Allofich
f6f16b68de
Don't let Weakness to Magicka affect paralysis
2016-10-08 17:56:12 +09:00
Allofich
498976775a
Fix reversed use of alembics and retorts
2016-10-07 01:38:50 +09:00
MiroslavR
55e670c5fe
Fix animation state not saving
...
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
2016-09-15 16:11:54 +02:00
scrawl
a5da3a269e
Fix shadowing warnings
2016-08-29 12:20:00 +02:00
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
MiroslavR
d790747389
Implement deletion of moved references (Bug #3471 )
2016-07-22 01:59:02 +02:00
scrawl
b9b73d7b12
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
2016-07-02 19:48:11 +02:00
MiroslavR
54f52f7bae
Implement effect removal for abilities ( Fixes #3455 )
2016-07-01 18:50:28 +02:00
MiroslavR
b99611a730
Initialize mSpecIncreases in ESM::NpcStats::load
2016-06-26 15:16:32 +02:00
MiroslavR
dfc62c99b4
Show correct class image in level-up dialog ( Fixes #3443 )
2016-06-26 03:22:58 +02:00
scrawl
372f2e2f18
Merge pull request #962 from Allofich/AIPackageFixes
...
Duration fixes for Follow and Escort
2016-06-14 20:47:32 +02:00
Allofich
3bebbab78e
Duration fixes for Follow and Escort
2016-06-15 02:11:30 +09:00
scrawl
197e81206a
Assume mDeathAnimationFinished is true for older save files
2016-06-12 19:46:00 +02:00
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
2016-06-12 00:04:50 +02:00
Allofich
55ac1fab68
Change Wander duration to run on a counter
2016-06-10 04:36:18 +09:00
Marc Zinnschlag
b079db7913
Merge remote-tracking branch 'aesylwinn/EditPathgrid'
2016-06-07 08:35:16 +02:00
Aesylwinn
564d0db68c
Move pathgrid abstraction handling to save code.
2016-05-26 22:11:27 -04:00
scrawl
3749821809
Choose a random death animation for actors that start the game as dead ( Fixes #3397 )
2016-05-19 21:40:05 +02:00
scrawl
04b537bf5f
Minor cleanup
2016-05-15 16:38:04 +02:00
scrawl
85b0c4393b
Remove obsolete code
2016-05-15 16:37:22 +02:00
scrawl
6e0c3b2413
Revert commit 16ac6e7aac
( Fixes #3394 )
2016-05-15 16:28:04 +02:00
scrawl
a7e6219091
Merge pull request #939 from kpp/rewrite_esm_name_t
...
Rewrite ESM::NAME_T
2016-05-08 13:15:05 +02:00
Roman Proskuryakov
d5dfa89060
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
Roman Proskuryakov
1e7d573f24
Fix uninitialized values in ESMWriter::save
2016-05-07 20:40:21 +03:00
scrawl
121bdd3e39
Update comment
2016-03-07 22:46:15 +01:00
scrawl
3e6cf17665
Warn about cellrefs with an empty refId (Bug #3238 )
2016-03-07 22:44:03 +01:00
scrawl
3d6323f13a
Force-enable hasWater() for exterior cells ( Fixes #3222 )
2016-03-02 17:02:30 +01:00
scrawl
2821f46a18
Corpse clearing fix
2016-03-01 11:31:08 +01:00
scrawl
27577ce765
Add ESM::Land::DEFAULT_HEIGHT
2016-02-28 16:49:18 +01:00
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
2016-02-27 12:53:07 +01:00
scrawl
f99cd15f00
Vanilla-compatible activate / onActivate ( Fixes #1629 )
...
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
2016-02-26 13:08:35 +01:00
scrawl
90a99991d1
Use empty() instead of !size()
2016-02-22 19:06:12 +01:00
scrawl
596fe56bfd
Make Land::loadData thread safe
2016-02-09 20:21:56 +01:00
Tobias Kortkamp
0659687bfb
Some fixes for building on FreeBSD
2016-01-25 14:13:16 +01:00
scrawl
57b7cac13f
Merge pull request #850 from MatthewRock/fix-2952-2
...
Fix for bug #2952 : Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
2015-12-09 20:12:45 +01:00
MatthewRock
3b254ad631
Allows the same item to have multiple ancestors
2015-12-09 18:24:35 +01:00
scrawl
bdae572264
Merge pull request #840 from scrawl/movedrefs
...
Object movement between cells
2015-12-09 14:10:57 +01:00
MatthewRock
aa721fe1f6
Fix bug 2952 with merchant and levelled items
2015-12-08 22:39:11 +01:00
scrawl
e4751c68e9
Typo fix
2015-12-07 22:30:02 +01:00
scrawl
671561ea37
Write moved references to the save game file (not resolved on loading yet)
2015-12-06 19:11:25 +01:00
scrawl
fbee32729a
Cache CellId
...
ESM::Cell::getCellId() was allocating a string on every call. This caused functions dealing with cellIds to be unnecessarily expensive.
For example, World::moveObject spent almost as much time comparing CellIds as it did updating Bullet's AABB after the move. OpGetDistance was by far the most expensive script instruction because it has to compare cellIds.
The total cost of getCellId() relative to the frame loop was about 0.3%.
2015-11-26 23:56:32 +01:00
scrawl
0bdfd1b0d7
Ignore Creature INDX subrecords
...
Found in some .ess files, not sure what they mean.
2015-11-18 16:47:03 +01:00
scrawl
fc8e40889d
Move common subrecord definitions (NAME, DELE) to defs.hpp
2015-11-13 18:07:18 +01:00
scrawl
b8e11cf197
Merge commit 'pull/upstream/678' into HEAD
...
Conflicts:
apps/esmtool/record.cpp
apps/opencs/model/doc/savingstages.cpp
apps/opencs/model/world/land.cpp
apps/opencs/model/world/land.hpp
apps/opencs/model/world/landtexture.cpp
apps/openmw/mwworld/store.cpp
components/esm/loadland.cpp
components/esm/loadland.hpp
2015-11-13 01:34:36 +01:00
scrawl
b4ce73f179
Rotations: remove LocalRotation
...
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
2015-11-12 01:16:37 +01:00
MatthewRock
a662a00c62
Fixing bug for merchant
2015-11-10 19:18:02 +01:00
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
cc9cii
192f01e3ac
Set default creature scale to 1. Partially resolves bug #2880 . (no creature verifier yet)
2015-09-12 10:17:14 +10:00
cc9cii
45aee1b508
Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879 .
2015-09-12 10:15:32 +10:00
scrawl
5252dbcf1f
Add some comments to ESM::Land
2015-09-11 21:09:54 +02:00