scrawl
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50acdf3e47
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Move createCharacter inside the try block
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2016-03-14 00:03:02 +01:00 |
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scrawl
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a0cc9de088
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Make the creation of save file directories even more explicit
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2016-03-14 00:00:11 +01:00 |
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scrawl
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b7b7c0612d
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Make getCurrentCharacter create argument explicit
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2016-03-13 23:48:44 +01:00 |
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scrawl
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7463c0c353
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Addition to last commit, don't create a save directory on death
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2016-03-13 23:48:22 +01:00 |
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scrawl
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426a6fdcc2
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Don't create the save directory on loading a game
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
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2016-03-13 23:42:08 +01:00 |
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scrawl
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d7c7bb850b
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ToggleAI cleanup
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2016-03-12 20:32:42 +01:00 |
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scrawl
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d840c7d5eb
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Slightly tweak the spawn point heuristics
Fixes an issue with hlaalu building exits
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2016-03-11 22:48:28 +01:00 |
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scrawl
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85bd4f52f0
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Improve occlusion query geometry rendering
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2016-03-11 00:09:46 +01:00 |
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scrawl
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93ec289b1d
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Improve setting of occlusion query state
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2016-03-10 23:18:20 +01:00 |
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scrawl
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14e1911820
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Fix memory leaks
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2016-03-10 20:38:14 +01:00 |
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scrawl
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f898bf493f
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
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scrawl
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137dde7cf8
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Include cleanup
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2016-03-10 12:59:17 +01:00 |
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scrawl
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3e6cf17665
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Warn about cellrefs with an empty refId (Bug #3238)
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2016-03-07 22:44:03 +01:00 |
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scrawl
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d0aba0d9ee
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Catch exceptions thrown during reference loading (Bug #3238)
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2016-03-07 21:28:50 +01:00 |
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scrawl
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0fc65db6bb
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Remove parts before setting the new object root
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2016-03-06 11:34:15 +01:00 |
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scrawl
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0df975a4d7
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Properly detach nodes in CopyRigVisitor (Fixes #3234)
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2016-03-06 11:33:07 +01:00 |
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scrawl
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60a12b3dee
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Use MyGUI's castType function
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2016-03-05 20:00:51 +01:00 |
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scrawl
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763f647412
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Add ItemModel::allowedToInsertItems
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2016-03-05 19:53:24 +01:00 |
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scrawl
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373c1e7602
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Assign the PageDisplay on initialization
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2016-03-05 19:48:01 +01:00 |
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scrawl
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5ea7446eeb
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Change a dynamic_cast to static_cast
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2016-03-05 19:41:45 +01:00 |
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scrawl
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c085e503c6
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Pass the btCollisionObject as const
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2016-03-05 16:09:56 +01:00 |
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scrawl
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004f0d37d5
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Fix the projectile launch position for spells cast from objects (Fixes #3235)
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2016-03-05 15:56:54 +01:00 |
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scrawl
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910e41e3c4
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Allow an Object to be specified as ignore parameter for castRay
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2016-03-05 15:56:19 +01:00 |
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scrawl
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76b47c6d5d
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PlaceAt: don't correct spawn points for non-actors
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2016-03-04 12:25:22 +01:00 |
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scrawl
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16dca126dd
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PlaceAt: don't use actor's X/Y rotation
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2016-03-04 12:22:13 +01:00 |
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scrawl
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3d6323f13a
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Force-enable hasWater() for exterior cells (Fixes #3222)
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2016-03-02 17:02:30 +01:00 |
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scrawl
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67c8faec75
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Infinite loop fix
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2016-03-02 13:20:23 +01:00 |
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scrawl
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08f06c6c2d
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Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223).
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2016-03-01 16:58:39 +01:00 |
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scrawl
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2821f46a18
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Corpse clearing fix
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2016-03-01 11:31:08 +01:00 |
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scrawl
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87871d7d54
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Don't add RotateController to an uncontrolled node
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2016-02-29 20:23:19 +01:00 |
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scrawl
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36bb255bc0
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Use safePlaceObject in spawnRandomCreature
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2016-02-29 17:30:38 +01:00 |
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scrawl
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7485abe5c3
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Use safePlaceObject for summoned creature spawning
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2016-02-29 17:27:07 +01:00 |
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scrawl
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be62ae758a
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Fall back to sides first
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2016-02-29 17:26:52 +01:00 |
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scrawl
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6df71f6250
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Factor out safePlaceObject function
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2016-02-29 17:19:22 +01:00 |
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scrawl
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11f00e3aa9
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Rename safePlaceObject to placeObject
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2016-02-29 17:05:18 +01:00 |
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scrawl
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be2f20f564
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PlaceAt: attempt to select a safe spawn location (Fixes #2515, Fixes #1384, Fixes #2925)
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2016-02-29 16:54:00 +01:00 |
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scrawl
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04d51d5871
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Always update the ingredient icons (Fixes #3220)
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2016-02-29 13:25:09 +01:00 |
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scrawl
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27577ce765
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Add ESM::Land::DEFAULT_HEIGHT
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2016-02-28 16:49:18 +01:00 |
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scrawl
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fc3de3302e
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Create a collision shape for the default terrain
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2016-02-28 16:47:41 +01:00 |
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scrawl
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84e9d346ef
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Remove duplicate include
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2016-02-28 16:47:33 +01:00 |
|
Marc Zinnschlag
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ebaeabc962
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Merge remote-tracking branch 'scrawl/respawn'
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2016-02-28 10:19:14 +01:00 |
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scrawl
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3a2dccad4b
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Implement 'Show' script instruction
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2016-02-27 13:40:53 +01:00 |
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scrawl
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f2f601b958
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Implement corpse clearing (Fixes #2363)
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2016-02-27 13:20:50 +01:00 |
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scrawl
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c3ef387208
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Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
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2016-02-27 12:53:07 +01:00 |
|
Marc Zinnschlag
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290da132b1
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Merge remote-tracking branch 'scrawl/activate'
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2016-02-26 16:03:50 +01:00 |
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scrawl
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a97eae864d
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Fix the ObstacleCheck time step (Fixes #3211)
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2016-02-26 13:15:41 +01:00 |
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scrawl
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f99cd15f00
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Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
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2016-02-26 13:08:35 +01:00 |
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scrawl
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d05603c7fe
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
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scrawl
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5cdee454ef
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Fix degree/radians mixup (Fixes #3213)
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2016-02-22 19:13:56 +01:00 |
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scrawl
|
90a99991d1
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
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