago
jvoisin
c0f7e0d585
Use isnan
4 years ago