Commit Graph

2961 Commits (f7a03b39c4db9e50604520e8e552d8a97941a419)
 

Author SHA1 Message Date
Sebastian Wick 653fbdd10c master/plugin support; needs multimap instead of map 13 years ago
Marc Zinnschlag 08f8701b33 workaround for tga problem 13 years ago
Marc Zinnschlag a96599d96c Merge remote branch 'chris/sound' 13 years ago
Nikolay Kasyanov 2a7885b514 Synchronized OS X icon with our current app icon 13 years ago
Marc Zinnschlag 751e7d2199 basic auto-equipping (picks the first matching item 13 years ago
Chris Robinson 575474ff69 Pass the mode flags to the sound output play methods 13 years ago
Sebastian Wick ceedae4a1a technical corrections 13 years ago
Chris Robinson b2d7dca8c3 Merge remote branch 'zini/master' into sound 13 years ago
Chris Robinson 977e7ac9a3 Remove the Play_Single flag. It's not correct. 13 years ago
Chris Robinson ae308b9b5f Use a set of flags instead of separate booleans 13 years ago
Chris Robinson e48d125a84 Only allow one instance of a given tracked soundid
The untracked flag should probably be broken up and combined with the loop
boolean into a set of flags.
13 years ago
Sebastian Wick b7635b3d4a pass maps by reference 13 years ago
Sebastian Wick e35670c6cb ignore syntax errors and empty lines; fixed merge function 13 years ago
Nikolay Kasyanov 5e829362cb Feature #37 (In Progress) Render Path Grid
more similar to vanilla path grid rendering
13 years ago
scrawl 82429d6931 finished interface 13 years ago
Nikolay Kasyanov 006e1cde85 some updates after terrain merge 13 years ago
Nikolay Kasyanov 523648dbb1 Merge branch 'master' into pgrd-rendering
Conflicts:
	apps/openmw/mwrender/debugging.cpp
13 years ago
Chris Robinson bfac946878 Finally "fix" --nosound
Expect degraded performance with it. Looping sounds are constantly checked to
see if they're playing, and try to play it again when it's not.
13 years ago
Chris Robinson 7541e08909 Don't reset the sound Output device if init fails 13 years ago
Nikolay Kasyanov 057c2f2e2a Merge branch 'master' into pgrd-rendering
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
13 years ago
Marc Zinnschlag 509650d5f3 Merge remote branch 'ace/fs-fix' 13 years ago
Marc Zinnschlag 6eb3281c4c boost fix 13 years ago
Alexander "Ace" Olofsson 3b0dc408ae Debug-b-gone 13 years ago
Chris Robinson 28378c063b Minor OpenAL_SoundStream cleanups 13 years ago
Marc Zinnschlag 222f0e20bc Merge remote branch 'swick/initocfg' into initcfg 13 years ago
Alexander "Ace" Olofsson 06a34b9e0d Strange problems call for strange solutions. 13 years ago
Chris Robinson 4e908aa095 Add a method to set the sound's position 13 years ago
Chris Robinson b01289128b Split OpenAL_Sound into separate classes for 2D and 3D sounds 13 years ago
Chris Robinson 5adeee20fd Mute sounds that go outside the max distance 13 years ago
Alexander "Ace" Olofsson 8e07b7e050 Better (less) debug output 13 years ago
Alexander "Ace" Olofsson 8d9100c77b Debug output 13 years ago
Sebastian Wick 849c3a9bec add the section to the ini-keys 13 years ago
Sebastian Wick c160bc7080 works, sort of 13 years ago
Sebastian Wick fbd626baf6 mwiniimporter 13 years ago
Chris Robinson fc167dbc83 Pass Ogre Vector3s to playSound3D and updateListener 13 years ago
Chris Robinson fefc8f86ab Remove the unused streamSound3D method 13 years ago
Alexander "Ace" Olofsson fc4e4dc336 Case sensitiviy? 13 years ago
scrawl ff85006e71 added untested interface 13 years ago
Chris Robinson c33349a774 Merge remote branch 'zini/master' into sound 13 years ago
Marc Zinnschlag 0892df0ad3 framework for gamemechanics-realted actor updated 13 years ago
Marc Zinnschlag a1d3516e0a constness fix 13 years ago
Alexander "Ace" Olofsson 8ac9dd8e70 Always use the same type of slashes 13 years ago
scrawl fc5cd703bb maps are now rendered with correct rotation, however for interiors the arrow is wrong 13 years ago
Chris Robinson 1ee8b963d0 Store the sound listener position as well 13 years ago
Marc Zinnschlag d717b7b9dd factored out actor related game mechanics code into a separate class 13 years ago
Chris Robinson fad27d99e6 Update the actual sound volume with the position 13 years ago
scrawl a4576f043d fixed the physics debug rendering now activates/deactivates properly 13 years ago
Chris Robinson 479df78ea1 Update the actual sound position after the listener 13 years ago
Marc Zinnschlag 8d7bf34348 Merge branch 'terrain' 13 years ago
Marc Zinnschlag 557e97bab4 fixed a terrain-related Redemption crash 13 years ago