Alex "rainChu" Haddad
f1b4c2e400
Fixed first person offset to use world transform
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It slipped my mind that some necks might not be perfectly vertical.
2013-10-02 07:03:39 -04:00
Alex "rainChu" Haddad
ed0c31b485
Refactored, moved logic out of NpcAnimation
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The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
2013-10-02 05:16:52 -04:00
Alex "rainChu" Haddad
0ddb5097fc
Revert "Bug #840 , First Person Sneaking Camera Height"
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This reverts commit 296abfd48f
.
2013-10-01 11:44:45 -04:00
Alex "rainChu" Haddad
296abfd48f
Bug #840 , First Person Sneaking Camera Height
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Also, added comments to existing code in the area.
2013-10-01 10:48:34 -04:00
Alex "rainChu" Haddad
4496244b14
Tabs to spaces
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My own code uses only tabs - I forgot to change the setting on my IDE,
sorry!
2013-10-01 05:36:13 -04:00
Alex "rainChu" Haddad
eae02ea00d
Cleaned up my hackish code for WinMain
2013-09-30 03:33:31 -04:00
Alex "rainChu" Haddad
00a776a1a8
Fixed compilation failure on my machine
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Fixed shared records not being populated before the player record is
moved.
2013-09-30 02:54:20 -04:00
Alex "rainChu" Haddad
bffbfff41c
My own fix to make it hackily compile
2013-09-30 00:32:06 -04:00
Marc Zinnschlag
1363e86828
made verifier ignore deleted records
2013-09-27 10:08:09 +02:00
Marc Zinnschlag
7a05180d00
updated credits file
2013-09-24 09:40:35 +02:00
Marek Kochanowicz
ae5e8b95ff
Solving Issue912
2013-09-23 20:12:04 +02:00
sirherrbatka
ea637a24b9
Issue 912, making branch
2013-09-23 19:48:18 +02:00
sirherrbatka
0aebbcfdf5
Merge pull request #2 from zinnschlag/master
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Updating fork
2013-09-23 10:47:06 -07:00
Marc Zinnschlag
0f1c4cb00e
cleanup
2013-09-23 15:34:52 +02:00
Berulacks
91d7291c0c
Switched to using proper enums as opposed to ints.
2013-09-23 08:31:36 -04:00
Berulacks
0c518fb047
Replaced tabs with spaces.
2013-09-23 07:36:50 -04:00
Berulacks
c423479f20
Fixed bug #887
2013-09-23 07:31:14 -04:00
Marc Zinnschlag
a6ea670255
use IdTypeDelegate in report table
2013-09-22 13:54:01 +02:00
Marc Zinnschlag
1c4a4b4f26
generalised RefIdTypeDelegate into IdTypeDelegate
2013-09-22 13:39:44 +02:00
Marc Zinnschlag
5aa8c03461
Merge remote-tracking branch 'xethik/master'
2013-09-22 11:26:37 +02:00
Xethik
9f533dbbe4
Fixed "most vexing parse" issue.
2013-09-22 04:57:01 -04:00
Marc Zinnschlag
f2875e234c
added missing position columns to reference table
2013-09-22 10:43:09 +02:00
Marc Zinnschlag
4e5e3bd694
updated credits file
2013-09-21 10:04:31 +02:00
Marc Zinnschlag
94bb97e766
replacing tabs with spaces
2013-09-21 08:40:00 +02:00
Marc Zinnschlag
96b181bb54
Merge remote-tracking branch 'xethik/master'
2013-09-21 08:07:00 +02:00
Xethik
094e4d93b7
Generally speaking, you should never compare iterators from two different compilers
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http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
2013-09-20 21:38:10 -04:00
Xethik
58bb0b8773
Bug #907
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Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
2013-09-20 21:26:12 -04:00
Marc Zinnschlag
99fe6e68c7
Merge remote-tracking branch 'mckibbenta/tgm'
2013-09-19 15:14:35 +02:00
Marc Zinnschlag
8d4f4e395f
update syntax highlighting when ID list changes
2013-09-19 14:26:09 +02:00
Marc Zinnschlag
ba5e2a0330
changed ID listing to include deleted records by default
2013-09-19 13:42:19 +02:00
Marc Zinnschlag
9c751ae370
separate highlight colour for IDs
2013-09-19 12:30:42 +02:00
Marc Zinnschlag
3d2281fe80
added signals and functions to Data for handling ID list changes
2013-09-19 12:11:27 +02:00
Marc Zinnschlag
78f7f80fc3
configured script highlighting with extensions
2013-09-19 08:58:27 +02:00
scrawl
d5ef843f56
Fix a missing model update
2013-09-16 19:22:08 +02:00
mckibbenta
6bb6ba6372
added god mode comment
2013-09-15 16:12:59 -04:00
mckibbenta
3035675a26
Merge branch 'master' of https://github.com/zinnschlag/openmw
2013-09-15 15:49:18 -04:00
mckibbenta
644f081c60
minor changes
2013-09-15 15:48:32 -04:00
mckibbenta
c9f1bd8735
Merge branch 'master' of https://github.com/zinnschlag/openmw
2013-09-14 16:38:46 -04:00
Marc Zinnschlag
9637e1641b
fix for building with system tinyxml
2013-09-14 13:33:49 +02:00
Marc Zinnschlag
6f64b1b9db
cmake option to use system tinyxml instead of embedded one
2013-09-13 15:11:17 +02:00
Marc Zinnschlag
07ff0a8de9
possible build fix for Windows
2013-09-12 20:52:05 +02:00
Marc Zinnschlag
bf8a25c2c6
Merge remote-tracking branch 'mckibbenta/tgm'
2013-09-12 19:07:35 +02:00
mckibbenta
89b7d6121d
Initial toggleGodMod/tgm instruction. Currently only affects player health.
2013-09-12 08:30:00 -04:00
mckibbenta
85b8af6262
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-09-12 08:08:07 -04:00
scrawl
09e692f1f6
Fixed polish font
2013-09-10 22:11:57 +02:00
Marc Zinnschlag
554c44892a
Merge branch 'newgame'
2013-09-10 16:45:09 +02:00
Marc Zinnschlag
e9f14449eb
added AdjusterWidget
2013-09-10 16:45:01 +02:00
Marc Zinnschlag
aadc3edab5
Merge branch 'openmw-26'
2013-09-09 17:05:38 +02:00
Marc Zinnschlag
2dc3c0ae4f
integrated startup icons
2013-09-09 09:41:43 +02:00
sirherrbatka
7ecf020fcb
Merge pull request #1 from zinnschlag/master
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Icons for startup window.
2013-09-08 11:14:41 -07:00