scrawl
|
876d9c6a84
|
Merge pull request #1148 from Allofich/aicombat
Require line of sight for AI attacks
|
2016-12-06 20:02:39 +01:00 |
|
Allofich
|
a6dae51d87
|
Require line of sight for AI attacks (Fixes #3646)
|
2016-12-07 01:35:30 +09:00 |
|
Allofich
|
6816e935f1
|
Fix fortify maximum magicka expiration (Fixes #3648)
|
2016-12-06 21:00:03 +09:00 |
|
Kurnevsky Evgeny
|
28639c3b2f
|
Crash fix when item is disabled before it casts spell.
|
2016-12-03 17:13:31 +03:00 |
|
scrawl
|
b6d02d9b14
|
Fix order of operations when undoing werewolf transformation of an NPC
|
2016-11-22 16:37:49 +01:00 |
|
scrawl
|
385db50f2d
|
Merge pull request #1131 from Allofich/waterwalking
Make water walking mechanics closer to original MW
|
2016-11-20 17:19:15 +01:00 |
|
Allofich
|
0e429ae41d
|
Make water walking mechanics closer to original MW
|
2016-11-20 22:21:33 +09:00 |
|
MiroslavR
|
8f91732b09
|
Show starting abilities, powers and spells in stat-review window (Fixes #2410)
|
2016-11-19 21:51:19 +01:00 |
|
MiroslavR
|
5e46121046
|
Implement fleeing AI (Closes #1118)
|
2016-11-16 20:15:25 +01:00 |
|
Allofich
|
125e94ef0e
|
Fix shadowing warnings
|
2016-10-31 00:39:31 +09:00 |
|
Allofich
|
610f36f47b
|
Set magic effects that don't support variable durations to use duration of 1
|
2016-10-14 00:13:08 +09:00 |
|
Allofich
|
675bd09462
|
Change several instant effects to be non-instant (Fixes #2054)
|
2016-10-13 23:38:21 +09:00 |
|
scrawl
|
454d1ffaef
|
Make the cell change check during actor update more robust
|
2016-10-13 14:39:58 +02:00 |
|
scrawl
|
37bfa88b2d
|
Merge pull request #1094 from Allofich/alchemy
Fix reversed use of alembics and retorts
|
2016-10-06 19:02:24 +02:00 |
|
Allofich
|
498976775a
|
Fix reversed use of alembics and retorts
|
2016-10-07 01:38:50 +09:00 |
|
scrawl
|
73b6c34a23
|
Merge pull request #1092 from Allofich/warnings
Fix shadowing warnings
|
2016-10-06 17:50:26 +02:00 |
|
Allofich
|
53e94b7c3f
|
Fix shadowing warnings
|
2016-10-06 23:33:52 +09:00 |
|
Allofich
|
df03b32205
|
Coverity fixes
|
2016-10-05 23:32:26 +09:00 |
|
MiroslavR
|
a05649e1d5
|
Use loop fallback for movement animations (Fixes #3578)
|
2016-10-03 22:36:56 +02:00 |
|
scrawl
|
44dffe55ab
|
Merge pull request #1083 from Allofich/onhit
Make AI response to spell hits more like original MW
|
2016-10-02 14:06:51 +02:00 |
|
Allofich
|
6ec37b5cfb
|
Fix shadowing warnings
|
2016-10-02 17:48:54 +09:00 |
|
Allofich
|
e78f02aaf2
|
Consider reflected/absorbed hostile spells as assaults
|
2016-10-02 16:08:24 +09:00 |
|
Allofich
|
a81a04e6d0
|
Remove unused line
|
2016-10-02 01:11:01 +09:00 |
|
Allofich
|
fa17784722
|
Change breaks to continues
|
2016-10-02 00:54:01 +09:00 |
|
scrawl
|
140be70a90
|
Merge pull request #1082 from Gladdy/master
Fix for segmentation fault on entering a cell
|
2016-10-01 16:42:47 +02:00 |
|
Allofich
|
a2e174a40f
|
Don't let water-only creatures prevent resting
|
2016-10-01 22:15:31 +09:00 |
|
Allofich
|
266ec1aadc
|
Make AI response to spell hits more like original MW
|
2016-10-01 21:38:17 +09:00 |
|
Martijn Bakker
|
45ffdbb284
|
fixed a segmentation fault when entering a cell which contains someone already attacking you
|
2016-09-30 00:40:13 +01:00 |
|
Allofich
|
04c13ffab3
|
Add unarmed attack selection to chooseBestAttack()
|
2016-09-22 00:45:54 +09:00 |
|
scrawl
|
c6ef26ba4b
|
Merge pull request #1070 from mrcheko/pathfinding
fix using potion as weapon
|
2016-09-20 22:58:54 +02:00 |
|
mrcheko
|
229cb4b386
|
remove dynamic_cast to ActionPotion
|
2016-09-20 23:00:00 +03:00 |
|
mrcheko
|
48765f2ff2
|
fix using potion as weapon
|
2016-09-19 23:43:26 +03:00 |
|
scrawl
|
718178bfe9
|
Merge pull request #1066 from MiroslavR/setinvisible
Don't use base invisibility magnitude for setting alpha
|
2016-09-19 15:35:12 +02:00 |
|
Allofich
|
7e3cca6d37
|
Vfx after Divine/Almsivi intervention should be attached to player
|
2016-09-19 22:20:16 +09:00 |
|
Allofich
|
d1157b3e10
|
Use correct vfx for teleport spells
|
2016-09-19 18:12:30 +09:00 |
|
MiroslavR
|
744667e163
|
Don't use base invisibility magnitude for setting alpha (Fixes #3555)
|
2016-09-19 00:05:50 +02:00 |
|
scrawl
|
cd4b182091
|
Merge pull request #1051 from Allofich/textures
Use spell effect particle textures
|
2016-09-18 22:37:14 +02:00 |
|
Allofich
|
a033ba3bd2
|
Override spell textures by NiTexturingProperty
|
2016-09-14 23:03:04 +09:00 |
|
scrawl
|
1362264561
|
Fix warning
|
2016-09-13 02:49:19 +02:00 |
|
scrawl
|
65dc12cdd6
|
Remove unused parameter
|
2016-09-13 02:48:36 +02:00 |
|
scrawl
|
feaf3652a5
|
Merge pull request #1055 from mrcheko/pathfinding
prevent running in circles around path points
|
2016-09-13 02:47:49 +02:00 |
|
scrawl
|
3cd73d0fc3
|
Merge pull request #1058 from Allofich/onhit
Don't play blood effects for completely resisted hits
|
2016-09-13 02:47:43 +02:00 |
|
Allofich
|
bce0166931
|
Don't play blood effects for resisted hits
|
2016-09-12 22:46:32 +09:00 |
|
Allofich
|
3bbde312b9
|
Remove unneeded code
|
2016-09-12 19:54:06 +09:00 |
|
Allofich
|
3f6543860a
|
Make creatures use fHandToHandReach
|
2016-09-11 00:01:20 +09:00 |
|
Allofich
|
c98d4e0473
|
Allow dodging for bipedal creatures
|
2016-09-10 23:56:31 +09:00 |
|
Allofich
|
7bc4535c0d
|
Make NPCs dodge according to target's weapon reach
|
2016-09-10 23:30:46 +09:00 |
|
mrcheko
|
72786fef9d
|
prevent running in circles around path points
addresses http://bugs.openmw.org/issues/2229
|
2016-09-09 23:57:19 +03:00 |
|
Allofich
|
368828b217
|
Update TODO comments
|
2016-09-10 01:38:05 +09:00 |
|
Allofich
|
bca477ca8a
|
Apply particle textures like original engine does
|
2016-09-08 23:59:23 +09:00 |
|