Mitchell Schwitzer
421b92ae05
fix styling & add missing lines regarding max proficency
2017-03-12 17:24:43 -07:00
Mitchell Schwitzer
f31e5ba85e
fix display maximum proficency reached
2017-03-12 17:02:07 -07:00
Mitchell Schwitzer
7960d5a9a7
fix skill progress bar v2
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both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics 5"), but not for the name.
this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
2017-03-12 16:52:29 -07:00
Mitchell Schwitzer
465b7361e1
fix skill window update
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invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
2017-03-12 15:18:02 -07:00
scrawl
809f5cd01b
Fix bad override
2017-03-08 01:28:56 +01:00
scrawl
21aad00612
Don't pass key events to the viewer when Alt modifier is held
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Fixes the stats panel briefly showing up when using 'Alt+F4' to exit.
2017-03-08 01:27:04 +01:00
scrawl
fc95a45cb6
Don't pass repeat key events to the viewer's eventQueue
2017-03-08 01:27:04 +01:00
scrawl
70841ea3b7
Merge pull request #1222 from OpenMW/macos-nightly
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Setup macOS nightly builds on Travis
2017-03-08 01:26:23 +01:00
scrawl
a6429a2518
Merge pull request #1223 from MiroslavR/rifle_sounds
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Fix for incorrect gun sounds with the Clean Hunter Rifles mod
2017-03-07 22:06:20 +01:00
Nikolay Kasyanov
7f429f26e1
Allow getting available version information even when clone is shallow
2017-03-07 21:53:49 +01:00
Nikolay Kasyanov
e24cb0fe5d
[macOS, CI] Configure deployment of nightly builds to FTP
2017-03-07 21:53:49 +01:00
MiroslavR
af1fe64408
GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor ( Fixes #3781 )
2017-03-07 19:00:09 +01:00
Nikolay Kasyanov
57c5ecfba8
[macOS, CI] Use most recent prebuilt dependencies
2017-03-05 23:01:16 +01:00
Nikolay Kasyanov
f1abc5d7cb
[macOS, CI] Use Release configuration
2017-03-05 23:01:16 +01:00
Nikolay Kasyanov
672aa80dc5
Revert "Make Travis build test-release-build-on-travis"
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4eb5183d73
2017-03-05 14:05:19 +01:00
scrawl
c1b1d502ee
Fix up commit 330e5fefd1
2017-03-04 21:48:31 +01:00
scrawl
4123398cbc
Change no-grab setting to respect the value given
2017-03-04 21:48:31 +01:00
scrawl
7eb48ea83b
Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error
2017-03-04 21:48:31 +01:00
scrawl
4051018862
optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback
2017-03-04 21:48:31 +01:00
scrawl
5866f0f80b
Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues
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Example:
OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS"
2017-03-04 21:48:31 +01:00
scrawl
42a04de37c
Fix a crash that occurred when a carried light fails to be attached.
2017-03-04 21:48:31 +01:00
scrawl
2776727794
Allow gamepad and mouse/keyboard to be used at the same time ( Fixes #3093 )
2017-03-04 21:48:31 +01:00
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
Nikolay Kasyanov
4eb5183d73
Make Travis build test-release-build-on-travis
2017-03-04 21:44:14 +01:00
scrawl
599f0a36eb
Update AUTHORS.md
2017-03-02 18:37:13 +01:00
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
2017-03-02 18:36:21 +01:00
scrawl
62cc091414
Fix incorrect setting of TexMat in terrain material
2017-03-02 18:07:01 +01:00
scrawl
a759ef5d2e
Leave the MyGUI::PixelFormat as Unknown when loading from file as its not required.
2017-03-01 19:04:05 +01:00
scrawl
8fc7942d64
Refactor osgMyGUI::OSGTexture to store width/height inside the object
2017-03-01 19:04:05 +01:00
scrawl
d8505e4f48
Fix a multithreading crash caused by modification of live Geometry
2017-03-01 03:36:04 +01:00
scrawl
2873c10284
Clean the object root of StateSets and hidden nodes
2017-03-01 03:09:32 +01:00
scrawl
4e0011bfc8
Improve NPC loading performance by caching the cleaned objectRoot
2017-03-01 03:00:49 +01:00
scrawl
058681ad73
ShaderVisitor: avoid reset of rig geometry when not required
2017-03-01 03:00:08 +01:00
Rafael Moura
6c2ce2b2a1
Porting more ContainerStoreIterator usage to const version #4
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removed const_cast revision
2017-02-28 19:11:00 +00:00
Rafael Moura
7fa2703715
Porting more ContainerStoreIterator usage to const version #3
2017-02-28 14:31:51 +00:00
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
2017-02-27 21:50:10 +00:00
scrawl
0772a03e98
Print the object ID that animateCollisionShapes did not find the node for
2017-02-27 00:41:27 +01:00
scrawl
1402e0b872
Don't optimize billboard nodes ( Fixes #3774 )
2017-02-27 00:39:35 +01:00
scrawl
d4781d419f
Merge pull request #1220 from MiroslavR/tcl_collision
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Fix actors colliding with noclipping player
2017-02-26 23:27:40 +01:00
scrawl
706ac45c76
Fix missing particles caused by shallow copy of ParticleSystemController
2017-02-26 23:10:41 +01:00
scrawl
9b27ec4945
Remove redundant and ambiguous NiNode::makeBone()
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Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each.
2017-02-26 22:39:23 +01:00
scrawl
aba3c471a9
nifloader: fix setting of dataVariance for non-controlled bones and refactor the code
2017-02-26 22:34:45 +01:00
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
2017-02-26 21:24:51 +00:00
scrawl
6f4c03aa32
Avoid retrieving setting every frame
2017-02-26 17:34:24 +01:00
MiroslavR
498a3d450b
Fix actors colliding with noclipping player
2017-02-26 04:28:28 +01:00
scrawl
5caf53b6a3
optimizer: avoid reordering nodes
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Fixes an osgParticle cloning issue.
(Fixes #3773 )
2017-02-26 03:25:17 +01:00
scrawl
a95773beef
Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp
2017-02-26 03:15:57 +01:00
scrawl
585524805f
Add 'tri ' variant of part filters to optimizer ignore list
2017-02-25 21:48:07 +01:00
scrawl
48e0f098ff
Add missing copy of callbacks when a Transform is replaced by Group
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(Fixes #3770 )
2017-02-24 07:38:03 +01:00
scrawl
330e5fefd1
optimizer: consider a Group with more than one child redundant as well
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While there could be some value in this hierarchy (i.e. improved culling), we don't know if this is being used sensibly; and using a 'flat' hierarchy helps other optimizations.
2017-02-24 02:58:41 +01:00