Sebastian Wick
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653fbdd10c
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master/plugin support; needs multimap instead of map
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13 years ago |
Marc Zinnschlag
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08f8701b33
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workaround for tga problem
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13 years ago |
Marc Zinnschlag
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a96599d96c
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Merge remote branch 'chris/sound'
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13 years ago |
Nikolay Kasyanov
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2a7885b514
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Synchronized OS X icon with our current app icon
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13 years ago |
Marc Zinnschlag
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751e7d2199
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basic auto-equipping (picks the first matching item
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13 years ago |
Chris Robinson
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575474ff69
|
Pass the mode flags to the sound output play methods
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13 years ago |
Sebastian Wick
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ceedae4a1a
|
technical corrections
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13 years ago |
Chris Robinson
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b2d7dca8c3
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Merge remote branch 'zini/master' into sound
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13 years ago |
Chris Robinson
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977e7ac9a3
|
Remove the Play_Single flag. It's not correct.
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13 years ago |
Chris Robinson
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ae308b9b5f
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Use a set of flags instead of separate booleans
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13 years ago |
Chris Robinson
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e48d125a84
|
Only allow one instance of a given tracked soundid
The untracked flag should probably be broken up and combined with the loop
boolean into a set of flags.
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13 years ago |
Sebastian Wick
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b7635b3d4a
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pass maps by reference
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13 years ago |
Sebastian Wick
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e35670c6cb
|
ignore syntax errors and empty lines; fixed merge function
|
13 years ago |
Nikolay Kasyanov
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5e829362cb
|
Feature #37 (In Progress) Render Path Grid
more similar to vanilla path grid rendering
|
13 years ago |
scrawl
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82429d6931
|
finished interface
|
13 years ago |
Nikolay Kasyanov
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006e1cde85
|
some updates after terrain merge
|
13 years ago |
Nikolay Kasyanov
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523648dbb1
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Merge branch 'master' into pgrd-rendering
Conflicts:
apps/openmw/mwrender/debugging.cpp
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13 years ago |
Chris Robinson
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bfac946878
|
Finally "fix" --nosound
Expect degraded performance with it. Looping sounds are constantly checked to
see if they're playing, and try to play it again when it's not.
|
13 years ago |
Chris Robinson
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7541e08909
|
Don't reset the sound Output device if init fails
|
13 years ago |
Nikolay Kasyanov
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057c2f2e2a
|
Merge branch 'master' into pgrd-rendering
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
|
13 years ago |
Marc Zinnschlag
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509650d5f3
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Merge remote branch 'ace/fs-fix'
|
13 years ago |
Marc Zinnschlag
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6eb3281c4c
|
boost fix
|
13 years ago |
Alexander "Ace" Olofsson
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3b0dc408ae
|
Debug-b-gone
|
13 years ago |
Chris Robinson
|
28378c063b
|
Minor OpenAL_SoundStream cleanups
|
13 years ago |
Marc Zinnschlag
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222f0e20bc
|
Merge remote branch 'swick/initocfg' into initcfg
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13 years ago |
Alexander "Ace" Olofsson
|
06a34b9e0d
|
Strange problems call for strange solutions.
|
13 years ago |
Chris Robinson
|
4e908aa095
|
Add a method to set the sound's position
|
13 years ago |
Chris Robinson
|
b01289128b
|
Split OpenAL_Sound into separate classes for 2D and 3D sounds
|
13 years ago |
Chris Robinson
|
5adeee20fd
|
Mute sounds that go outside the max distance
|
13 years ago |
Alexander "Ace" Olofsson
|
8e07b7e050
|
Better (less) debug output
|
13 years ago |
Alexander "Ace" Olofsson
|
8d9100c77b
|
Debug output
|
13 years ago |
Sebastian Wick
|
849c3a9bec
|
add the section to the ini-keys
|
13 years ago |
Sebastian Wick
|
c160bc7080
|
works, sort of
|
13 years ago |
Sebastian Wick
|
fbd626baf6
|
mwiniimporter
|
13 years ago |
Chris Robinson
|
fc167dbc83
|
Pass Ogre Vector3s to playSound3D and updateListener
|
13 years ago |
Chris Robinson
|
fefc8f86ab
|
Remove the unused streamSound3D method
|
13 years ago |
Alexander "Ace" Olofsson
|
fc4e4dc336
|
Case sensitiviy?
|
13 years ago |
scrawl
|
ff85006e71
|
added untested interface
|
13 years ago |
Chris Robinson
|
c33349a774
|
Merge remote branch 'zini/master' into sound
|
13 years ago |
Marc Zinnschlag
|
0892df0ad3
|
framework for gamemechanics-realted actor updated
|
13 years ago |
Marc Zinnschlag
|
a1d3516e0a
|
constness fix
|
13 years ago |
Alexander "Ace" Olofsson
|
8ac9dd8e70
|
Always use the same type of slashes
|
13 years ago |
scrawl
|
fc5cd703bb
|
maps are now rendered with correct rotation, however for interiors the arrow is wrong
|
13 years ago |
Chris Robinson
|
1ee8b963d0
|
Store the sound listener position as well
|
13 years ago |
Marc Zinnschlag
|
d717b7b9dd
|
factored out actor related game mechanics code into a separate class
|
13 years ago |
Chris Robinson
|
fad27d99e6
|
Update the actual sound volume with the position
|
13 years ago |
scrawl
|
a4576f043d
|
fixed the physics debug rendering now activates/deactivates properly
|
13 years ago |
Chris Robinson
|
479df78ea1
|
Update the actual sound position after the listener
|
13 years ago |
Marc Zinnschlag
|
8d7bf34348
|
Merge branch 'terrain'
|
13 years ago |
Marc Zinnschlag
|
557e97bab4
|
fixed a terrain-related Redemption crash
|
13 years ago |