Thoronador
db38108801
fix uninitialized pointer variables in some classes
2014-10-11 01:20:33 +02:00
scrawl
0f99a959eb
Update barter offer for all items when another item is added ( Fixes #1935 )
2014-09-24 12:21:19 +02:00
Marc Zinnschlag
ea60c665dd
Merge remote-tracking branch 'ragora/bounditemflag'
2014-09-14 10:54:07 +02:00
Marc Zinnschlag
9b7f61b4ba
Merge remote-tracking branch 'scrawl/myguiplugin'
2014-09-14 10:45:26 +02:00
Ragora
f250e3df4b
Replaced old bound item checks that I knew of to use the new ItemStack::Flag_Bound bit
2014-09-13 18:48:41 -04:00
scrawl
cfc57d0fe0
Use MyGUI's castType for widget casts
2014-09-13 04:07:40 +02:00
Ragora
69dbd6b30f
Added checks for different bound item situations
2014-09-10 23:38:38 -04:00
Ragora
141755b473
Appears to have resolved the issue with unequipping conjured items and all possible error conditions deriving from being able to unequip them
2014-09-10 21:34:17 -04:00
scrawl
c775e05d7a
Show encumbrance preview when trading ( Fixes #1793 )
2014-08-26 02:09:22 +02:00
scrawl
ddf8c5023e
InventoryWindow: don't unnecessarily update preview on opening count dialog
2014-08-16 17:18:13 +02:00
scrawl
084cc857d4
Update magic effects when changing equipment ( Fixes #1646 )
2014-08-15 01:13:38 +02:00
scrawl
025f50a2df
Improve performance of inventory window resize (don't update selection buffer unnecessarily)
2014-08-12 17:07:06 +02:00
scrawl
4a26dcb2ad
Avoid calling RenderTarget::update from within loadResource
2014-08-08 15:46:33 +02:00
scrawl
44b517f66d
Implement hiding inventory windows by double click on caption ( Fixes #1690 )
2014-08-06 20:13:58 +02:00
scrawl
c6bf9dfbfb
Add ManualResourceLoader for character previews ( Fixes #1752 )
2014-08-06 20:13:57 +02:00
scrawl
4f73e8bb71
Add items to player inventory upon drag start ( Fixes #1507 )
2014-06-16 02:52:25 +02:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
...
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
6f03694d50
Fixes #1334 : Only unequip item if the sell/drag action is actually successful
2014-05-19 08:03:55 +02:00
scrawl
eb40032bde
Fix item owner not resetting when dragging an item from a corpse to the player avatar
2014-05-15 09:54:10 +02:00
scrawl
117b812fb1
Fix invisibility not breaking on certain actions
2014-05-12 02:20:56 +02:00
scrawl
6f7fbc867f
Fix several leaks
2014-05-01 16:55:15 +02:00
Rohit Nirmal
e3a9daf921
Play item sound when trying to sell a bound item, too.
2014-03-20 22:22:31 -05:00
Rohit Nirmal
e4c4747a27
Play item sound even if merchant doesn't purchase it.
2014-03-19 20:08:01 -05:00
Sandy Carter
72a3c50eb8
( #1191 ) Disallow picking up if inventory disabled
...
Check if window manager has allowed the inventory window
if not, then items should not be possible to pick up
2014-03-08 13:45:54 -05:00
scrawl
f608ceeffc
Fixes #1158 (Armor rating label issues)
2014-02-05 05:18:10 +01:00
scrawl
7983b07b10
Get bk_treasuryreport script to work properly:
...
- OnPcEquip needs to be set on *using* any item, not just equipping
- Handle PcSkipEquip
- Execute item's script once immediately after setting OnPcEquip
- Do not set OnPcEquip when an item that has skipped equipping sets pcskipequip back to 0 and gets equipped
2014-01-13 06:20:18 +01:00
scrawl
baf55df7a1
Gold fixes (when did this break?)
2014-01-09 01:34:10 +01:00
scrawl
0f5dc59176
Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
2014-01-08 23:37:46 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scrawl
3c0080d2c1
Implement theft detection
2014-01-07 19:58:17 +01:00
scrawl
dde2cd5d5a
Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
2014-01-05 20:53:45 +01:00
scrawl
710a1e2f37
Smash case for manual reference IDs as well, consistent with references in data files
2014-01-04 04:39:06 +01:00
scrawl
783c501d70
Some checks to prevent bound item abuse
2014-01-02 01:36:08 +01:00
scrawl
31c1f484ed
Slight performance improvement for WindowManager::updateVisible
2013-12-26 20:53:51 +01:00
scrawl
f695deb29d
Remember window positions
2013-12-05 15:46:23 +01:00
scrawl
2a11618ee7
Make sure the equipped weapon HUD icon is updated properly
2013-11-17 23:31:07 +01:00
scrawl
992a8e9c36
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
2013-11-14 14:41:10 +01:00
Emanuel Guevel
baf13483c0
Update actor model only when in the current cell
2013-11-13 00:04:04 +01:00
Emanuel Guevel
4fcf427e1f
InventoryWindow: call InventoryStore::unequipItem() when an equipped item is dragged
...
The unequipped item is also re-stacked if needed.
2013-11-10 02:45:17 +01:00
Emanuel Guevel
2786530430
Edit InventoryStore::equip() to call the new unequipSlot function…
...
…to unequip previously equipped item.
2013-11-10 02:45:16 +01:00
Chris Robinson
48c07fbd98
Remove some unnecessary fields from Ptr
2013-08-14 17:05:42 -07:00
Chris Robinson
5968165de0
Merge remote-tracking branch 'zini/master' into werewolf
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Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
2013-08-09 07:00:00 -07:00
Chris Robinson
5fbfce6d1e
Don't show WerewolfRobe objects in the inventory
...
Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does.
2013-08-08 16:05:26 -07:00
Emanuel Guevel
b2e5e8dd0d
Saner inventory window pinning/hiding
...
Hide inventory window pin button in container, companion and barter mode.
Restore the pinned inventory window position when exiting these modes.
Allow toggling windows visibility in inventory mode only.
2013-08-07 23:30:08 +02:00
Emanuel Guevel
48d2554ac3
Auto-equip when items are added to the inventory
...
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
2013-08-07 15:17:55 +02:00
Marc Zinnschlag
ca94d1a2fb
Merge remote-tracking branch 'swick/inventorypos'
...
Conflicts:
apps/openmw/mwgui/inventorywindow.cpp
2013-07-31 22:16:56 +02:00
Sebastian Wick
7ed763262f
GUI mode dependent position
2013-07-31 21:40:29 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
scrawl
c41f119ba6
Added new game button
2013-05-15 17:54:18 +02:00